Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

What are worst areas or quests in games you like

Ontopoly

Disco Hitler
Joined
Jan 28, 2020
Messages
2,993
Location
Fairy land
House at the Edge of Time in Kingmaker.
and on top of it all a teleport puzzle that loads you into a different version of the House and doesn't tell you.
You couldn't figure out a puzzle made for 12 year olds? It's not even the first time that mechanic shows up in the game. Doesn't tell you... lol
 

undecaf

Arcane
Patron
Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
Closed introareas tend to be the worst places in games.

The world needs more games where after character creation you are just dropped in and told: ”There. Check the journal and go do your thing.”
 
Last edited:

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
11,768
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Souls games (all, inc. Demon's Souls): Swamp and water areas. I don't care that they poison you, the slow movement speed sucks even when you're not getting attacked. It's just tedious watching your slow lardass hip wade through it.

All games: Escort quests. These are all done shittily in the same way. Walk with some very slow inbred person who aggros everything and dies if something breathes on him/her. Try not to die of boredom. Bonus points if they despawn when you get too far away because you ran ahead out of frustration and to try and pre-clear enemies.

Mass Effect, Virmire: You can't leave both Kaeden and Ashley behind.

All games with face customization where you can spend 20 hours making your person look just so and then you never see them again due to (pick any): first person perspective, third person or over the shoulder perspective from behind only, helmets, zoomed out overhead or isometric viewpoint, flashy spell effects, etc.

All games with character customization with bonkers lighting that resembles no environment in game so after you spend 20 hours making your person look just so, you realize they look like clown shoes. There is no way to adjust for this except trial and error or realizing that no one cares what your person looks like.

Gold Box series: picking out your party's sprites and colours. It's tedious busy work and I'm artistically impaired. I usually just end up with like: blue guy, cyan guy, green guy, magenta guy, etc. I wish you could just pick that from a menu instead of scrolling through it all.
 

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
28,040
House at the Edge of Time in Kingmaker.
and on top of it all a teleport puzzle that loads you into a different version of the House and doesn't tell you.
You couldn't figure out a puzzle made for 12 year olds? It's not even the first time that mechanic shows up in the game. Doesn't tell you... lol

The map has two different world states with no immediate way to tell which is which. Did I make myself clear enough for your inbred peabrain?
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
5,797
Location
Space Refrigerator
I'm very into cock and ball torture
The island that acts as the final area in Planescape Torment. Finding mirrors. Clicking around. While being swarmed with annoying shadow demons that kept respawning even after you killed them; is the worst. It was so bad. I lowered the difficulty to super easy baby mode. Honestly. I should have played the game on easy mode from the start. None of the combat encounters are fun at all.
 

dacencora

Guest
The swamp in Witcher 1. You'll be spending a lot of time there, and you can't walk five meters without running into a pack of drowners.

Really killed my momentum with Witcher 1, honestly. I still played to the end but the swamp was pure suffering.

Also I would say that I generally like JRPGs but I hate poison tiles. It only worked in Dragon Quest 1 where you can get an armor that’s immune to it! It just makes getting through the areas a major slog. Shin Megami Tensei IV is the biggest offender for me. Way too many poison tiles.
 

Humbaba

Arcane
Joined
Aug 12, 2021
Messages
2,940
Location
SADAT HQ
The island that acts as the final area in Planescape Torment. Finding mirrors. Clicking around. While being swarmed with annoying shadow demons that kept respawning even after you killed them

You are very obviously not supposed to fight them though.
 

smaug

Secular Koranism with Israeli Characteristics
Patron
Dumbfuck
Joined
Feb 20, 2019
Messages
6,514
Location
Texas
Insert Title Here
THROTL in Champion’s of Krynn, one of the few I can remember. Constantly running into instant death holding clerics and exploding dragons made going through it hell.

Took me like 3 hours.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
33,135
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Silent Storm - all the levels after Panzerkleins start showing up. (mostly the endgame stuff) - These levels are almost all like underground factories/warehouses that take away from the fun of the game even without taking the panzerkleins into the picture (corriders instead of glorious multi-level combat)
Lazors made the panzerkleins trivial and I remember how one of my chars got wounded by a small arms fire while sitting in the panzerklein. The devs dropped the ball writing a trashy alternative history instead of making JA2 in the WW2 setting.

Yeah the realistic WW2 levels are the best, anything before panzerkleins and superweapons.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
33,135
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Gold Box series: picking out your party's sprites and colours. It's tedious busy work and I'm artistically impaired. I usually just end up with like: blue guy, cyan guy, green guy, magenta guy, etc. I wish you could just pick that from a menu instead of scrolling through it all.

The later games with pre-made sprites to pick from are SO much better in that aspect.
 

Erebus

Arcane
Joined
Jul 12, 2008
Messages
4,769
Curst (before it starts shifting to a different plane) is by far the weakest part of PS:T. It's especially disappointing because it seems promising at first : the city looks good, it has a fair amount of places and characters, the music's nice, etc. You're led to expect that Curst, while smaller than Sigil, will still have a fair amount of interesting content. And it doesn't : the first time you're there, there's almost nothing to do except for a handful of rather uninteresting quests.


THROTL in Champion’s of Krynn, one of the few I can remember. Constantly running into instant death holding clerics and exploding dragons made going through it hell.

Early in the game, the saving throws of your PCs are so terrible that you're often at the mercy of chance. A single evil cleric, if he wins initiative, is able to make half of your party useless with Hold Person.

It's still fun, but I agree that it can sometimes be frustrating.


The later games with pre-made sprites to pick from are SO much better in that aspect.

I was under the impression that Dark Queen of Krynn was the only Gold Box game with pre-made sprites for your PCs ?
 

wyes gull

Savant
Joined
Apr 20, 2017
Messages
424
You lot are being unfair towards the PKs in Silent Storm. Underground levels were shittier by default, PKs or no PKs, just because they limited your options in how to deal with the sitch. Meanwhile, hunting PKs with no beam weapons or PKs of your own on exterior levels are some of the best moments of the games.
 

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,521
The intro dungeon in TES:Arena. That game has such a crappy difficulty curve, because its a miracle if your character can make it out of there alive.
The hedge maze in Elvira. Why, yes, I do want to go through a hedge maze where constantly respawning goblins throw fireballs at me. :hahano:
The last big level in Dungeon Master. The one with the armored knights and the respawning spider things. Worst is a stretch but there was just so much fighting of enemies you can't really fight properly, thanks to the layout.
 
Joined
May 31, 2018
Messages
2,540
Location
The Present
  • Modron Maze in PST. TEDIOUS
  • Old Owl Well questline in NWN2. Whenever I get there I just lose all of my will.
  • Final dungeon of D:OS
  • Prologue of PFKM
 
Joined
May 25, 2021
Messages
1,382
Location
The western road to Erromon.
Baldur's Gate - Ruins of Ulcaster and Firewine Bridge Dungeons. Baldur's Gate in general had horrible dungeon design but these two took the cake. Almost forgot the Thieves' guild end game maze.
Icewind Dale II - Dragon's Eye. Completely fucking unnecessary area full of traps to pad out an already too long game.
Baldur's Gate II/EE - City of Caverns - Kills the pacing, boring area. - Tomb of the Unproved. Kept bugging out so I CTRL+J'd my way to the end. - Deepstone Clanhold ending with the stupid fucking respawning enemies rushing you as you fight a Shadow Dragon.
Inquisitor - Every dungeon ever but especially the 5-level Goblin Mine in Act I.
Guild Wars Factions - Getting to either Echovald Forest or the Jade Sea with a new player/account and being forced to take a 3 hour detour to do sidequests to grind enough faction points to proceed to the next mission. Kills all momentum, but thankfully you only ever have to do this once.
Guild Wars Prophecies - The entirety of the Maguma Jungle. "Ya'll got any more of them scarab and spider ambushes?"
Guild Wars Nightfall - Being forced to grind Sunspear points on local characters to get off Istan when foreign characters can leave at their leisure. Also, the entirety of The Desolation but especially the part where you're forced to use the Junundu Wurms with their own skill bars. Just a hideous looking area in general too.
KotOR - Manaan. Yet another Sith Base... Boring enemy selection and boring loot drops. Painfully slow underwater walking. Sidequests that are all talk and not much action. - The Star Forge - Like all Bioware games, rush the player with respawning junk mobs that drop nothing cool just to waste your time.
Aidyn Chronicles: The First Mage - The Chaos Isle Temple - Tonnes of combat, practically no loot, feels unfinished. - The Barrow. After the bizarre other-worldliness of Shamsuk's Tower with six levels of combat, excellent loot and great motivation for being there, this subsequent dungeon felt tiny, easy and uninspired. The Jundar desert in general felt pretty rushed and empty in its design, like the devs were running out of time or something.
Diablo II - The Jungles of Act III. Why is it that so many Jungle areas suck in RPGs? I think it's mostly to do with length but still. The Arcane Sanctuary sucks too.
Dragon Age: Origins - The Human Noble origin story. Being forced to care about the Grey Wardens despite being Shanghaied by them, them being obliterated at Ostagar, and having a missing brother to look for.
 
Last edited:

Beans00

Augur
Joined
Aug 27, 2008
Messages
979
In favorites?

Fallout 2- temple of trials (although I can run through it in like 45 seconds). Still sucks though
to a lesser extent san fran

Arcanum- BMC, although not that big of a deal . Really only takes like 30-45 minutes.
Planescape, the whole last third of the game basically
JA2- Meduna, but that might be because I suck at the game
Deus ex- Hate paris
new vegas- all the dlc's except honest hearts

--------
In games I just liked

diablo 2- act 3
bg2- underdark and spellhold
bg1- naskel mines and any dungeon with narrow corridors and annoying enemies/traps(there's a few in the game)
dx:human rev- the ship dlc thats mandatory if you own the DC
Wasteland 2- all of arizona(lol)
ss1- maintenance level
ss2- engineering
Gothic 1- old/new mines
gothic 2- hunting the fucking dragons, think it was chapter 4


Trying to stick to games I mostly like that have 1-2 areas that really stand out as being terrible.


One last game, 'liked' is a bit generous since I spent more time playing arcomage then actually playing MM8 but



Whoever designed that dungeon was an asshole.
 
Last edited:

thesoup

Arcane
Joined
Oct 13, 2011
Messages
7,599
the hive in anachronox. mainly the part where you need to do 12 fights to collect some crystals. because the combat is so shit and worse, slow. i quit the game twice at that part
 

zwanzig_zwoelf

Graverobber Foundation
Developer
Joined
Nov 21, 2015
Messages
3,103
Location
デゼニランド
VTMB: The sewer levels you have to get through to reach the Nosferatu hideout. Also, the Ocean Hotel gets a special mention -- fantastic on the first run, shitty slog on subsequent runs once you realize how scripted it is.

Anachronox: Verilent Hive and Detta's Fortress. ZZZ-inducing slogs, both of them.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom