Swole dude
Novice
- Joined
- Jun 24, 2020
- Messages
- 34
Chris Soyvellone
Ah yes, Caravan, everyone's favourite part of NV.implementation of Caravan
I'm definitely not here to defend Caravan
Heroic Adventurers 1 said:A Word of Warning
Block Party does not deal with mature themes in any way, shape, or form, and some GMs may find this childish action-intensive slugfest inappropriate for their otherwise tranquil Champions campaigns. GMs should be aware that some players may find the idea of superhero combat uncomfortable, and GMs should take this into consideration when running Block Party
It was mde by Cornelius Dämmrich, a Germany-based 3D artist. Did some logo stuff for Spellforce 3 and Elex. Not sure if he's into gamedev much.It probably doesn't mean much, but he has a new profile and header image on twitter. I don't know if it's just a random picture, something hugely popular that I should know about, or if it's a teaser.
It was unintentional, I was just trying to choose a root name that had some similarities to "hatred" without completely telegraphing the plot point.
Yeah, people digging too deep in search of a meaning is a classic.
If you write something that is good and meaningful, you will always get a bonus to your meaningfulness level by people who on good will will interpret some extra, unintended meaningfulness into your work.
Yeah, people digging too deep in search of a meaning is a classic.
I think the management structure that Ray and Greg (the original founders) had at Bioware worked in its own way, but that structure doesn't work on multiple levels when someone like EA (or to be fair, any publisher that adheres to proper scheduling and deadlines) comes in.
Ray and Greg felt like they advocated quality first, no matter the cost in time or resources (and it worked as long as they were running the show). I still cite old BioWare as a model to keep in mind for studios, I feel like old BioWare did a lot right, despite all the problems.
there's many (me among them) who wish they'd never been bought, but then again, I'm thinking as a selfish player who wants more quality games from the studio, which isn't fair if the developer needs money (which I don't think BioWare did, but who knows).
Still, even a successful studio may sign with publishers like EA because often the deal includes language like "we'll buy you but leave you be to do the thing we bought you for" but like EA and Activision proved, they can... change their minds.
Also, the people you form those deals with can sometimes transition elsewhere, and the new publisher execs don't feel the same way. The only time I've seen it work pretty well seems to be with Microsoft (most acquisitions from MS I know of have had no complaints).
Lastly, it depends on how well things are going. Publishers may not let a developer do their own thing when the rest of the companies the same publisher owns are hemorrhaging money, or if they need a stock boost, etc., so...
So generally "we'll let you be" only works when everything's going great on all levels, the pub doesn't want a short-term cash influx, the stockholders are all happy, etc. but not sure how much that happens. :/
Most publishers (esp. if they don't actually care about the games they release) want as much money coming in as fast as possible, so you're always fighting that, even if the long-term consequences to individual studios is pretty damaging (driving away talent, burnout, crunch).
I guess the ultimate lesson of BioWare, (this wasn't my judgment, it was made by one of their project leads), was Ray and Greg worked best as their own bosses w/o answering to anyone else. It may not have been perfect 24/7, but it was better than after the acquisitions.
Yup.If you write something that is good and meaningful, you will always get a bonus to your meaningfulness level by people who on good will will interpret some extra, unintended meaningfulness into your work.
He joked about that, too.cool part is that you can say "yeah that was intended" and look a lot smarter than you are
It's much better to say something cryptic and seemingly meaningful that neither confirms or denies this kind of theorizing. That way they will be forced to theorize all over again to make sense of your response, and so long as they are fixated on your words, you will rise in prominence in their minds. That will help sell more of your works in the future.cool part is that you can say "yeah that was intended" and look a lot smarter than you are
The Smuggler Cache markers were so annoying it made me put Witcher 3 on hold for a few months because the fun factor started dipping into negative levels
Chris said somewhere that when he played Morrowind, he spent hours collecting all the plates, spoons, knives, etc. in the Census and Excise building (the very beginning of the game).https://twitter.com/ChrisAvellone/status/1473750779936661504
The Smuggler Cache markers were so annoying it made me put Witcher 3 on hold for a few months because the fun factor started dipping into negative levels
I turned that garbage off and only did quests with a narrative hook and had a good time. I see Chris is the kind of NPC who tries to be a completionist and ends up miserable.
I did that too. That's a legitimate strategy to rise as much money as possible early on.Chris said somewhere that when he played Morrowind, he spent hours collecting all the plates, spoons, knives, etc. in the Census and Excise building (the very beginning of the game).