FriendlyMerchant
Guest
1. There is no such thing as "RPG combat."
No, this is the thing that most separates RPGs from other games. In games like Mario/Metroid/Arkham/etc, enemies are more difficult to dodge and require more precise button-pressing on the part of the player. A key element of RPGs is abstracting prowess in combat away from player skill. This line is blurry in Action RPGs like Skyrim, but still applies. In other words, you can defeat enemies more easily in Skyrim by leveling up your preferred weapon skill tree. I don't disagree that it is a poor system. It is in no way representative of GOOD RPG combat, but it is still more stat-dependent than reflex dependent.
You can defeat your enemies more easily in borderlands by leveling to cause enemies to drop more powerful weapons and using those more powerful weapons. Yet borderlands is not an rpg. Increasing damage numbers does not make a game or its combat system an rpg. Bigger damage numbers do not represent a character getting better at combat either. There's not much difference between a guy with 15 in one handed using a longsword he crafted and enhanced with 100 smithing and a guy with 100 one handed using an unenhanced version. One does a lot of damage purely because he got the big damage number weapon. In other words, you can simply interpret the game as leveling all the weapons in the game for you. The other just got a multiplier than makes his weapons into big damage weapons. A real rpg would either frontload the effective use of swords to character creation or actively change how swords function (not just making damage numbers big) and how your character actually uses them whether the way the character uses the sword becomes more consistent or even representing it with hit/miss chances. Skyrim is like its fellow looter shooters with rpg elements in that gameplay is identical whether or not you're at level 1 or level 50 or whether you have 15 in one handed or 100 in one handed. You just have two numbers that effect damage instead of one number like most looter shooters.
As argued in my post, Skyrim is not an action rpg. It's not even an rpg. It's a looter-shooter/action-adventure game.Action RPGs like Skyrim
Exploration is not even an rpg element
Exploration is the heart of an RPG. Whether you think that RPGs should be inspired by D&D or by retaining similarities to Wizardry, exploration is a key element of RPGs.
You're so wrong that I have to repeat what I already said. Exploration exists in most genres of video games. It exists in Zelda games. It exists minecraft. It exists in survival games. You an argue something like Tomb raider games. At the same time, its possible to run an rpg where its just a series of combat maps that exist only to facilitate combat encounters while the games are combat focused rpgs where everything that happens and the character effectiveness
The three pillars of RPGs are usually phrased as "combat, exploration, and role-playing". I agree that Skyrim's combat, exploration, and especially role-playing leave a lot to be desired, but it seems silly to say it's not an RPG, when it very clearly is one. It just happens to be the most watered-down RPG I've played.
Except its possible to have an rpg without combat. Also, roleplaying can be done in any game. You can roleplay in fps games. Your loose "three pillars" statement applies to many games that are not rpgs. There's combat and exploration in GTA: SA. You can also roleplay in GTA. But SA is not an rpg. This is how wrong you are. You're just using buzzphrases without thinking about what it means.