Parabalus
Arcane
- Joined
- Mar 23, 2015
- Messages
- 17,442
I've been saying Spellforce 3 is a semi-bad WC3 clone for a while. The units are missing the strong characterization, mechanical utility, and diversity WC3 offers and the types of heroes you can make pale in comparison to WC3's 24 different and memorable ones.
Makes sense that heroes with 4 fixed abilities are more readily differentiable compared to ones you can freely shape yourself.
Is the former really better though?