Non-Edgy Gamer
Grand Dragon
- Joined
- Nov 6, 2020
- Messages
- 14,604
I don't know how anyone can seriously think that. It was clearly a failed attempt at a GTA clone with RPG elements.The Witcher III with Guns.
I don't know how anyone can seriously think that. It was clearly a failed attempt at a GTA clone with RPG elements.The Witcher III with Guns.
I am defending my points. But you're saying I'm saying things I'm not saying.I'm reading your posts and responding to your excuses for Todd Howard. If you can't defend your points then don't make them. It's quite simple you fucking retard.
I never said their games were quality. I said they followed a simple formula that's brought them success. Modders were part of that formula.
Or are you saying that every TES game since Morrowind hasn't had mods? Are you saying their games didn't sell well?
You're drunk, James. Put down the keyboard before you hurt yourself.
My posts:The retard decides to change the arguments he made post facto in order to win. He then lies about what I've said in reply to his idiotic rambling rants in defense of Todd Howard the worst game designer in the world.
Fine you win booger eating incest driven moron.
True, but it's not an uncommon error. And besides, I doubt any sequel to TW3 would have either the same gameplay or the same autistic casual audience that Skyrim had.
Company after company has failed to recreate the simple formula Todd stumbled into (and was too untalented and unambitious to accidentally overcomplicate and ruin for his entire career).
Open world game, first person, fantasy setting, be who you want, do what you want, simple gameplay anyone can pick up, easy to mod. How many games have there really been that replicated this formula exactly? Can you name even one that did all this and shipped with a construction set that was as easy to use as Skyrim's or Morrowind's?
Personally, I enjoyed CP2077 for what it was.*Theme park rides that anyone can project what they want onto, like a blank (if low-quality) canvas.Todd Howard's secret to success is making bland theme park rides that are immediately forgettable once you leave the park.
Rides that anyone can make themselves, enlisting an army of autistic content creators overnight.
Quote me which arguments I've changed.Modders are one of the main strengths of the game. You may not like it, but it's true. And crediting TES' success on the games' own quality alone is an even greater accolade.You can't add modders to this situation and Todd needs that pass revoked. His games have been shit even from the first one he did which is Redguard. That accolade of fixing Todd's broken shit goes directly to the morons that support the company and defend it.
My posts:The retard decides to change the arguments he made post facto in order to win. He then lies about what I've said in reply to his idiotic rambling rants in defense of Todd Howard the worst game designer in the world.
Fine you win booger eating incest driven moron.
True, but it's not an uncommon error. And besides, I doubt any sequel to TW3 would have either the same gameplay or the same autistic casual audience that Skyrim had.
Company after company has failed to recreate the simple formula Todd stumbled into (and was too untalented and unambitious to accidentally overcomplicate and ruin for his entire career).
Open world game, first person, fantasy setting, be who you want, do what you want, simple gameplay anyone can pick up, easy to mod. How many games have there really been that replicated this formula exactly? Can you name even one that did all this and shipped with a construction set that was as easy to use as Skyrim's or Morrowind's?Personally, I enjoyed CP2077 for what it was.*Theme park rides that anyone can project what they want onto, like a blank (if low-quality) canvas.Todd Howard's secret to success is making bland theme park rides that are immediately forgettable once you leave the park.
Rides that anyone can make themselves, enlisting an army of autistic content creators overnight.Quote me which arguments I've changed.Modders are one of the main strengths of the game. You may not like it, but it's true. And crediting TES' success on the games' own quality alone is an even greater accolade.You can't add modders to this situation and Todd needs that pass revoked. His games have been shit even from the first one he did which is Redguard. That accolade of fixing Todd's broken shit goes directly to the morons that support the company and defend it.
You seem upset.You did the job yourself. You altered your position you fucking liar. Now get the fuck out of my grill you pathetic life form.
How am I lying? Go on, show me. Or has the alcohol made everything too blurry for you to read?You did the job yourself. You altered your position you fucking liar. Now get the fuck out of my grill you pathetic life form.
Hmm. That doesn't sound like an explanation of how I'm lying. And if you're not drunk, well, I guess you have no excuse for writing something this embarrassingly stupid.How am I lying? Go on, show me. Or has the alcohol made everything too blurry for you to read?You did the job yourself. You altered your position you fucking liar. Now get the fuck out of my grill you pathetic life form.
I don't drink you fucking retard and walking advertisement for post birth abortion. Now you can join your boyfriend SumDrunkGuy on the idiot list.
I don't know how anyone can seriously think that. It was clearly a failed attempt at a GTA clone with RPG elements.The Witcher III with Guns.
I mentioned CDPR's attempt to imitate GTA gameplay in that post, as well as in several previous posts in this thread.it's largely the result of CDPR imitating the GTA games in an effort to enjoy even greater commercial success.
I know. Which is why I found your statement odd. The parrot almost made me think you were joking, but it wasn't clear. It's almost nothing like TW3. There are items and stats and cutscenes, but that's it.I mentioned CDPR's attempt to imitate GTA gameplay in that post, as well as in several previous posts in this thread.
lol. So everything is a Twitcher clone then? Including GTA?It is similar to the Witcher in that it is a static and scripted cinematic open world game where the open world is a expensive prop you cant interact with on a dynamic way
"IP" means brand, not design. It takes money to market a new videogame franchise in the AAA segment, which is why publishers stick to established series like shit to velcro. And yes, for all intents and purposes, Cyberpunk was even less known to the general videogame public than Black Isle's Fallout was (and still is, to the extent that your average gamer hears "first Fallout" and thinks "1=3"), it was actually CDPR's brand as "The Witcher devs" that did the heavy lifting for Cyberpunk's publicity. It takes more money to market a fresh IP than an established one, and that extra cost translates to extra risk in the business."Massive risk with a new IP" is an odd way of characterizing The Witcher III with Guns. You might as well say that Bethesda took a massive risk in developing Fallout 3.
The Witcher 3 was a successful attempt at a GTA clone with RPG elements. And non-shit writing. DeepOcean's right that way the game spaces are structured and the way you interact with them are similar, and back in TW3 days, one of CDPR's heads outright said that Rockstar was their model of success in the gamedev sphere.I don't know how anyone can seriously think that. It was clearly a failed attempt at a GTA clone with RPG elements.The Witcher III with Guns.
What I take issue with is the characterization Zed Duke of Banville made that DeepOcean seemed to be defending. I agree the world isn't reactive etc, but that doesn't make it TW3 with guns. In fact, what you're saying makes it sound more like it's GTA with cyborgs.The Witcher 3 was a successful attempt at a GTA clone with RPG elements. And non-shit writing. DeepOcean's right that way the game spaces are structured and the way you interact with them are similar, and back in TW3 days, one of CDPR's heads outright said that Rockstar was their model of success in the gamedev sphere.
Yes, I'll just take those numbers sourced out of something you can't remember as fact then lol. Even console players play with mods.I can't remember where I read it, but do remember reading a piece saying that somethin like only 20% of Skyrim players actually bother with mods as a priority.
Even if you were take mods out as a factor (since you all seem incredibly autistic about admitting that's part of their formula for success), I still can't think of a single game that's replicated the rest of Bethesda's formula without screwing it up somehow. KCD? Not fantasy, linear story, can't be whomever you want. Various indie clones? Too small, unknown, buggy, overly ambitious, never make it out of early access.
Again, it doesn't matter. Why would you think that I think modders are part of the company?Modders are not part of the company which is what you ignore.
And?By you relying upon modders as a defense just goes to show you how shitty Todd's games are.
Saints Row isn't even fantasy. I think you don't understand my question.Assassins' Creed: Origins (haven't played the latter entries, but if they're as good as Origins them too)
...
GTA 5
...
Maybe even Saints Row 4
Open world game, first person, fantasy setting, be who you want, do what you want, simple gameplay anyone can pick up, easy to mod. How many games have there really been that replicated this formula exactly?
Uh huh. It's practically unplayable in 3rd person mode. What does your 20-friend survey of Skyrim players say about who plays it like that for anything other than running around aimlessly or taking a screenshot of their character's rear end?Granted most are 3rd person, but so's Skyrim if you choose to play it that way.
Then why are they still playing it? Why are they still buying it?But Skyrim's a pile of shit, and Joe Mongtard who plays it will jump ship onto the next fad as soon as they get the "shiny shiny" sales pitch, because they're simple creatures with no ability to think for themselves.
Not really a debate. I just stated a simple, obvious fact that no one seems to want to admit: Bethesda found a formula for success that no one else has replicated. Everyone wants to add some twist that changes the whole thing.I've totally forgotten what the debate was about
i honstly don't get it. if your only exposure to cyberpunk has been altered carbon on netflix you might think the story is great but for someone who's a cyberpunk sperg like me and who read and watched everything there is from neuromancer to transmetropolitan i expected much more from the cdpr writers because they always claimed they were cyberpunk nerds themselves.
yeah, when I said the writing was ok, I meant ok as a good for what it is normie game. I'm not a cyberpunk player either, so I wouldn't have noticed all the lore-breaking cringe or whatever.tl'dr the writing is barely okay and not good enough to save the game
Saints Row isn't even fantasy. I think you don't understand my question.Assassins' Creed: Origins (haven't played the latter entries, but if they're as good as Origins them too)
...
Maybe even Saints Row 4
Open world game, first person, fantasy setting, be who you want, do what you want, simple gameplay anyone can pick up, easy to mod. How many games have there really been that replicated this formula exactly?
You realize that open world wasn't all there was to Skyrim, right? If it was, every one of the dozens of open world games would still be ranking where Skyrim is on the sales charts. Released in 2006, Skyrim is still in the top 30.
I'm saying that Skyrim was a half-baked, unimaginative, retarded game. And yet, somehow, in spite of that, it's STILL a top seller. Nearly 16 years after its release.
Don't you think there might be a reason for that beyond "people who like something I don't like are dumb stupid poopy heads?"
Uh huh. It's practically unplayable in 3rd person mode. What does your 20-friend survey of Skyrim players say about who plays it like that for anything other than running around aimlessly or taking a screenshot of their character's rear end?Granted most are 3rd person, but so's Skyrim if you choose to play it that way.
Then why are they still playing it? Why are they still buying it?But Skyrim's a pile of shit, and Joe Mongtard who plays it will jump ship onto the next fad as soon as they get the "shiny shiny" sales pitch, because they're simple creatures with no ability to think for themselves.
Not really a debate. I just stated a simple, obvious fact that no one seems to want to admit: Bethesda found a formula for success that no one else has replicated. Everyone wants to add some twist that changes the whole thing.I've totally forgotten what the debate was about
Really? So how does a typical walking sim autist play TW3? Nothing like Skyrim, because he can't "go anywhere, be anyone". He can go where the story lets him and be Geralt.It doesn't mean they don't do similar and better though.
It wouldn't be if you were trying to emulate TW3's success. Though nothing I said comes close to "rape novels" as a qualifier. All of it is general and perfectly doable for any dev studio. I think you're just being a bit butthurt that nothing on your list qualifies or even comes close.It's like me saying "I don't think anyone nails the CDPR formula like they do. Open world, 3rd person, fantasy setting, play a set character, rape novels etc" selectively picking a few elements to eliminate other games which are very much like Skyrim in all but a few ways is just strange.
Well, it's a good thing your career doesn't depend on understanding the audience you just wrote off as fuckwit automatons. They may well be fuckwits, but they also want to play the game for a reason, and that reason isn't "I r dum, giv dum gaem plz."And nah, I genuinely don't. Skyrim was a fad, 70% of the Earths population are fuckwits who follow fads.
Really? So how does a typical walking sim autist play TW3? Nothing like Skyrim, because he can't "go anywhere, be anyone". He can go where the story lets him and be Geralt.It doesn't mean they don't do similar and better though.
It wouldn't be if you were trying to emulate TW3's success. Though nothing I said comes close to "rape novels" as a qualifier. All of it is general and perfectly doable for any dev studio. I think you're just being a bit butthurt that nothing on your list qualifies or even comes close.It's like me saying "I don't think anyone nails the CDPR formula like they do. Open world, 3rd person, fantasy setting, play a set character, rape novels etc" selectively picking a few elements to eliminate other games which are very much like Skyrim in all but a few ways is just strange.
Well, it's a good thing your career doesn't depend on understanding the audience you just wrote off as fuckwit automatons. They may well be fuckwits, but they also want to play the game for a reason, and that reason isn't "I r dum, giv dum gaem plz."And nah, I genuinely don't. Skyrim was a fad, 70% of the Earths population are fuckwits who follow fads.
If you're not prepared to admit that, then why bother writing such a long post? You could say the same thing with simply, "Bethesda fans aren't human."
I'm sure that'd mine you some good ratings, but it's not really a great argument.
Bloody Baron questline was better than anything in Cyberpunk 2077. CP2077 writing is closer to Witcher 3's late game, which was clearly the weaker half of that game.i sort of agree witth the opinion that the writing was decent. i would say it was half a step above the typical ubisoft garbage but overall still very disappointing for someone who never played witcher 3 and expected some great things in terms of writing because of all the dick sucking they received by gamers for their writing and story in the witcher. how many times did i hear about the bloody baron quest and how it makes dostoevsky look like a bumbling idiot but at the end of the day i didn't grow attached to any of the cyberpunk characters even though they really tried with jackie, johnny, judy and panam.
Keanu was in general a pretty weird choice for a role that was supposed to be a super charismatic rocker asshole.keanu isn't a good voice actor so that works against him but his switch in attitude from wantitng to kill you to being your best friend happens out of nowhere and for no reason at all. his motivations for wanting to destroy arasaka are vague.
Really? So how does a typical walking sim autist play TW3? Nothing like Skyrim, because he can't "go anywhere, be anyone". He can go where the story lets him and be Geralt.It doesn't mean they don't do similar and better though.
It wouldn't be if you were trying to emulate TW3's success. Though nothing I said comes close to "rape novels" as a qualifier. All of it is general and perfectly doable for any dev studio. I think you're just being a bit butthurt that nothing on your list qualifies or even comes close.It's like me saying "I don't think anyone nails the CDPR formula like they do. Open world, 3rd person, fantasy setting, play a set character, rape novels etc" selectively picking a few elements to eliminate other games which are very much like Skyrim in all but a few ways is just strange.
Well, it's a good thing your career doesn't depend on understanding the audience you just wrote off as fuckwit automatons. They may well be fuckwits, but they also want to play the game for a reason, and that reason isn't "I r dum, giv dum gaem plz."And nah, I genuinely don't. Skyrim was a fad, 70% of the Earths population are fuckwits who follow fads.
If you're not prepared to admit that, then why bother writing such a long post? You could say the same thing with simply, "Bethesda fans aren't human."
I'm sure that'd mine you some good ratings, but it's not really a great argument.
He plays it like he does every other toss open world game - follow checkpoints and looks at scenery, mostly not understanding or caring about the character or story anyway. You're overthinking it and trying to impose a normal persons method of playing on said spastics.
Yes that reason is "I r dum, giv gaem plz". It's why most of them pay good money to smoke cancer sticks 40 times a day and kill themselves slowly in order to line other people's pockets. Because they've no independent thought or critical thinking, and will do whatever the crowd do, even if it literally kills them.
Really? So how does a typical walking sim autist play TW3? Nothing like Skyrim, because he can't "go anywhere, be anyone". He can go where the story lets him and be Geralt.It doesn't mean they don't do similar and better though.
It wouldn't be if you were trying to emulate TW3's success. Though nothing I said comes close to "rape novels" as a qualifier. All of it is general and perfectly doable for any dev studio. I think you're just being a bit butthurt that nothing on your list qualifies or even comes close.It's like me saying "I don't think anyone nails the CDPR formula like they do. Open world, 3rd person, fantasy setting, play a set character, rape novels etc" selectively picking a few elements to eliminate other games which are very much like Skyrim in all but a few ways is just strange.
Well, it's a good thing your career doesn't depend on understanding the audience you just wrote off as fuckwit automatons. They may well be fuckwits, but they also want to play the game for a reason, and that reason isn't "I r dum, giv dum gaem plz."And nah, I genuinely don't. Skyrim was a fad, 70% of the Earths population are fuckwits who follow fads.
If you're not prepared to admit that, then why bother writing such a long post? You could say the same thing with simply, "Bethesda fans aren't human."
I'm sure that'd mine you some good ratings, but it's not really a great argument.
He plays it like he does every other toss open world game - follow checkpoints and looks at scenery, mostly not understanding or caring about the character or story anyway. You're overthinking it and trying to impose a normal persons method of playing on said spastics.
Yes that reason is "I r dum, giv gaem plz". It's why most of them pay good money to smoke cancer sticks 40 times a day and kill themselves slowly in order to line other people's pockets. Because they've no independent thought or critical thinking, and will do whatever the crowd do, even if it literally kills them.
Twitcher 3 has more in common with Asscreed Odyssey than TES. Even in Skyrim you can still create your own custom character with a variety of playstyles like mage, archer, backstabbing thief, knight, etc. that changes how you can interact with the game world and what you might want to do in it. i.e. It's still a RPG, even if you think it's mobile trash.
In Twitcher you get to play Geralt. Sometimes Geralt throws bombs more and sometimes he uses signs more, but he's still fundamentally the same guy. This is one step away from being Master Chief who likes battle rifles vs. Master chief who likes smgs.
Eh? I'm not a big fan of Skyrim, but you're losing credibility there with some of those titles. Kingdoms of Amalur? Really? That game makes Skyrim look like pure incline by comparison.Really? I can think of loads that were as good, if not better. Off the top pf my head:
Hell I even preferred Two Worlds 2 to fucking Skywank.
- Assassins' Creed: Origins (haven't played the latter entries, but if they're as good as Origins them too)
- Kingdoms of Amalur: Reckoning
- Witcher 3
- MGS Phantom Pain
- GTA 5
- Mad Max
- Take your pick of the Far Cry games
- Maybe even Divinity 3:TDKS
- Maybe even Saints Row 4