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D&D 5E Discussion

Grauken

Gourd vibes only
Patron
Joined
Mar 22, 2013
Messages
12,787
And apparently if you bought digital products you no longer have access to the uncensored versions. We have always been at war with Rashemen.

This is all just preparation to finally make Beholders and Mind Flayers the lawful good player character options we always wanted them to be
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
9,838
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
And apparently if you bought digital products you no longer have access to the uncensored versions. We have always been at war with Rashemen.

This is all just preparation to finally make Beholders and Mind Flayers the lawful good player character options we always wanted them to be
You can just hear the marketing people going on about how mind flayers and beholders are the most iconic things about D&D, and how players not being able to play them is a big mistake.
 

PapaPetro

Guest
I demand representation for otyughs!
DDO has Otyughs.
Otyugh: The Toilet of Dungeon Ecology

tI0HIOQ.gif
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
29,236
According to this, part of the dark elf section in the books has been altered.

Old text:

Descended from an earlier subrace of dark-skinned elves, the drow were banished from the surface world for following the goddess Lolth down the path to evil and corruption. Now they have built their own civilization in the depths of the Underdark, patterened after the Way of Lolth.


New text:

The cult of the god Lolth, Queen of Spiders, has corrupted some of the oldest drow cities, especially in the worlds of Oreth and Toril. Eberron, Krynn, and other realms have escaped the cults influence -for now. Wherever the cult lurks, drow heroes stand on the front lines in the war against it, seeking to sunder Lolth's web.

Lol the drow just got their entire religion retconned.
So they destroyed exact two things that made drows popular in one paragraph of text - femdom fantasies about half-naked elven dominatrixes and fantasies about being misunderstood but brave and stunning exile.
 

Grauken

Gourd vibes only
Patron
Joined
Mar 22, 2013
Messages
12,787
According to this, part of the dark elf section in the books has been altered.

Old text:

Descended from an earlier subrace of dark-skinned elves, the drow were banished from the surface world for following the goddess Lolth down the path to evil and corruption. Now they have built their own civilization in the depths of the Underdark, patterened after the Way of Lolth.


New text:

The cult of the god Lolth, Queen of Spiders, has corrupted some of the oldest drow cities, especially in the worlds of Oreth and Toril. Eberron, Krynn, and other realms have escaped the cults influence -for now. Wherever the cult lurks, drow heroes stand on the front lines in the war against it, seeking to sunder Lolth's web.

Lol the drow just got their entire religion retconned.
So they destroyed exact two things that made drows popular in one paragraph of text - femdom fantasies about half-naked elven dominatrixes and fantasies about being misunderstood but brave and stunning exile.

they won't stop until all their flavor text has become utterly boring
 

RangerBoo

Arcane
Joined
Dec 13, 2016
Messages
723
Location
The Homeless Paradise of Washington State
And apparently if you bought digital products you no longer have access to the uncensored versions. We have always been at war with Rashemen.

This is all just preparation to finally make Beholders and Mind Flayers the lawful good player character options we always wanted them to be
You can just hear the marketing people going on about how mind flayers and beholders are the most iconic things about D&D, and how players not being able to play them is a big mistake.
Funny thing was that there was nothing stopping players from playing characters like that. The thing about D&D is that you can do whatever you want and play whatever character you want. Now they keep restricting players with each module and making things more bland. And they wonder why OSR is becoming more popular by the day.
 

Larianshill

Arbiter
Joined
Feb 16, 2021
Messages
1,719
https://www.reddit.com/r/dndnext/comments/ri4xuk/clarifying_our_recent_errata/

Wizards of the Coast responded to the errata contoversy

We recently released a set of errata documents cataloging the corrections and changes we’ve made in recent reprints of various titles. I thought I’d provide some additional context on some of these changes and why we made them.

First, I urge all of you to read the errata documents for yourselves. A lot of assertions about the errata we’ve noticed in various online discussions aren’t accurate. (For example, we haven’t decided that beholders and mind flayers are no longer evil.)

We make text corrections for many reasons, but there are a few themes running through this latest batch of corrections worth highlighting.

  1. The Multiverse: I’ve previously noted that new setting products are a major area of focus for the Studio going forward. As part of that effort, our reminders that D&D supports not just The Forgotten Realms but a multitude of worlds are getting more explicit. Since the nature of creatures and cultures vary from world to world, we’re being extra careful about making authoritative statements about such things without providing appropriate context. If we’re discussing orcs, for instance, it’s important to note which orcs we’re talking about. The orcs of Greyhawk are quite different from the orcs you’ll find in Eberron, for instance, just as an orc settlement on the Sword Coast may exhibit a very different culture than another orc settlement located on the other side of Faerûn. This addresses corrections like the blanket disclaimer added to p.5 of VOLO’S GUIDE.
  2. Alignment: The only real changes related to alignment were removing the suggested alignments previously assigned to playable races in the PHB and elsewhere (“most dwarves are lawful;” “most halflings are lawful good”). We stopped providing such suggestions for new playable races some time ago. Since every player character is a unique individual, we no longer feel that such guidance is useful or appropriate. Whether or not most halflings are lawful good has no bearing on your halfling and who you want to be. After all, the most memorable and interesting characters often explicitly subvert expectations and stereotypes. And again, it’s impossible to say something like “most halflings are lawful good” without clarifying which halflings we’re talking about. (It’s probably not true that most Athasian halflings are lawful good.) These changes were foreshadowed in an earlier blog post and impact only the guidance provided during character creation; they are not reflective of any changes to our settings or the associated lore.
  3. Creature Personalities: We also removed a couple paragraphs suggesting that all mind flayers or all beholders (for instance) share a single, stock personality. We’ve long advised DMs that one way to make adventures and campaigns more memorable is to populate them with unique and interesting characters. These paragraphs stood in conflict with that advice. We didn’t alter the essential natures of these creatures or how they fit into our settings at all. (Mind flayers still devour the brains of humanoids, and yes, that means they tend to be evil.)
The through-line that connects these three themes is our renewed commitment to encouraging DMs and players to create whatever worlds and characters they can imagine.

Happy holidays and happy gaming.

My personal opinion is, nothing in this post is necessarily factually inaccurate, but it's still deceptive when it talks about intentions. For example, I don't believe this in particular

These changes were foreshadowed in an earlier blog post and impact only the guidance provided during character creation; they are not reflective of any changes to our settings or the associated lore.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,326
Location
Flowery Land
  1. The Multiverse: I’ve previously noted that new setting products are a major area of focus for the Studio going forward. As part of that effort, our reminders that D&D supports not just The Forgotten Realms but a multitude of worlds are getting more explicit. Since the nature of creatures and cultures vary from world to world, we’re being extra careful about making authoritative statements about such things without providing appropriate context. If we’re discussing orcs, for instance, it’s important to note which orcs we’re talking about. The orcs of Greyhawk are quite different from the orcs you’ll find in Eberron, for instance, just as an orc settlement on the Sword Coast may exhibit a very different culture than another orc settlement located on the other side of Faerûn. This addresses corrections like the blanket disclaimer added to p.5 of VOLO’S GUIDE.

So why were books that were explicitly content for The Forgotten Realms changed?
 

RangerBoo

Arcane
Joined
Dec 13, 2016
Messages
723
Location
The Homeless Paradise of Washington State
I have to wonder, who does this change appeal to? I mean old school fans are going to hate it as alignment was a big part of your character, their outlook and what not and the special snowflake fanbase over at Twitter are not going to like it either as now their self inserts for their real life political enemies can no longer be evil and their actions are only seen as "subjective" now. What's that? De Santis the evil ogre and his band of followers are killing a whole community of stunning and brave trans gnomes? Sorry honey but his actions aren't evil, just subjective. Yeah, they did not think this through.
https://www.reddit.com/r/dndnext/comments/ri4xuk/clarifying_our_recent_errata/

Wizards of the Coast responded to the errata contoversy

We recently released a set of errata documents cataloging the corrections and changes we’ve made in recent reprints of various titles. I thought I’d provide some additional context on some of these changes and why we made them.

First, I urge all of you to read the errata documents for yourselves. A lot of assertions about the errata we’ve noticed in various online discussions aren’t accurate. (For example, we haven’t decided that beholders and mind flayers are no longer evil.)

We make text corrections for many reasons, but there are a few themes running through this latest batch of corrections worth highlighting.

  1. The Multiverse: I’ve previously noted that new setting products are a major area of focus for the Studio going forward. As part of that effort, our reminders that D&D supports not just The Forgotten Realms but a multitude of worlds are getting more explicit. Since the nature of creatures and cultures vary from world to world, we’re being extra careful about making authoritative statements about such things without providing appropriate context. If we’re discussing orcs, for instance, it’s important to note which orcs we’re talking about. The orcs of Greyhawk are quite different from the orcs you’ll find in Eberron, for instance, just as an orc settlement on the Sword Coast may exhibit a very different culture than another orc settlement located on the other side of Faerûn. This addresses corrections like the blanket disclaimer added to p.5 of VOLO’S GUIDE.
  2. Alignment: The only real changes related to alignment were removing the suggested alignments previously assigned to playable races in the PHB and elsewhere (“most dwarves are lawful;” “most halflings are lawful good”). We stopped providing such suggestions for new playable races some time ago. Since every player character is a unique individual, we no longer feel that such guidance is useful or appropriate. Whether or not most halflings are lawful good has no bearing on your halfling and who you want to be. After all, the most memorable and interesting characters often explicitly subvert expectations and stereotypes. And again, it’s impossible to say something like “most halflings are lawful good” without clarifying which halflings we’re talking about. (It’s probably not true that most Athasian halflings are lawful good.) These changes were foreshadowed in an earlier blog post and impact only the guidance provided during character creation; they are not reflective of any changes to our settings or the associated lore.
  3. Creature Personalities: We also removed a couple paragraphs suggesting that all mind flayers or all beholders (for instance) share a single, stock personality. We’ve long advised DMs that one way to make adventures and campaigns more memorable is to populate them with unique and interesting characters. These paragraphs stood in conflict with that advice. We didn’t alter the essential natures of these creatures or how they fit into our settings at all. (Mind flayers still devour the brains of humanoids, and yes, that means they tend to be evil.)
The through-line that connects these three themes is our renewed commitment to encouraging DMs and players to create whatever worlds and characters they can imagine.

Happy holidays and happy gaming.

My personal opinion is, nothing in this post is necessarily factually inaccurate, but it's still deceptive when it talks about intentions. For example, I don't believe this in particular

These changes were foreshadowed in an earlier blog post and impact only the guidance provided during character creation; they are not reflective of any changes to our settings or the associated lore.
Reads to me like their in damage control after their changes weren't given the mass praise that they were so used to getting so now they have to walk back on the changes they wanted to make.
 
Last edited:

0wca

Learned
Joined
Jan 27, 2021
Messages
504
Location
Not here
And apparently if you bought digital products you no longer have access to the uncensored versions. We have always been at war with Rashemen.

This is all just preparation to finally make Beholders and Mind Flayers the lawful good player character options we always wanted them to be
You can just hear the marketing people going on about how mind flayers and beholders are the most iconic things about D&D, and how players not being able to play them is a big mistake.
Funny thing was that there was nothing stopping players from playing characters like that. The thing about D&D is that you can do whatever you want and play whatever character you want. Now they keep restricting players with each module and making things more bland. And they wonder why OSR is becoming more popular by the day.

The reason they don't want to do it that way is because these are the same people who think homebrew is heresy and RAW is sacrosanct. The want the game to TELL them how it should be played because they have no imagination or improvisation skills.
 

RangerBoo

Arcane
Joined
Dec 13, 2016
Messages
723
Location
The Homeless Paradise of Washington State
The reason they don't want to do it that way is because these are the same people who think homebrew is heresy and RAW is sacrosanct. The want the game to TELL them how it should be played because they have no imagination or improvisation skills.
Well yeah, when you are the type of person who unironically says, "Fantasy must reflect the real world and it's issues", make your characters be flawless Mary Sue self inserts, and make all your villains be stand in's for real life political figures you disagree with one can easily see that you have no imagination or soul.
 
Last edited:

111111111

Guest
Pretty hilarious that Instead of trying to make Humans inclusive or whatever, they outright state "yea orc are blacks." and then just remove content and put worse shit in place.

#MindflayerLivesMatter

This is a clown world.
 

RangerBoo

Arcane
Joined
Dec 13, 2016
Messages
723
Location
The Homeless Paradise of Washington State
I would say that right now, WotC is in the Bioware pre Mass Effect 3 stage. They think that they are hot shit. That anything they make is gold and will be universally loved by everyone. That they can get away with anything and their audience will think that their geniuses for it. As they say, the pride comes before the fall. When even Reddit is against your ideas and are calling you retarded that is usually the time to reevaluate your priorities and the direction you are going. Will Wizards do that? Probably not which will make Wizards fall from grace for the normies and Twitter danger hairs even funnier.
 

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