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Teardown - Voxels, destruction, interactivity, problem solving, emergent gameplay

geno

Savant
Joined
Aug 21, 2018
Messages
726
Location
Spain
You call that destruction? This is destruction

But seriously I've been following the dev on twitter. It's an impressive tech, hope he does well.
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
I've played for a couple of hours and it's pretty fun, good combination of creative thinking and wanton destruction. It also feels good to use the spraycan to paint graffiti all around.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,573
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
I picked this up yesterday. Still in Early Access but first few levels are very enjoyable. Natural limitations are gradually introduced to make things harder - you can't just knock down everything in sight because that will set off alarms, crossing water quickly requires a bridge, etc. so there are very real consequences to doing things in stupid ways. The campaign mode is really more of a puzzle game than a mindless smash-em-up.
 
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SlamDunk

Arcane
Joined
Nov 20, 2006
Messages
3,030
Location
Khorinis
Teardown will receive a huge, free update soon. Game is still in Early Access, by the way.

The lighting in this game continues to be the best in the business.


 
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