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KickStarter Encased - isometric post-apocalyptic RPG under the dome

lycanwarrior

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Jan 1, 2021
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1,202
f0cd9d51d20e05f458f0aedac190b4fa1ea0a478.png

Looks odd. I don't think the game can be fixed by "QoL features" let alone by adding more global map encounters. I wish they just ditched this entirely and started a new project. OTOH maybe they did start it, they have enough man power while this is just for raising a credibility after releasing such a half-assed game.
games that have LAUNCHED having roadmaps is quickly becoming one of my biggest pet peeves
the time for a roadmap was early access

Sounds kinda like a "live service" game, interesting.
 

Commissar Draco

Codexia Comrade Colonel Commissar
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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
This game was very disappointing to me as I am a big fan of Fallout and zone fiction. The writing is pretty good but the mechanics are just half baked at best. Act 2's giant and barren levels is making me fall asleep, I don't think I will be finishing this game. I don't even feel like I'm playing a character because the encounters are very easy and there is little options to roleplay as my wing (orange) apart from a sidequest to sell drugs. The concord prologue hyped me up but the rest of the game feels like a really shitty reskin of Fallout/ATOM.

Game throws a lot dialogue options when you are s silver, black, white, orange but almost none when I tried to RP a janitor I mean tech specialist. Orange go at least treated as trash and then had special dialogues with other oranges the blue got Jack shit. Shame cause I liked blue gear it had this War World one French army look:

iu



You needed to have giant balls to fight in Horizon blue uniform during WWI comrade.
 
Last edited:

Die Healing

Novice
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Aug 28, 2021
Messages
19
I think the biggest dropped ball, that kind of reflects my entire feelings of the game, is the "dangerous" anomalies. You already see all these anomaly pockets automatically and at worst they deal 10~ damage and maybe a status effect if you step in them. They are so unthreatening it is laughable because you will be swimming in consumables anyway, not to mention that 99% of the time you can just walk around them. I don't think I threw a bolt in the entire game aside from the tutorial. Of course you may have to carefully guide your party members because no one bothered to add pathfinding in the game to ignore spotted traps, but whats the point when medkits are so plentiful?

The game has some solid survival mechanics but the itemization and economy absolutely kills it. Have you ever really felt threatened in the game by not having water/food/meds/energy? Of course not because the game showers you with them nonstop. Sorry for the rant but the game really soured me.
 

coldcrow

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They even have no excuse for it. Underrail and Atom were out for quite awhile and could have been taken advantage of.
 

Butter

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https://store.steampowered.com/news/app/921800/view/3037107931332177053
LOOT EVENT
LIVE NOW
ENDS
Mon, November 8
Halloween under the Dome!
CRONUS Weekly

83d3b6df4feec4b5b96632e1fe4321b30ce44c55.png


Employees: the Dome is once again in danger and it is far more terrifying than any anomaly. On 28 October, the dead will rise from their graves and hunt the living.

Fight the undead and gain cursed seeds for your victories. You can exchange these for a valuable artifact or useful equipment from a new merchant.

e7ac6c9c11d27ffda62baaf964aa2ea53d147199.jpg


Survivors will receive a unique pumpkin helmet; it can be upgraded up to three levels, using the seeds of the dead and other resources.

57b377a71f61f8002455f52c4698e47e07c3f428.jpg


To get some of the valuable prizes, you will have to meet the Halloween Merchant who is waiting for you in the heart of New Committee City. She sells not only the usual first aid kits and anti-radiation drugs, but also a new valuable artifact available for purchase only in exchange for cursed seeds.

76535ffec91956e7805fc5d4dd984987fdeb17e1.jpg


By the way, the merchant will remain in the world under the Dome even after the Halloween event ends, so if you forget to sell the seeds before the end of the event, fear not. However, the skeletons WILL disappear from the game and you so will not be able to get new seeds once the event ends.

Also, to celebrate Halloween, we'll stream via Steam, showing off new content and trying to answer the most interesting questions. Stream will be held at 19:00 CEST on 28 October. See you there!

:hmmm:
 

Sykar

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Dec 2, 2014
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Turn right after Alpha Centauri
My only worry for good indie devs is: how weak are they to SteamBabies tears. How fast will they nerf their mechanics to the point of them becoming meaningless, just so Robert, NY, ze/zer, won't leave negative review

For example: Why NPCs barely react to you stealing their items? Because SteamBabies and Discord trannies complained how they can't loot everything without consequences. I mean even here, in this very thread, you have retards who complain that when you press ALT, small million of interactive things or lootable items appear which leads to his nerveous breakdown because he doesn't have enough capacity to loot everything. Do you listen to yourself sometimes? Nigga...just don't press ALT. And don't loot everything like it's IV Crusade. Problem gone

I would not mind if they add a game mode for crybabies but why can they not keep ONE decent difficulty level? Or even better take notes from the Pathfinder games which have great difficulty customization. It cannot be THAT difficult to add at least a fraction of that customization.
 

ERYFKRAD

Barbarian
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Messages
28,349
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
. It cannot be THAT difficult to add at least a fraction of that customization
Then again, not unlike the Peter Principle most gamers probably play at the difficulty 1 level above what they are competent in.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
https://store.steampowered.com/news/app/921800/view/3037107931332177053
LOOT EVENT
LIVE NOW
ENDS
Mon, November 8
Halloween under the Dome!
CRONUS Weekly

83d3b6df4feec4b5b96632e1fe4321b30ce44c55.png


Employees: the Dome is once again in danger and it is far more terrifying than any anomaly. On 28 October, the dead will rise from their graves and hunt the living.

Fight the undead and gain cursed seeds for your victories. You can exchange these for a valuable artifact or useful equipment from a new merchant.

e7ac6c9c11d27ffda62baaf964aa2ea53d147199.jpg


Survivors will receive a unique pumpkin helmet; it can be upgraded up to three levels, using the seeds of the dead and other resources.

57b377a71f61f8002455f52c4698e47e07c3f428.jpg


To get some of the valuable prizes, you will have to meet the Halloween Merchant who is waiting for you in the heart of New Committee City. She sells not only the usual first aid kits and anti-radiation drugs, but also a new valuable artifact available for purchase only in exchange for cursed seeds.

76535ffec91956e7805fc5d4dd984987fdeb17e1.jpg


By the way, the merchant will remain in the world under the Dome even after the Halloween event ends, so if you forget to sell the seeds before the end of the event, fear not. However, the skeletons WILL disappear from the game and you so will not be able to get new seeds once the event ends.

Also, to celebrate Halloween, we'll stream via Steam, showing off new content and trying to answer the most interesting questions. Stream will be held at 19:00 CEST on 28 October. See you there!

:hmmm:
real life time gated events in an offline cRPG
Now I've seen everything
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
7,657
https://store.steampowered.com/news/app/921800/view/3077641582875405089
ENCASED - Hotfix 4: End of the Halloween event, minor fixes. What's next?
Game version 1.2.1029.1355

6cc886c7ea4ea219f76a7cda2264f35a21ccf4f3.png


It's been two months since Encased was released. During this time, we have significantly improved stability, added more reputation events, fixed many bugs and typos. We have also published a roadmap for the game’s further development. By New Year, another patch will be released containing special events for vehicles (including Ursula), balance tweaks and a number of "quality of life" changes.

As for today's hotfix, we’ve added a small number of fixes and disabled the Halloween event. Keep in mind that the merchant named Sylvia Halen will be staying in the City and will continue to give rewards in exchange for Cursed Seeds, but the pumpkin-headed skeletons will disappear from the game until next year.

As for the edits made to the game, here is the list:
  • Fixed necroids generating a stupefying ‘field of death’
  • Fixed Church reputation decrease after the death of Victoria Legrand
  • Fixed infinite gain experience with a fusebox in Magellan reactor section
  • Fixed button for creating ability shortcuts on the quick access panel
  • Fixed freezing in the dialogue with bandits at the Roadside Picnic Staging Post during prologue
  • Expanded ability to use the Stealth Generator on robots and allies
  • Now you can talk to Lenny after defeating the Afflicted
  • Fixed navigation routes for new characters in the Desert near Concord location
  • Localization has been significantly improved
  • Fixed typos
 

the mole

Learned
Shitposter
Joined
Aug 1, 2019
Messages
833
I didn't realize how much like fallout this was until I watched a bit of a playthrough

some people on steam discussions are suggesting it's unfinished but the playthrough I was watching was over 40 hours long and he said it was like his 9th playthrough

my interest is piqued
 

Nikanuur

Arbiter
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Joined
Mar 1, 2021
Messages
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Location
Ngranek
I didn't realize how much like fallout this was until I watched a bit of a playthrough

some people on steam discussions are suggesting it's unfinished but the playthrough I was watching was over 40 hours long and he said it was like his 9th playthrough

my interest is piqued
Definitely. Want to solve a problem of not passable gateway? Hack it, kill the guards, bribe the guards, lure in monsters, plant an explosive onto the guards, find the other passageway etc.
 

Nikanuur

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Joined
Mar 1, 2021
Messages
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Ngranek
Will there be a Codex review?
It isn't worth it
Such criticism only hurts the world's peace. I humbly protest from the safety of my 13" RPG haven. Please, please, please tell me the roll was 11 Bluff Check only? If it wasn't, I'll send a child-alike killing android with a laser RPG (yes, that is *a thing*) and a funny voice-over your way, and no amount of Roadside Picnic reading nor Fallout 2 Charisma based character playing is going to save you!
 

AdolfSatan

Arcane
Joined
Dec 27, 2017
Messages
1,888
The devs delivered an unfinished game with broken systems and UX issues. Even if the first third of the game is really good, it's not worth buying. I'm pretty sure a codex review would be fairly negative, it's more forgiving not to have any.
 

havox

Novice
Joined
Oct 26, 2021
Messages
28
Just started in Chapter 1, cleaned out picnic zone and reached junktown and having fun with it. There are a couple minor issues, sure. Too much junk to steal and loot, very basic combat that's easy to abuse with hide, take a couple potshots and re-hide, annoying stamina system, poor build variety that technically is there but there is one super obvious optimal renaissance with 9cha 9per build and any small deviation from it feels really bad, but to me personally all those are all small nitpicks. I don't have to micromanage an annoying crusade, I don't have to deal with a party of annoying losers and their stupid issues, I can just travel a wasteland, solve some quests, steal some loot, shoot some radiated roaches and rats, all in all a good time. Not even going to be mad if it abruptly drops halfway as insinuated.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,436
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
How about a GameBanshee review? https://www.gamebanshee.com/reviews/125726-encased-review/all-pages.html

Introduction

Encased is a post-apocalyptic role-playing game from first-time developer Dark Crystal Games. The premise for the game involves a huge dome suddenly appearing in a desert in an alternative version of 1971. Humanity takes it as a sign from the "forefathers" -- or maybe God, or maybe aliens, who knows? -- and they band together to explore it. Interestingly, the dome is filled with odd and valuable relics, and while these and other inorganic items can be transported out, people, once they enter, are stuck inside, making the dome sort of a Human Motel. So only volunteers and criminals are used to investigate the phenomenon.

Your character enters the dome in 1975. Shortly thereafter, an "Incident" occurs, and the dome is cut off from the outside world. The majority of the game then takes place two years later, when the people stuck inside the dome have created their own rules and societies. But during this time there is still electricity and plumbing, and there isn't any nuclear fallout to worry about, so while Encased is labeled as post-apocalyptic, its apocalypse is pretty friendly.

Character Creation

The first thing you do in Encased is create your character. You're given some options for faces and hairstyles, but since the game is played using an isometric view, this is the only time you're likely to see your character close-up, and so your appearance doesn't really matter. More important is your choice of a portrait, since you'll see that all the time. Encased comes with over 40 portraits for you to choose from, and if you don't like any of the default options, then you can create one of your own. Nicely, Encased uses roughly the same setting and exactly the same portrait format as the most recent Wasteland games, so finding custom portraits is easy.

Next up, you have to choose your "wing." The residents of the dome were divided into five wings when they were admitted, based on their planned role. The wings include Black (guards), Blue (mechanics), Orange (criminals), Silver (administrators), and White (scientists). Oddly, despite the Incident and the resulting chaos, people have stayed with their wings and still wear their colors. For you, your choice changes some dialogue options and quests, and it gives you a unique starting bonus. For all intents and purposes, your wing is your class.

You also have to choose your attributes. These include Muscle, Perception, Guts, and more -- or basically Fallout's SPECIAL attributes with some renamed and Psyche thrown in for good measure. You're given 37 points to spread around the eight attributes, and you have to be careful here because you're not given many ways to increase your attributes during the game. Attributes determine a lot of your starting stats and skill levels. For example, your health is based on your Muscle and Guts, and your Medicine skill is based on your Brains and Charisma.

There are 14 skills in total -- seven for weapons (there are seven weapon types, including light weapons and melee weapons), and seven for social and environmental situations. As you increase these skills, you gain access to new attacks and subskills, like Lock Picking (gained from 30 points in the Criminal skill), Resuscitation (gained from 90 points in the Medicine skill), and Weakening Strike (gained from 60 points in the Melee Weapons skill). You receive skill points each time you level, based on your Brains attribute.

Want more? There are also perks, which you gain every three levels. Perks give you nice bonuses in a variety of areas. For example, you can choose things like Backstabber (bonus damage when attacking from behind), Heavy Sleeper (increased resistances for 24 hours after sleeping), and Observant (extra skill points each level). There are around 80 perks available, pretty much guaranteeing that you'll find something useful to pick.

And finally, you can choose a trait. Traits give a bonus and a penalty, so you have to decide if the former is worth the latter. Traits include things like Neanderthal (you do more close quarters damage, but you can't wear pants or a shirt), Penitent One (you're more skilled, but you take more critical hit damage), and Slacker (you receive two extra perks, but you gain fewer skill points per level). Traits are optional, so if you don't find one that you like, then you can pass on them.

If you've played Fallout, then Encased's character system should sound familiar since it's almost identical, just with new names and a few new ideas. Fallout's system is one of my all-time favorites, so I didn't mind seeing a clone, and Encased's system works well enough. The main difference between the two is that while Fallout had a level cap, Encased doesn't, so it doesn't force you to make as many important decisions. In fact, since you gain experience for doing just about anything in Encased (including crafting, exploring, looting, killing, questing, and even sleeping) it's easy to learn everything you want, plus a few things more. Players usually prefer uncapped systems, but I think Encased would have been better off with a cap.

While you're exploring in Encased, you can meet six people who are potential companions, and you’re allowed to have at most two of them with you at any one time. Companions are mostly only battle helpers -- their contribution to the story is minimal, and I didn't detect anything that resembled a romance. You can equip your companions, but they choose what to do with their skill points, and they don't earn any perks, so you're stuck with their default builds, which means you can't tune them to work better with your character. As a result, your character has to do most of the heavy lifting, both inside combat and out.

Gameplay: Main

Encased is played using an isometric view. You left-click for most actions, including moving, looting, and attacking. When there are multiple things you can do with an object -- like talking to, pickpocketing or attacking a person -- then left-clicking performs the default action and right-clicking brings up a context-sensitive menu where you can choose the option you want. The camera can be rotated and zoomed in and out, but you can't change the pitch, so you can't play the game using a quasi over-the-should view.

Most of the game is played in real time. This is where you walk around, talk to people, and explore the dome. The dome is comprised of a large, circular grid. The diameter of the grid is 30 squares, giving lots of space where you can find cities, abandoned research stations, odd bunkers, and more. There are also random encounters, but the game runs out of unique ones quickly, leaving you with a plethora of trash fights and wandering merchants. Luckily, with the right skills you can identify and skip encounters if you want to. You start out the game on foot, but eventually you find a vehicle, which makes exploring easier.

While you're exploring, you have to survive, which means you have to eat, drink and sleep. Since Encased is based on a friendly apocalypse, this usually isn't too difficult. For example, since the plumbing still works in the dome and there isn't any need to purify water, you can drink from any sink you stumble across, and there are lots of them. Food is more interesting, since it involves crafting edible items from the creatures you kill, or buying supplies from vendors. Plus, food gives bonuses -- sometimes good, sometimes bad (I'm looking at you, flatulence) -- so you can use it to help you in different situations. But sleeping ends up being a problem. Just about everything you do causes fatigue, and enemies can damage your fatigue as well, so you have to sleep a lot to keep your character in peak condition. This is easy -- you can camp at any time to rest and recover -- but it's a constant drag away from playing the game. Luckily, while companions have to sleep, they don't need to eat or drink, so there's no hassle in keeping them around.

When you loot enemies and containers, you find lots of crafting components. With enough skill, these components allow you to craft meals, ammunition, healing kits, grenades, and more. The grenades in particular are important because early in the game they're way more powerful than your weapons, and they allow you to survive tough fights until you can build up your character. Crafting requires special crafting stations, but you can find them all over the place, including in all towns.

For weapons and armor, you mostly only find them being sold by merchants, which means you have to sell the stuff you loot from enemies and containers to buy the stuff you need (which isn't my favorite way of gathering equipment). Characters can wear nine items, including power armor -- oops, a "servoshell" -- and they can equip two weapons. Weapons and armor have a level. You can upgrade weapons to increase their level (using crafting components and weapon manuals) but you can only improve your armor by buying better versions. You can also equip up to five relics, but most of them have pluses and minuses and aren't worth the trouble.

Finally, you're given a scanner early in the game, and it allows you to catalogue new and unusual items. For a while, I thought this was how I was going to learn about the dome (similar to how X-COM uses research to teach you about aliens), but sadly the scanner isn't nearly that interesting. Scanning just earns you points that you can redeem for healing supplies -- which you might not even need since the Medicine skill makes most of them unnecessary. I bought one item with my points just to try out the system, and then I never bothered with them again. Still, scanning earns you experience, which is always useful.

Gameplay: Combat

When you run into enemies, Encased switches to a turn-based mode. Each character involved in the battle gets one turn per round, with the order being determined by their initiative. Characters get a certain number of Action Points (AP) for their turn, and they can spend them by moving, attacking, using skills, or using inventory objects, each of which has an AP cost

As you learn weapon skills, you unlock new attacks. So assault rifles gain burst modes, bladed weapons can cause bleeding, and blunt weapons can stun. There are also "high-tech" and "psi-glove" weapons, which essentially give the game a form of magic. These weapons can burn or freeze -- or explode heads. Most weapons can also damage fatigue instead of health, giving you a way to knock out opponents instead of killing them (for all of you pacifists out there). So there are lots of options for how to attack enemies.

Unfortunately, the rest of the combat engine isn't as great. You can deal extra damage when attacking from behind, but I didn't notice any benefit to flanking or attacking from height. There isn't any way to use cover. There isn't any way to draw aggro. You can't wait to take your turn later in the round (although you can end your turn early and save some AP for your next turn). So you attack and move, and that's mostly it, making combat feel sort of basic.

Combat also has some balance issues, especially in terms of sneaking. Sneaking isn't tied to any skill, so anybody can do it, and once you select perks and build up skills to take advantage, you can one-shot enemies without their compatriots noticing anything amiss, making battles almost trivial. But until that point, battles can be rough, especially early in the game. Combat seems like it was tuned with a full party in mind, so after completing the Prologue but before finding companions, the game can be rough sledding. My first time through, I didn't know what to do early in the game and was constantly frustrated. Now I know you should visit the towns and complete social quests -- and loot tons of containers -- and earn experience that way first.

There are also relatively few enemy types: "undead" creatures (afflicted and necroids), animals (cockroaches, rats, wolpers and hyenas), robots, and people (usually bandits). That's it, and you see them all well before the halfway point in the game. Worse, almost all of the fights are random trash fights, so combat gets repetitive quickly, and there aren't any boss fights to liven things up. This is an area where Encased needs a lot of work.

Campaign

The campaign for Encased allows you to explore the interior of the dome, which is big enough to house multiple cities. So you get to travel around and meet people and complete their quests, all while learning what life is like inside the dome. What you don't learn is what the dome is or why it appeared. The dome is just the world you're in, and that's it. This sort of annoyed me, but maybe it's just as well. Sometimes speculation is better than the explanation.

Developer Dark Crystal Games took an old-school approach to the campaign, which features a lot of elements that were more common around the turn of the century. At one point you have to collect the Five Special Objects so you can Do Something Important. At another point you have to Gain the Trust of Each Faction so you can do Something Else Important. There is only minimal branching of the quests (mostly you only choose one faction or wing over another), and most quest givers disappear or cease to have an important role in the game once you've completed their task, meaning it doesn't really matter what you choose. There's also an arena sequence (a one-time requirement for all RPGs), and a Towers of Hanoi mini-game (which wasn't new even when it appeared in Star Wars: Knights of the Old Republic 20 years ago). If you're old like me, then the campaign might feel a little familiar, but if you're younger then maybe it'll seem new and different.

Even with its familiar feel, the campaign for Encased starts off well. The Prologue is detailed and well written, and it gives a good introduction to the game, but then the further you advance into the main part of the campaign, the more threadbare it becomes. The main factions aren't really fleshed out, so it doesn't matter who you support. There aren't any good guys or bad guys, so there isn't any emotional hook to keep you playing. There are huge cities where you can meet dozens of people, but most don't have anything interesting to say, and if you talk to all of them then maybe you only find a side quest or two. There are dozens of computers and telephones that you can interact with, but they just have placeholder text. And there are hundreds of containers to loot, but most just contain crafting components or nothing at all. The problem is, slogging through all of the people, computers and containers takes hours, and there's rarely a payoff, which turns the campaign into a chore rather than a fun enterprise.

As an example, during the Prologue you can find some tricky and amusing ways to "accidentally" kill yourself, like taking a nap in a coffin and getting incinerated. There are five ways to do this, and each one earns you an achievement, plus an extra achievement for experiencing the full set. But the game as a whole only has 44 achievements, and most of them are for stuff you're almost guaranteed to do (like getting your first kill and completing the game). Almost all of the optional achievements are from the first half of the game, and most of those are from the Prologue. There's just a complete lack of detail and content once you get past the halfway point. I don't know if Dark Crystal Games simply ran out of time, or if they were taking their inspiration from Lionheart: Legacy of the Crusader, but the quality of the game deteriorates badly after the fine start. Hopefully Dark Crystal Games can fill in the gaps in the future -- and not with paid DLCs.

Conclusion

Overall, Encased is a functional but less-than-exciting RPG. The premise is fine, the engine is fine, but there isn't enough content to support the campaign. Developer Dark Crystal Games has released a handful of patches since the game's release a couple of months ago, but so far they've only fixed some minor problems, and it's not clear if they plan to do anything major (or if they even agree with my assessment that there isn't enough content). Encased has a mid-range price point, so it won't cost you an arm and a leg to try it out, but if you're interested in turn-based post-apocalyptic RPGs, then there are numerous better ones out there, like Underrail and Wasteland.
 

Nikanuur

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I must admit I got carried away with reviewing the whole of the game as a total blast of an isometric RPG. This here from Infinitron / GameBanshee is more accurate. Though still, 20-30 initial hours of being able to delve in the complex post-apo world with many options how to approach one situation was really neat.
 

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