Whisper
Arcane
- Joined
- Feb 29, 2012
- Messages
- 4,357
Not gatekeeping enough was a mistake.So to preface, I'm a long term RPG gamer but new to Pathfinder. Plus I've watched a full Let's Play of Kingmaker, so I was aware of most of the RPG aspects.
I don't want cheese, just a straight class/prestige class build. Game is already too easy. Originally I was planning Inquisitor as it fits better thematically but you cannot merge spellbooks.Sword Saint makes an insanely powerful gish and with the Lich weapon abilities you get, your elemental barrage hits will be fucking nuts. Make sure you are Lawful, and use a Holy weapon (you won't get penalties), and just go to town.So I need suggestions for a melee based Death Knight (Lich). I needs to be able to cast arcane spells so I can get to CL 25 and have even 1 round per level spells last 24h. But it will fight with weapons, I don't plan to take any caster based feats except maybe Extend spell.
Dip Oracle, Scaled Fist and Hellknight for massive CHA bonus cheese.
Sword Saint is one weapon guy, I was thinking with Vampiric Blade I should go two weapons :D
Or maybe melee Skald, he can do Pounce?!
Seems Bloodrager could also fit this, did they fix Bloodrage abilities?
Sword Saint makes an insanely powerful gish and with the Lich weapon abilities you get, your elemental barrage hits will be fucking nuts. Make sure you are Lawful, and use a Holy weapon (you won't get penalties), and just go to town.So I need suggestions for a melee based Death Knight (Lich). I needs to be able to cast arcane spells so I can get to CL 25 and have even 1 round per level spells last 24h. But it will fight with weapons, I don't plan to take any caster based feats except maybe Extend spell.
Dip Oracle, Scaled Fist and Hellknight for massive CHA bonus cheese.
Some of the complaints are legit though. Warrior generals are the worst. The auto combat feature will frequently take losses that are mathematically impossible to get unless you just skip a bunch of turns. Gargoyles are horribly designed enemies.Not gatekeeping enough was a mistake.So to preface, I'm a long term RPG gamer but new to Pathfinder. Plus I've watched a full Let's Play of Kingmaker, so I was aware of most of the RPG aspects.
Melee based mythic abilities are weak offensively if you are not Charging and charging is just one. There are good defensive abilities. But having 24h Haste, 24h Greater Invisibility/Displacement and other such spells gives way more. Also all 1 min per lvl buffs become 24hI mean 24 hour buffs are just a convenience, also you need to spend a mythic ability on them instead of something more useful.
Melee based mythic abilities are weak offensively if you are not Charging and charging is just one. There are good defensive abilities. But having 24h Haste, 24h Greater Invisibility/Displacement and other such spells gives way more.
Melee based mythic abilities are weak offensively if you are not Charging and charging is just one. There are good defensive abilities. But having 24h Haste, 24h Greater Invisibility/Displacement and other such spells gives way more. Also all 1 min per lvl buffs become 24hI mean 24 hour buffs are just a convenience, also you need to spend a mythic ability on them instead of something more useful.
Strong disagree, assuming magic null works as it says and removes all magical effects. A melee character without buffs is dead weight, both offensively and especially defensively.Melee based mythic abilities are weak offensively if you are not Charging and charging is just one. There are good defensive abilities. But having 24h Haste, 24h Greater Invisibility/Displacement and other such spells gives way more.
Doesn't have to be a melee specific ability. Magic nullification has definetely more value for example.
Any caster with geniekind can abuse elemental barrage. Especially if you get it to be 24 hour.Elemental Barrage is ridiculous - if you can take advantage of it (and maguses plus shamans excel at it... although frankly any class can use it with a certain kukuri).
Didn't know that. It seems pretty weak if you can only trigger it once per full action though.But can be good in Turn Based also - particularly when mounted with a multi-attack mount (even better if also has Pounce), as it will mix attacks with the rider - and keep triggering Leading Strikes.
It's not bad at all, but lategame it feels like most enemies are prebuffed with true sight, which I think counters both invis and displacement?Melee based mythic abilities are weak offensively if you are not Charging and charging is just one. There are good defensive abilities. But having 24h Haste, 24h Greater Invisibility/Displacement and other such spells gives way more. Also all 1 min per lvl buffs become 24hI mean 24 hour buffs are just a convenience, also you need to spend a mythic ability on them instead of something more useful.
So to merge spellbooks with lich I need to be a 9 spell lvl arcane caster?
Any caster with geniekind can abuse elemental barrage. Especially if you get it to be 24 hour.Elemental Barrage is ridiculous - if you can take advantage of it (and maguses plus shamans excel at it... although frankly any class can use it with a certain kukuri).
But yeah, magus has the easiest time doing it, since they just get electricity/fire/ice damage for free as a class feature.
I would not really recommend doing a witch main though. Hexes are awesome for support, not something you want your attackers spending turns on.So to merge spellbooks with lich I need to be a 9 spell lvl arcane caster?
Yep. And witches count as arcane despite being a "in between" arcane X divine.
Wiz/EK/Loremaster is also an option. Loremaster is pretty nice in general, can get some good bonus feats. Of course nothing prevents a sorc from taking a loremaster level or two either.Seems Sorc/EK/DD is only real option left.
Strong disagree, assuming magic null works as it says and removes all magical effects. A melee character without buffs is dead weight, both offensively and especially defensively.
I would have been interesting to analyze the "sentiment" of Pathfinder subreddit before and after the Fangberry cave nerf. Unfortunately, I am not a data scientist .Not gatekeeping enough was a mistake.
And removes all your 24h buffs lolStrong disagree, assuming magic null works as it says and removes all magical effects. A melee character without buffs is dead weight, both offensively and especially defensively.
It makes you also immune to magic, which could be useful sometimes.
It's ridiculous just how op angel mythic is is.This game can be pretty anticlimactic at times:
Honestly... I don't know.Woah, that's impressive!
How did you achieve 323 damage mod?
And removes all your 24h buffs lolStrong disagree, assuming magic null works as it says and removes all magical effects. A melee character without buffs is dead weight, both offensively and especially defensively.
It makes you also immune to magic, which could be useful sometimes.
Honestly... I don't know.Woah, that's impressive!
How did you achieve 323 damage mod?
I had +30 from Strength, +30 from Mythic Power Attack, +5 from weapon enhancement, +1 from the book, +4 from Inspire Courage, and +19 from Smite Evil, so the final damage modifier with Mythic Vital Strike should have been 356. However, last time I checked, Mythic Vital Strike didn't work correctly with Smite Evil, so I'm kinda lost here.
And to avoid resting often.And removes all your 24h buffs lolStrong disagree, assuming magic null works as it says and removes all magical effects. A melee character without buffs is dead weight, both offensively and especially defensively.
It makes you also immune to magic, which could be useful sometimes.
And debuffs, like the pig slaver "dazzle" in the fleshmarket.
I guess the utility depends on the difficulty you play but the point is not about magic nullification, the point is that there are more useful things you will most likely sacrifice just to avoid "buffing".