cyborgboy95
News Cyborg
- Joined
- Aug 24, 2019
- Messages
- 2,765
Yeah, if milking some MP mode for consoletardz is the price to pay for a top notch single-player experience, so be it.Not really surprised since they've already listed campfire stories and shit as deluxe edition bonuses but I'm hoping this is more relevant to some sort of freeplay co-op multiplayer mode. If they monetized that, I'd be okay spending a couple bucks for a tent skin to have it continuously updated. I'd imagine they're looking at all that Tarkov money knowing it could've been theirs.
You mean the one with no fall damage?Pretty sure "the most dangerous open world of 2022" will be Elden Ring.
Those are from GSC Discord.
Agroprom Underground controller encounter electric boogaloo?
Monolithians being descendants of Scorpion-SubZero bromance confirmed.
These were just posted in /sg/
The MP being basic shit like Team Deathmatch and not online freeplay is disappointing but I like it overall.
zero mentions of A-Life, and a whole paragraph on "narrative design".Confirms the game contains proper artefacts/outfits and mechanics close to the originals. Could all be lies of course, this is Sergiy after all.
zero mentions of A-Life, and a whole paragraph on "narrative design".Confirms the game contains proper artefacts/outfits and mechanics close to the originals. Could all be lies of course, this is Sergiy after all.
AI simulation? Who gives a crap, here are some "non-linear" witcher-esque quests.
They've already hyped up "A-Life 2" massively.
What are your opinions on A-Life and the kind of "free roaming, self-motivated entities in a world" concept as a whole?
I ask because I love it.... but I'm not sure if it adds that much to the game.
Emergent gameplay is king and is easily the most important thing in a "sandbox" game, especially when it's open world.What are your opinions on A-Life and the kind of "free roaming, self-motivated entities in a world" concept as a whole?
I ask because I love it.... but I'm not sure if it adds that much to the game.
I think it increases the immersion significantly, even if A-Life did occasionally break and cause issues.
I don't know many games like STALKER where the NPCs and world feel so "alive".
You could have the core gameplay without the A-Life system, but it wouldn't be as interesting. You just never know what you'll come across in the STALKER games when you venture into the world.
Dynamic massive unscripted firefights that break out due to different factions bumping into each other for instance, or even just getting lucky when looting a dead bandit and finding one who has looted a ton of other people and acquired a fuckton of loot.
Oh yeah, I'm all for emergent gameplay too. But what's the real, concrete impact of it in the case of Stalker? Seeing people loot corpses before you? Having the target of some quest roam around the map? Seeing random stalkers be killed by random mutants? I mean, don't know. I love the feeling, the sense of a living place that this shit entails, but I don't know if it adds that much in gameplay terms.Emergent gameplay is king and is easily the most important thing in a "sandbox" game, especially when it's open world.