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Touhou Labyrinth of Touhou 3

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Well since the developer has been posting progress on Twitter, let's have a thread.

Nodes are no more, welcome actual graphical tiles.

LMJGjDn.jpg


WyFNzF0.jpg


Hidden paths and treasures:



Putting more info and stats in front of player:



More screens:

 

Suicidal

Arcane
Joined
Apr 29, 2007
Messages
2,207
Actually showing information on enemies during combat is big incline. Now all they need to add is a combat log.

Also dungeon graphics do look pretty nice now. Still wish it was first person like other crawlers but I'll take any improvement.
 

Amurada

Educated
Joined
Jul 26, 2020
Messages
73
Damn, all those lolis and no porn, they clearly don't know their demographic

While this would be appreciated, I would rather have as many goyim be capable of playing this as possible on all major platforms, and hope the big hope that MAYBE, this will be the game that aids in a revival of sorts for the genre.
 

Arthandas

Liturgist
Joined
Apr 21, 2015
Messages
1,368
I would rather have as many goyim be capable of playing this as possible on all major platforms
This is a dungeon crawler based on a shmup franchise. It's so niche that adding porn would actually make it more mainstream.
 

Zenneth

Barely Literate
Joined
Dec 2, 2021
Messages
3
I just wish that he will put some of the oldest and or forgotten touhou characters in the game :( Such as Konngara, Mima , Sariel and others
 

Suicidal

Arcane
Joined
Apr 29, 2007
Messages
2,207
New info:

Dev added the ability to change your party setup and gear on the spot after you wipe on a boss without having to go to town.

Not immediately apparent from the screenshots unless you can read alien.


FEiMOatakAUhas_

FEiMO32acAA-Z87
 

Zenneth

Barely Literate
Joined
Dec 2, 2021
Messages
3
I was messing around the internet to find more info about TL3 and found an old photo of this.

https://imgur.com/a/aHt4oXj

In the picture u can see Doremy and Hecatia !!!!

Hecatia is one of my favorite touhou characters !!! Doremy is the winter season so high chances that we see the other touhou season characters too? " Crosses finger for best girl Ringo!" and if the other seasons touhou characters come into the game i wonder if we gonna see Okina !

As well as Junko and Clownpiece! Oh boi i am overhyped for more info about it !


Also happy new year !
 

Zenneth

Barely Literate
Joined
Dec 2, 2021
Messages
3
Hmmm we got some new info !!!

1




Seems like you can repeat boss battles on "hard or lunatic mode" for better rewards including the first item drop to be 100% and the rest having up to 3 times the rewards when u challenge the boss on lunatic. Also all your stats will be reduce to match the boss lvl so that's kinda neat so we don't need to go out of our way to go to the village and add/remove or lower lvl for our characters!
 

Suicidal

Arcane
Joined
Apr 29, 2007
Messages
2,207
Could be very :incline: if the hard mode bosses actually have new mechanics and not just more HP and damage.
 

Suicidal

Arcane
Joined
Apr 29, 2007
Messages
2,207
:necro:

I've been occasionally stalking the dev's twatter and apart from all the random screenshots which don't really say a lot without context, there's been 2 important pieces of information recently:

-The dev's working with a translator during development so the game might come out in English either right away or soon after release.
-He's aiming for a late 2023 or early 2024 release.



Thought the 3 or so people on this forum that actually give a shit about this game might appreciate the news.
 

Nutmeg

Arcane
Vatnik Wumao
Joined
Jun 12, 2013
Messages
19,787
Location
Mahou Kingdom
More people should get into LoT, especially CRPG fans with dev or design aspirations, even if the art style isn't your thing. It has the best blob combat system, bar none, and hundreds of games could be improved 10 fold by simply copying it.
 

Suicidal

Arcane
Joined
Apr 29, 2007
Messages
2,207
More people should get into LoT, especially CRPG fans with dev or design aspirations, even if the art style isn't your thing. It has the best blob combat system, bar none, and hundreds of games could be improved 10 fold by simply copying it.
LoT was the reason I started to learn how to code and now have a CS degree and am experimenting with game dev stuff.
 

Emmanuel2

Savant
Joined
Feb 19, 2016
Messages
364
Location
Pearl of the Orient Seas
HakanaiBlue was also the person who worked with the Genius of Sappheiros (Touhou Soujinengi V) dev.

The translation that Hakanai did is pretty good, at least from the time that I spent on GoS.
 

Tse Tse Fly

Savant
Joined
Dec 26, 2017
Messages
622
Playing LoT 2 (Steam) right now, one of the things with which I'm not exactly satisfied in this game is dungeon exploration (I'm on lvl 6 of the tree). I can certainly overlook isometric view and the presence of automap, but the dungeon itself is the bigger problem for me. The dungeon levels are just too empty for their gigantic sizes.

Another disappointing thing is the overabundance of easy trash battles. Basically 95% of the game is just grind to level up your anime girls in these lame random encounters before they are able to kill the level's boss. Battles with bosses is where the real gameplay is concentrated, the rest is just worthless filler. I cannot deny seeing levels, stats and other numbers go up is fun, but I wish there were more to regular battles than being a tool to prepare your team for story/boss encounters, the meat of the game. Perhaps the lacking difficulty is the issue here, but I can imagine increasing the difficulty without also decreasing the frequency of random encounters and the size of dungeon levels can make the game more tedious rather than challenging. So I'm torn on this one.

Is LoT 3 going to change anything in these regards?
 
Last edited:

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
14,980
Playing LoT 2 (Steam) right now, one of the things with which I'm not exactly satisfied in this game is dungeon exploration (I'm on lvl 6 of the tree). I can certainly overlook isometric view and the presence of automap, but the dungeon itself is the bigger problem for me. The dungeon levels are just too empty for their gigantic sizes.

Another disappointing thing is the overabundance of easy trash battles. Basically 95% of the game is just grind to level up your anime girls in these lame random encounters before they are able to kill the level's boss. Battles with bosses is where the real gameplay is concentrated, the rest is just worthless filler. I cannot deny seeing levels, stats and other numbers go up is fun, but I wish there were more to regular battles than being a tool to prepare your team for story/boss encounters, the meat of the game. Perhaps the lacking difficulty is the issue here, but I can imagine increasing the difficulty without also decreasing the frequency of random encounters and the size of dungeon levels can make the game more tedious rather than challenging. So I'm torn on this one.

Is LoT 3 going to change anything in these regards?
Floor 6 is still fairly early, but those complaints remain somewhat valid throughout the game. However, I think the trash battles are more of an optimization challenge than an actual grind- skilled play is rewarded with not simply progressing, but doing so 4-5 times faster than you would if you constantly have to retreat and heal. It also gives a relatively safe way to test out various tactics and builds without getting your ass pounded every 3 seconds. Retreat spam is also very forgiving. For my money, I'd rather see the encounters not only become a little more difficult, but also the rest stops become more scarce, so it's actually a war of attrition to get to the next warp point or whatever. Such gameplay is a lost art these days, but I think these devs could pull it off. They probably won't though, as it's a seldom appreciated niche within a niche.
 

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