Silva
Arcane
This looks good and i'm considering getting the PDF. Anybody here played or read it?
https://www.drivethrurpg.com/product/360858/The-Between
https://www.gauntlet-rpg.com/blog/design-diary-the-between-01
"What is The Between?
The Between is about a group of monster hunters in Victorian London. It is directly inspired by the TV show Penny Dreadful, but also takes inspiration from British horror classics like Mary Shelley’s Frankenstein, The Picture of Dorian Gray, and various Sherlock Holmes stories, as well as the comic books The League of Extraordinary Gentlemen and From Hell.
The game is called The Between because we find the characters in a very liminal moment–caught between a mysterious past that is trying to catch up to them and a future that is cloaked in darkness. It is also called The Between because, unlike many tabletop roleplaying games, the players in this game do not live solely behind their character’s eyes; rather, at specific times they are called upon to help the D.I. (this game’s version of a GM) fill in many of the details related to the world.
What is it like to play?
In The Between, the D.I. presents and tracks an ever-growing list of Threats across the city of London. The players, collectively called Hargrave House (which is the name of their base of operations) conduct investigations related to these Threats and either engage in hunts to destroy them or otherwise enact plans to manage the danger they pose to the city. The D.I. is also responsible for developing an uber-Threat called The Enemy, a Moriarty-style criminal mastermind and the true villain of the story.
Gameplay is divided into two phases: the Day phase and the Night phase. The Day phase has a languid, almost casual pace. The scenes in the Day phase are largely framed by the players, and the goals of those scenes include some combination of: exploring conflicts and tension between the player characters; relieving Conditions, which are negative traits the players can acquire during play; observing the player characters at leisure; and conducting light, daytime-appropriate investigation of Threats.
The Night phase, on the other hand, is more visceral. The scenes in this phase are framed by the D.I. and focus on the intense, bloody business of hunting vampires and serial killers on the lamplit streets of London. The pacing of this phase is governed by a special procedure called the Overscene, which I will discuss a bit below..."
https://www.drivethrurpg.com/product/360858/The-Between
https://www.gauntlet-rpg.com/blog/design-diary-the-between-01
"What is The Between?
The Between is about a group of monster hunters in Victorian London. It is directly inspired by the TV show Penny Dreadful, but also takes inspiration from British horror classics like Mary Shelley’s Frankenstein, The Picture of Dorian Gray, and various Sherlock Holmes stories, as well as the comic books The League of Extraordinary Gentlemen and From Hell.
The game is called The Between because we find the characters in a very liminal moment–caught between a mysterious past that is trying to catch up to them and a future that is cloaked in darkness. It is also called The Between because, unlike many tabletop roleplaying games, the players in this game do not live solely behind their character’s eyes; rather, at specific times they are called upon to help the D.I. (this game’s version of a GM) fill in many of the details related to the world.
What is it like to play?
In The Between, the D.I. presents and tracks an ever-growing list of Threats across the city of London. The players, collectively called Hargrave House (which is the name of their base of operations) conduct investigations related to these Threats and either engage in hunts to destroy them or otherwise enact plans to manage the danger they pose to the city. The D.I. is also responsible for developing an uber-Threat called The Enemy, a Moriarty-style criminal mastermind and the true villain of the story.
Gameplay is divided into two phases: the Day phase and the Night phase. The Day phase has a languid, almost casual pace. The scenes in the Day phase are largely framed by the players, and the goals of those scenes include some combination of: exploring conflicts and tension between the player characters; relieving Conditions, which are negative traits the players can acquire during play; observing the player characters at leisure; and conducting light, daytime-appropriate investigation of Threats.
The Night phase, on the other hand, is more visceral. The scenes in this phase are framed by the D.I. and focus on the intense, bloody business of hunting vampires and serial killers on the lamplit streets of London. The pacing of this phase is governed by a special procedure called the Overscene, which I will discuss a bit below..."