Saying Russian tanks were superior when they lost 50 tanks for 1 is not convincing.
Then you read about how Allies, Soviet and Germans counted tank kills, losses and "repairs" and you understand it's almost impossible to get a decent view on sheer numbers alone. The American technical teams could quickly repair and get new crews for tanks in a pinch thanks to superior logistics, the Germans flat-out refused to admit that a tank was a loss if it wasn't a burned out husk 50km inside the enemy lines, the Soviets considered "rebuilt" tanks total losses and a flat-out new tank.... and also the vast majority of the Panzerwaffe's claims weren't even believed by their own superiors (Yes, I'm talking about you, Heavy Panzer Battalions). What was the thing.... divide them by
five and you can have a borderline acceptable result?
German tanks were masterpieces of engineering but if you consider how little the late Tiger or Panthers achieved on the West front, they were also not very good. What use is the best tank if it has no success.
Rivet counting is fun but essentially useless, and you're correct: while it's
undeniably fun to read about technical details, the crux of the question is industrial and political organization that reverberates on logistical and military matters. For example, light tanks: the Soviets had excellent designs
theoretically, but could not produce them because their industry could not keep up (and thus you scrap the T-50 and make do with the T-70) and often failed to properly implemented
their own tactical manuals on their use because training was poor, or the Germans managed to
kill their entire light tank industry without any effort from the Allies because their industrial potential was mismanaged, design competition was murderous and resources limited. It's fun to put 'em into a vacuum and see 'em fight, but discussion of their use needs the bigger picture.
Sperging aside, the game doesn't give me much confidence. They should have dumped down the graphics department
even more, I can see this working fine on a top-down 2d engine, leaving a shitton of budget for
variety and overall control.