I managed to charm Shiva which let me beat him fairly easily since he just kept losing turns. I started a new cycle and doing an Ailment-Luck Nahobino build, though I'm probably gonna put that on hold as I wanna play SJ Redux.Yeah most bosses in IV were imune , but in this game bosses aren't imune to all ailments and some are even weak to , mainly those mini bosses or extra bosses. Yesterday Corrupted Land (that has chance of poison) worked onAren't most bosses post-Medusa immune to ailments in IV, or am I stupid?Abdiel
Also some ailments have debuff on them, so even if they miss you can get something. IIRC The director of Entrian Odyssey worked here , so it make sense that ailments are better in this game, EO has pretty powerful ailments.
Does anyone know yet if there is NG+ content?
Does anyone know yet if there is NG+ content?1 ending + quest is locked behind ng+
One thing I like a lot about the Essence Fusion is that you can keep using the demons you really like. I liked Black Maria a lot in IV, but had to drop her quickly because you get her in a time when you level up extremely quickly. Needing Almighty attacks made me fuse a lot of demons that I otherwise would have kept around.Anyone else really liking the new demons? I'm really big on Idun. Cutest girl they've added to the series by far. I'm going to pump her full of incense and try to use her for the entire game.
I'd pump her full of something else.Anyone else really liking the new demons? I'm really big on Idun. Cutest girl they've added to the series by far. I'm going to pump her full of incense and try to use her for the entire game.
Does anyone know yet if there is NG+ content?1 ending + quest is locked behind ng+
Quest or quests?
It has been confirmed that what you're talking about can be done on the first cycle.Does anyone know yet if there is NG+ content?1 ending + quest is locked behind ng+
Quest or quests?
quite sure just 1 new quest which is required for ng+ ending. There is like 10 quests which u need to do and when u have the option to save/kill eqyptian guy u need to spare him
But not too underlevel , otherwise your damage goes to shit. A level gap around 7-5 levels.Bosses are definitely at their best when you're considerably underleveled. This game would probably lend itself well to a low level challenge.
SMT IV is very different from Nocturne, and V feels closer to a sequel to Nocturne than to IV/A (which I think was the goal). I think overall I like the concept of the Magatama more than Essence Fusion for the MC, but Essence Fusion is the greatest thing ever for your demons. One thing I really like that some SMT games have (I think SJR and maybe Persona 4?) is that some demons have an affinity to elements which makes their ability in that element much stronger. V took that concept and improved on it a lot. I missed that in IV. It seemed silly that if you fused Azuma with Agi, it was basically the same potential as it would be with Pyro Jack. It all depended on the Magic stat. But logically, a water demon should have a hard time with fire abilities, and I’m really glad they brought that back for V.Balancing adjustments aside, this game improves over Nocturne so much it's ridiculous. These devs put on a class on iterative design. I didn't play enough of SMT4 to say, but 5 makes Nocturne feel like a game from 20 years ago. And I say this as someone who loves Nocturne.
SMT IV is very different from Nocturne, and V feels closer to a sequel to Nocturne than to IV/A (which I think was the goal). I think overall I like the concept of the Magatama more than Essence Fusion for the MC, but Essence Fusion is the greatest thing ever for your demons. One thing I really like that some SMT games have (I think SJR and maybe Persona 4?) is that some demons have an affinity to elements which makes their ability in that element much stronger. V took that concept and improved on it a lot. I missed that in IV. It seemed silly that if you fused Azuma with Agi, it was basically the same potential as it would be with Pyro Jack. It all depended on the Magic stat. But logically, a water demon should have a hard time with fire abilities, and I’m really glad they brought that back for V.Balancing adjustments aside, this game improves over Nocturne so much it's ridiculous. These devs put on a class on iterative design. I didn't play enough of SMT4 to say, but 5 makes Nocturne feel like a game from 20 years ago. And I say this as someone who loves Nocturne.
My other favorite thing in V is unique abilities. Mermaid’s unique ability is so freaking dope. I also like Daemon’s. It makes the demons feel a bit more memorable and depending on the unique ability, you may want to keep them around, and essence fuse/incense them.
Overall, they made demons more unique and builds more interesting, which I am a big fan of.
Edit: forgot about Angel’s unique ability. So cool.
I know it probably makes me a filthy scrub, but people frequently recommend JP VA + sub for games and anime, but I have found that many times the subs are inferior to the lines in English. Spirited Away, as an example, has way more charm with the English lines than the subtitled lines. Same goes for JoJo's Bizarre Adventure. Not sure why they wouldn't just match up 1:1, it seems like a lot more work to write an English script twice. For that reason the only SMT I have played with JP VA is Strange Journey Redux.I'm really not a fan of the dub here. I watched a few clips and the stuff the demons say in combat isnt even close to what they're saying in Japanese. At least in the case of Idun. Plus how could anyone skip out on hearing Tsuda Kenjiro?