I'm only interested in the take of people who fulfill all 3 criteria:
- were there
- were at least teen agers
- were RPG players.
Please mention if you fulfill all 3, when you post.
There's a few takes on why the RPG market almost died. Let's list them:
1. The oversaturation of the market.
Between 1983 and 1998, a grand total of 44 D&D titles came out. And that's just D&D.
My question to you: Did you really feel like there were too many RPGs and you couldn't play them all, hence skipping many of them knowingly?
2. The lower quality of the games that were being churned out.
My question to you: Did you feel at the time that a lot of the RPGs were just mass produced for a quick cash grab?
3. The market simply stopped growing.
I don't have a question here. Other genres were finding new audiences, DOOM made random office people install it at work, while RPGs had the same audience they always had. And since it's a growth market, the RPG market offered no growth and as such hit the wall, which was a disappointment for a lot of the investors. I don't think any of you were into investing at the time, so I don't think it can be constructively discussed, but feel free to share what you think.
What I'm interested in, is how much each reason contributed to the death according to the old timers.