Dorateen
Arcane
So it's been a couple of years since I last came to this thread, did the printed manual/hintbook/dvds ever go out?
Not only did the manual go out, I had it printed and bound.
So it's been a couple of years since I last came to this thread, did the printed manual/hintbook/dvds ever go out?
So it's been a couple of years since I last came to this thread, did the printed manual/hintbook/dvds ever go out?
Not only did the manual go out, I had it printed and bound.
So it's been a couple of years since I last came to this thread, did the printed manual/hintbook/dvds ever go out?
Not only did the manual go out, I had it printed and bound.
Alas this is going to be the only way backers will ever get any physical goods. By making the items themselves. NO signed DVD case or cloth map, at least not from Cleve anyway.
Alas this is going to be the only way backers will ever get any physical goods. By making the items themselves. NO signed DVD case or cloth map, at least not from Cleve anyway.
First post in......awhile....what did I miss? When is the inevitable sequel coming Cleve?
First post in......awhile....what did I miss? When is the inevitable sequel coming Cleve?
Looks like Grimoire is once again free on Steam. V4 incoming?
Like I said - free.for $2
I also don't like multiclassing - normally. But here I became a crazy multiclass-fanatic and couldn't rest before not every single one of my characters had at least five class changes. I think multiclassing is part of the soul of Grimoire. And even if you really don't like multiclassing you should try to get yourself a Jester. It's more than worth it.I have finally purchased this blessed baby of Incline. I'm getting ready for the first, virgin game.
It took me a long time to think about this purchase. Mainly because some of the gameplay features are not to my liking. Generally, I don't like the "phase" combat system. I also don't like RPG systems based on crazy multiclassing. I am also rejected by all these "animal" races (half-wolves, half-lizards etc.) with almost no lore about them.
Whatever. Since the game has been recognized by Codex as a blessing - let's give it a chance.
After a few hours spent on the manual with paper and pencil, I finally finished planning my team. I am asking for your comments and pointing out cardinal errors.
1. Barrower: Metalsmith->Berserker [class change around level 9-10]
2. Giant: Warrior->Berserker [class change around level 7-8]
3. Leonar: Ranger->Warrior->Pirate [first class change around 6-7 level; second class change as soon as possible]
4. Naga: Thief->Assassin [class change as soon as possible]
5. Wolfin: Cleric->Templar [class change after level 9]
6. Feyfolk: Bard->Sage->Necromancer [first class change after level 9; second class change as soon as possible]
7. Aeorb: Sage->Wizard [class change after level 9]
8. Barrower: Wizard->Thaumaturg [class change after level 9]
I will only develop attributes to the level necessary to change the class; the rest will be collected and spend only after the final class change.
Is there anything else I should know?
As I said - I don't really like multiclassing. I tried to limit myself to 2-3 classes per character.
Additional question: can this game be played comfortably with a team of single-class characters?
Additional question: can this game be played comfortably with a team of single-class characters?
dude plays what is essentially Wizardry 9 and complains that it's too much like Wizardry
I know this is an unpopular opinion, but I would prefer that we did not form the entire team at once. I'd rather find companions in the game world. They are supposed to be in the game - but they have some absurd parameters. In the first city, I wanted to add a fairy-thaumaturge to the team. But when I looked at her character sheet, I quit (more mana than the whole team combined; all skills 40/50+).
I always reloaded, without hestiation, if one of these goddamn worms fucked my equipment over. And how I sweared like a raving lunatic every single time it happened... man, these were the days.Hey all. Playing this still and still loving it, but i have to say, I'm a bit saddened that I reloaded so much when hit with Armor Rot/Weapon Destruction. I feel like the game does want u to 'play through' those effects rather than reloading. I'm a bit upset at myself that I didn't stick to that plan. But what do u guys think? Did u all reload when hit with one of those afflictions? I mean, it's just really hard to lose a Bone Dagger or something to weapon destruction, or even your one source of chest armor. Thoughts on this? Thanks!
I can't remember if there's any Pirate-specific gear, but the higher attributes are reason enough. A pirate is going to have a lot higher attributes than a warrior of equal level.Question on pirate class - while jester has some unique abilities, pirate seems to be a regular melee type, with high stat and exp requirements.
Is there any reason (e.g class specific items) that justifies having him as a final class, instead of, say, warrior?