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Hearts of Iron IV - The Ultimate WWII Strategy Game

Stavrophore

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PDX should abandon making alternate history, because they are completely obliterated by kaiserreich in these regards. Stick to implementing new mechanics instead you lazyfucks.
 

AwesomeButton

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PDX should abandon making alternate history, because they are completely obliterated by kaiserreich in these regards. Stick to implementing new mechanics instead you lazyfucks.
They haven't shied away from "adopting" mod ideas into focus trees, for the Barbarossa expansion at least if not from before that.

They have already admitted that their codebase is so fucked up after five years, that they will hardly be implementing any new mechanics, so that ship has sailed.

Instead they said they'll be concentrating on "content packs" like Battle for the Bosphorus. They've already delegated the position of project lead on HoI to another guy, whose job will be to oversee the project to the end of its being supported.

Open their summary of PDX con dev diary, most of this is stated explicitly, for the rest read between the lines. The fact that they have named South America and Africa Middle East (?) as locations for future content packs tells you enough about where HoI 4 is headed in terms of development.

Personally, I'm happy that I have a mod like Black Ice which allows me to larp WW2 in enough detail to keep me entertained while also learning occasional bits of history here and there. It's the best utility I could ever get from HoI games.
 
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Commissar Draco

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It bugs me a bit how they tend to push stuff into the 1936 start, which actually belongs in the 1920s, and I mean this for other countries as well.

You can play 1930 mod then you have plenty of time to do the economic focuses too and then work on politics in 1936 its too late to play for entire Middle Europe, no way to stop Hitler to come to power, or do the preventive war or even build your deference industry.

Don't really matters if you play with Big Six (USA, UK, France, USSR, Japan, Germany) or countries like Italy which can choose the moment and side they enter the war.

I am really surprised they did not chosen 1918 or 1920 as start for HOi so much epic wars and potential turning points to choose.
 

Tyrr

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Did any DLC add mechanics or content for Germany or Japan?
So strange that they forgot about the main players of WW2. (And also most played nations)
 

Space Satan

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HOI4 Dev Diary - Traiiiiins
Greetings, and welcome back for our last look at the supply system that ships with the Barbarossa update. As you all know, I’m British, and in Britain the trains never run on time - I couldn’t possibly break with this tradition, hence a completely intentional 10 minute delay on today’s diary.

There’ve been a couple of changes since we last looked at this, so you may find I’ll be reiterating a few aspects that we’ve already covered in previous diaries, albeit in some cases with a new twist.

Trains

As indicated in a previous diary, the logistics network that supplies your troops relies on the large-scale relocation of supply using trucks and trains.

Whereas trucks serve as an optional last-mile carrier for military supplies, trains make up the backbone of any logistics network that supplies an army which exceeds the local state supply available in its location.

The domestic production of trains is something that is unlocked via the technology tree. Many countries will start with the initial (civilian) train technology readily unlocked, however, there are several more options available to you as time progresses (more on this below!).

0.png



Your overall train need for the logistics network is derived from the overall supply usage of the nodes supplying your troops, and the distance factor that supply has to travel in order to reach them. In essence, the more troops you have drawing supply, the more trains you will need to keep supply running.

Needless to say, if fewer trains are provided than are required, supply output at point of demand will incur penalties proportional to the magnitude of the shortfall.

In one of our previous diaries, we alluded to a number of interactions that could be performed on supply nodes - one of these was a train priority setting. It transpired that this did not fit well with the underlying simulation, and we’ve removed this setting from nodes.

Logistics Strike

Of course, a freight-train loaded with supply makes a juicy target for the enemy. In NSB, CAS and bombers are able to perform the new logistics strike mission, which can put a severe strain on an enemy’s ability to supply their network - actively destroying trains and trucks, as well as damaging railways in the target area.

The strategic bombing air mission will also target rail and supply infrastructure, however the logistics strike mission is a much more effective way of neutralizing an enemy’s fighting capabilities while retaining important industrial infrastructure if you intend to occupy an area for any period of time.


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Arheo · Sep 1, 2021 at 15:16

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To begin with, most of your network is likely to be populated by civilian trains. You can construct more of these by co-opting military factories. Further on in your campaign, you can unlock a variant of the civilian train with a significantly reduced construction cost.

To combat the strategic mission mentioned above, there is one (or..is it more?) further item in your toolbox for owners of the NSB expansion. Armored trains, while coming with a higher price tag, are much more resistant to destruction from air missions, and can act as an effective deterrent against logistics disruption.

Train enthusiasts (we have none of those here, right?) will note that the trains displayed above belong to the soviet union - there is indeed unique art as well as 3d models for several other major nations.

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Arheo · Sep 1, 2021 at 15:16

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A highly camouflaged train in action.

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Displayed trains are based on your stockpiled train equipment. This is the german armoured locomotive!

That’s all from me for today - I’ll hand over here to @YaBoy_Bobby to go over some of the details on supply distribution at a hub level:

Hub to Province Supply Distribution

We have talked about how trains and rails feed the supply hubs, but not so much about how hubs feed divisions in the field. As hubs are fed from the capital province by a rail network, divisions are fed by hubs over land.

Every Hub has an overland range that gives it a collection of provinces that it touches. This range is constant, but the cost of moving over each province is impacted by things like weather, terrain, rivers, and infrastructure. Motorization decreases the penalty for crossing each province, thus increasing the number of provinces a hub will touch and potentially creating greater hub density and thus greater overall supply in an area.

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Arheo · Sep 1, 2021 at 15:16

" style="box-sizing: border-box; display: inline-block; max-width: 100%; cursor: pointer;">
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As has been alluded to with the phrase “hub density,” a province may be touched by multiple hubs. When multiple hubs touch a province, a ratio is created to determine what percentage of the supply requested each hub is responsible for. Every hub that touches a province lessens the supply burden of other hubs also touching the province.

In the final step, Divisions draw supply from hubs, depending upon the relationship between their current province and the hubs that touch that province. When a hub does not have enough supply to meet demands, the lack of supply is distributed evenly across all divisions currently drawing from the hub.

In older DDs we talked about a penalty to the amount of supply delivered to a province based upon weather, terrain, and distance. Over the summer we decided to remove this penalty as we found it compounded in a hard to predict way that created bad supply and sometimes penalized having more hubs touching a province in a way that we did not like.
 

Joggerino

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Nice total war theme, from a company that avoids implementing any total war mechanics. Can't wait to conscript 10 billion people at the cost of factory output efficiency. Love the automatic factory repair too.
 

Raghar

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Nice total war theme, from a company that avoids implementing any total war mechanics. Can't wait to conscript 10 billion people at the cost of factory output efficiency. Love the automatic factory repair too.
Also you can't use flamethrowers against czech population. And Slovakians are not listed as an allied country of Nazi Germany. C'mon.
 

Rean

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Strap Yourselves In
I was checking out the latest HoI IV dev diary.
Here we're graced with a nice inside look into the offices of Paradox Stockholm, HoI division:

IMG_20211102_203447.jpg
 

jebsmoker

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Insert Title Here Strap Yourselves In I helped put crap in Monomyth
i feel bad for people who make unit icon mods

years of effort undone cause paradox wanted to completely revamp the armor design system lol
 

Jonathan "Zee Nekomimi

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Codex+ Now Streaming!

Raghar

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Wow Paradox workers are working really fast. I was reading thread "why official focust trees are so bland and unpaid moders did superior", and before I managed to finish reading first page I found they deleted it.

C'mon.
 

Tyrr

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Posted some things in Pdox Plaza saying it like it is about HOI4 garbage tier performance.
Got a bunch of disagrees, of course.

I forgot how the Paradox Plaza Forum is essentially thousands of gringos fanboys on a Findom Relationship with Paradox.

Paradox has been treating the HOI4 fans like trash and they still simp for them, incredible. I think even women can't get this level of simping.
I stopped posting on their forum long ago.
EyIy25b.jpg
 

shywn

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Posted some things in Pdox Plaza saying it like it is about HOI4 garbage tier performance.
Got a bunch of disagrees, of course.

https://forum.paradoxplaza.com/foru...-tech-leads-life.1496472/page-7#post-27897105

When people complain about their treatment over at another forum, it helps to link to the post in question...
...Because usually said post does not present the complainer in a particularly good light.


Anyway, it's true that the supply rework is not going to be computationally simple, so it is good news that it does not supposedly make the game slower.

(I never got why exactly people wanted a supply rework in the first place though. Something about surrounding the capital being a stupid exploit?)

That said, I do want the game to be faster, and I've been looking through changelogs for the past few years and been sorely disappointed almost every time. They seem to be putting a whole lot more effort into minor fixes with the newest focus trees than anything to do with the game engine.
 

HeroMarine

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Posted some things in Pdox Plaza saying it like it is about HOI4 garbage tier performance.
Got a bunch of disagrees, of course.

I forgot how the Paradox Plaza Forum is essentially thousands of gringos fanboys on a Findom Relationship with Paradox.

Paradox has been treating the HOI4 fans like trash and they still simp for them, incredible. I think even women can't get this level of simping.
I stopped posting on their forum long ago.
EyIy25b.jpg

This is the same commie faggot mod who banned me for making fun of commie propaganda female snipers in their art.

This shit specifically:

C8354908E1910DFE03DE373C3CA4E65A445597EC
 

shywn

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All I'm saying that Brazilian here might have received his disagrees because of the silly NoSQL suggestion at the beginning. This I heartily agree with: SQL won't make anything faster, and neither will NoSQL. Games which tend to require having the whole world (game state) in memory at all times just don't have any need for what SQL might provide.


There was this one blog post by I believe a Stellaris developer who detailed his attempt at optimising the loading screen.

The gist was, IIRC, that the Clausewitz (?) engine used a library to handle file system overlays, to enable modding and its need to override files from the base game. It also let its user read the contents of zip files like they were part of the file system. (Basically like Unix mounts.) It was all very handy for the developers.

He happened to notice that threading didn't make the loading go any faster and debugged why. It turned out that the library did a check to see whether the overlays had changed on every file access, and this check was quite expensive, but to make it worse, it had a big lock on it, so this check couldn't be threaded.

Needless to say, the overlays don't change after the initial file system setup was finalised at the very beginning of the game launch, so he patched the check away. This made the loading much, much faster.


...I never noticed that the soldier in the above picture is supposed to be female, or Russian for that matter. I just thought she was German, because of the blond Aryan hair.
 

L'ennui

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The Soviet helmet being used as decoy is a giveaway, but more importantly the Germans didn't really employ female snipers as far as I know, while the Soviets were historically exceptional for their enthusiastic enrolment and propagandizing of women Nazi-killers.

220px-%D0%A1%D0%BD%D0%B0%D0%B9%D0%BF%D0%B5%D1%80_%D0%A0%D0%BE%D0%B7%D0%B0_%D0%95%D0%B3%D0%BE%D1%80%D0%BE%D0%B2%D0%BD%D0%B0_%D0%A8%D0%B0%D0%BD%D0%B8%D0%BD%D0%B0.jpg


Roza Shanina, killed 59 Nazis. Girl Power!

ewNCvWfWqc-Vwv_F3_48QtUUBBfnzaGudvh9yG3kbfni7CfVdiDaG2I5MtAtAvuPU-fqajhJ4_hRms4ybsdlLTx67er6s7E

Nina Lobkovskaya delivered 89 souls from their servitude to national socialism. Slay queen!


220px-Natalya_Kovshova%2C_1940%27s.jpg


Natalya Kovshova, credited with around 300 kills, killed herself and her German captors with a grenade when she was finally captured. RIP you chad witch.

220px-Sniper_Aliya_Nurmuhametqyzy_Moldagulova.jpg



Aliya Moldagulova killed at least 78 Hun invaders before she was killed in action. Like many other women snipers of WW2, she was posthumously awarded the title of Hero of the Soviet Union. Be still, my heart!

260px-Lyudmila_Pavlichenko_portrait.jpg


Last but not least, Lioudmila Pavlitchenko killed at least 309 hitlerites before the Nazis finally ran out of soldiers to throw at her. Sometimes the trigger finger is a woman's sexiest attribute.

And there were many others, lest we forget. :salute:
 
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Tyrr

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From snipers in ww2 to drone operators today, women in war seem to be only good at killing unaware men from a save place far away from the battlefield.
 

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