As shit as this game turned out to be, the worldbuilding in it great. Love how they merged REH and HPL lore in later parts of the game - how Tower of the Elephant (and whole Khitai) and the demise of Atlanteans neatly fit with Yog-Sothoth/Azathoth. The later in the game you get, the deeper into the Mythos you fall. They did a good job of scraping whatever was in original stories and translating this into HPL.Generic WoW clone : Conan Edition. I hate the WoWish aspects(cooldowns, stat stickie itemization, low lethality, repetitiveness for eg), but love necromancy in this game. You can sacrifice your minions for AoE fear, siphon health from then, sacrifice defense for more minions, has dozens of then to chose and as a necromancer, you can also sacrifice all minion managing capabilities for more magical power, essentially becoming a "dark cryomancer"
As shit as this game turned out to be, the worldbuilding in it great. Love how they merged REH and HPL lore in later parts of the game - how Tower of the Elephant (and whole Khitai) and the demise of Atlanteans neatly fit with Yog-Sothoth/Azathoth. The later in the game you get, the deeper into the Mythos you fall. They did a good job of scraping whatever was in original stories and translating this into HPL.Generic WoW clone : Conan Edition. I hate the WoWish aspects(cooldowns, stat stickie itemization, low lethality, repetitiveness for eg), but love necromancy in this game. You can sacrifice your minions for AoE fear, siphon health from then, sacrifice defense for more minions, has dozens of then to chose and as a necromancer, you can also sacrifice all minion managing capabilities for more magical power, essentially becoming a "dark cryomancer"
The graphics in the early stages are pretty potato (lots of low-res, stretched textures and janky buildings) though the areas don't lack atmosphere. It definitely picks up in the expansion, the writing gets better, the visuals are more polished, but there's also a ton of great set pieces and environmental storytelling. Also there are hidden quests and whole quest-chains in later parts of the game. I sticked to the game for so long (6500+ hours), just so I can see with my own eyes what's was the "coffin of stars" that was brought to the Jade Citadel or what were the Atlanteans doing underground.
Base game can look real nice even if the models and textures are shit. No cartoony shit and great art design.
The credits just rolled on 2 (and 1 right before that).I recommend both Ace Combat 2 and Ace Combat 3 (Japanese version fan-translated ofc). Ace Combat 2 imo nails that cheesy 80s Top Gun the most in terms of aesthetics
Yeah, in AoC to finish the main questlines you had to raid and to raid you had to train and grind. The community was so small there were only a handful of guilds running all raid tiers. I've spent months on each boss - even though we were one of the top guilds - because a single mistake by a single person would wipe the raid and the mechanics were crazy and guarded like secret. But I wanted to see the interiors of these mystical places, see the bosses, finish the storylines.As shit as this game turned out to be, the worldbuilding in it great. Love how they merged REH and HPL lore in later parts of the game - how Tower of the Elephant (and whole Khitai) and the demise of Atlanteans neatly fit with Yog-Sothoth/Azathoth. The later in the game you get, the deeper into the Mythos you fall. They did a good job of scraping whatever was in original stories and translating this into HPL.Generic WoW clone : Conan Edition. I hate the WoWish aspects(cooldowns, stat stickie itemization, low lethality, repetitiveness for eg), but love necromancy in this game. You can sacrifice your minions for AoE fear, siphon health from then, sacrifice defense for more minions, has dozens of then to chose and as a necromancer, you can also sacrifice all minion managing capabilities for more magical power, essentially becoming a "dark cryomancer"
The graphics in the early stages are pretty potato (lots of low-res, stretched textures and janky buildings) though the areas don't lack atmosphere. It definitely picks up in the expansion, the writing gets better, the visuals are more polished, but there's also a ton of great set pieces and environmental storytelling. Also there are hidden quests and whole quest-chains in later parts of the game. I sticked to the game for so long (6500+ hours), just so I can see with my own eyes what's was the "coffin of stars" that was brought to the Jade Citadel or what were the Atlanteans doing underground.
Base game can look real nice even if the models and textures are shit. No cartoony shit and great art design.
It has such absolutely gorgeous art direction, I only wish it weren't an MMO because I can't stand the things.
I love Conan Exiles, there you can play on a small server with friends, or have big PvP battles, or even play solo with your own server settings (like increasing XP gain and damage to make it less of a grind).
I tried Age of Conan a decade ago but it was just too MMO grindy for my taste.
But the sad part is that worlds like this will just fade into oblivion. The same with The Secret World or [insert your favourite "live service"].
Community servers are also not something that just happens - you need reverse engineering and enough large community to luck out on people who have the needed skills.But the sad part is that worlds like this will just fade into oblivion. The same with The Secret World or [insert your favourite "live service"].
That's the saddest part about MMOs. Seen plenty of screenshots of cool-looking ones back in the late 00s, the heyday of the genre. Never played most of them because of monthly fees and I was a teen who couldn't spend that kind of money. Nowadays, free community-run servers exist but the gameplay balance is geared towards groups of a dozen people doing raids together, so any kind of solo exploration is impossible.
I think Tokyo is still grindy (if you want to go through the dungeons to end the questline) because of the additional layer of gear, but maybe things changed. Most of the group content is telegraphed attacks with patterns - no crazy stuff like in Age of Conan - so you can beat them almost as soon as you meet the minimum gear requirements.We did even play Secret World. It felt like the least time consuming game in the mmo genre (we were lttp), but it felt like there was quick progress.
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Dysmantle offers EXTRREME value for your money. This is what I explored afterr about 14 hours of play.
Dysmantle offers EXTRREME value for your money. This is what I explored afterr about 14 hours of play.
Dysmantle offers EXTRREME value for your money. This is what I explored afterr about 14 hours of play.
How is the crafting and combat?
What's wrong with her back ? Did she had her lumbar spine hammered ? How can she wuxia-fight with a compressed lower dan-tien ?