gurugeorge
Arcane
I imagined an actual RPG.
This is like arguing that the snake oil you bought actually tastes fine. It's missing the point.I never expected CP2077 to be any kind of a 'life simulator", despite what any of the promo videos or articles showed or said about it.
Sure, they were ambitious, too ambitious. Were they lies, or were they embellishments?
The intelligent person can parse all that out with the memory and knowledge of what CDPR's previous games were like and not be disappointed when the final game comes out. It was basically exactly what I thought it would be -- in fact, actually, during the first few "scripted" missions, and way before all the subsequent patches, the game was better and more simulator-like than I had expected.
My resentment towards CDPR isn't based on what they promised. It's based on them cow-towing to the console crowd and nearly ruining what had already been a p. good PC game.
I imagined an actual RPG.
> 15 million copies sold.The intelligent person
The other critical aspect that feeds into this negative perception is how side content gets dispensed, and this was a massive and gratuitous screwup on CDPR's part - fixers. In TW3, you ramble around and run into NPCs that need stuff done, whereas in CBP, most of these sidequests are supplied as very formulaic Offers You Can't Refuse over the phone as soon as you approach their area. This strips another apparent interaction from Night City, disincentivising the player from exploring and paying attention to the actors around them, and further reinforces the impression that Night City is "empty" and opaque.
Lmao yes there is a mod that will do this, it's called 'CDPR Actually Makes A Good Game Instead Of This Piece of Shit', it's coming outThe other critical aspect that feeds into this negative perception is how side content gets dispensed, and this was a massive and gratuitous screwup on CDPR's part - fixers. In TW3, you ramble around and run into NPCs that need stuff done, whereas in CBP, most of these sidequests are supplied as very formulaic Offers You Can't Refuse over the phone as soon as you approach their area. This strips another apparent interaction from Night City, disincentivising the player from exploring and paying attention to the actors around them, and further reinforces the impression that Night City is "empty" and opaque.
You are spot on here, I think I never even met some of the fixers in person! So is there a mod where you actually have to visit and talk to them to get these quests? That would improve the situation and also unclutter the map if you don't want to do any of these gigs...
Nope, and even if community tools developed to the point you could re-rig quests and access the animation library, you wouldn't be able to pull it off because of the voiceover assets. In each case, the audio was only recorded for short intro phone calls, sometimes with the odd response from V, and the more extensive background info is supplied as text-only in SMS. This is something Mods Won't Fix.You are spot on here, I think I never even met some of the fixers in person! So is there a mod where you actually have to visit and talk to them to get these quests? That would improve the situation and also unclutter the map if you don't want to do any of these gigs...
It is from record scratch skip time anon! It is! It is better skip game anon! It is!how come everyone has your number and knows exactly when to call you
I realize people have contacts, but it feels way too uncanny as soon as you step foot inside their zone they call you immediately
Telemarketers bro.how come everyone has your number and knows exactly when to call you
I realize people have contacts, but it feels way too uncanny as soon as you step foot inside their zone they call you immediately
That's one of my biggest pet peeves with the game as well. Having a phone and using it obviously makes sense in the gameworld, and is a fun extra interactive thing to have in the game, but just shoving the content down your throat via said phone is an awful design decision. And since there are no unique interactions to be found when you actually talk to the fixers face to face, it just completely strips them of personality. If comparing Witcher 3 to Cyberpunk, I think this is one of the absolute biggest declines. In Witcher 3, there were plenty of shitty quests but meeting the quest giver face to face does make a large difference.
Instead of having the "detes" (read background story) getting sent to you as a text message. It's completely uninteresting and completely unengaging. Completely separates the lore of the game from the gameplay.
The first talks with the fixers should've all been a face to face thing, and then being offered something. And each fixer should've ideally had some quest or something that was intricately tied to their particular character. The phone could still be used in a variety of situations. But having it all come as a torrent of phone calls is such a bad design decision.
In each case, the audio was only recorded for short intro phone calls, sometimes with the odd response from V, and the more extensive background info is supplied as text-only in SMS.
Hm, maybe, you'd have to see for yourself, but don't get your hopes too high up. The problem is that quite a lot of them are written more as answering machine messages than a dialogue over the phone. V does have lines sometimes, but not too often. You could hypothetically splice in lines from other, unrelated conversations like some Fallout 4 mods do, to break up fixer monologues, but it'd likely be very hit-or-miss. The other issue is length, because many of these exchanges amount to "V, I need you to steal/kill/sabotage X at Y, detes attached" and might come across as stunted for an in-person chat. Some are longer, but it varies.This could still be enough. I'm sure there are some common lines like "Do you have work for me?" if you visit them in person and the answer could be the phone call with a reference to the SMS as before.
Don't be silly, the most compelling part is the simulation - the vent crawling simulation, to be precise. That's why they call it an Immersive Sim, it simulates you immersing yourself into a tight, dark hole. There's a wide appeal there, perhaps it helps us relate to something...But it's pretty obvious playing the game that the simulation thing, while it is there, is not the most compelling part. The most compelling part is the actual story, the cheesy/ridiculous characters, the cool millennium-inspired conspiracy theorizing, and the fact that JC wears sunglasses at night.
No, no, you might be forgiven. For missing the mark on Deus Ex, you might be forgiven...The difference is we can forgive Deus Ex for perhaps missing the mark on the whole simulation thing
The fix should be some real fucking quests and not the same retarded shit like :go kill some gang, read datapad/computer and loot some shit. Those jobs are fucking lazy garbage.probably easiest fix would be to delay phone call until you gain some rep in given area
Did you miss the augmented vision bit?that JC wears sunglasses at night