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Decline is gaming officially over

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
12,877
Location
Eastern block

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
12,874
Play....
Hello_Neighbor_Cover_Art.jpg


It is on sale. Just don't LARP this. It is very wrong.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
6,235
Even decline tards recognise the continuing decline:

The Decline of Gaming - YouTube

To this..."person", Bioshock, Oblivion, Half-Life 2, Halo 3 and Skyrim was peak gaming. He argues the past ten years have been decline. While pedestalizing those particular games is incredibly dumb as they were variably decline incarnate in themselves, things have declined even from that incredible low standard. Even this mediocre gaymer recognises patterns of decline, providing clear evidence such as constant remasters, endless rereleases, microtansactions, corporatization, buggy releases, and stale shit formulas.

If this low standards dullard can recognize patterns of the decline, what is your excuse deniers and enablers of the 'dex?

Edit: wow the vid has 4 million views and general reception seems to be in agreement. actually shocked.
 
Last edited:

Zarniwoop

TESTOSTERONIC As Fuck™
Patron
Joined
Nov 29, 2010
Messages
18,651
Shadorwun: Hong Kong
Even decline tards recognise the continuing decline:

The Decline of Gaming - YouTube

To this..."person", Bioshock, Oblivion, Half-Life 2, Halo 3 and Skyrim was peak gaming. He argues the past ten years have been decline. While pedestalizing those particular games is incredibly dumb as they were variably decline incarnate in themselves, things have declined even from that incredible low standard. Even this mediocre gaymer recognises patterns of decline, providing clear evidence such as constant remasters, endless rereleases, microtansactions, corporatization, buggy releases, and stale shit formulas.

If this low standards dullard can recognize patterns of the decline, what is your excuse deniers and enablers of the 'dex?

Edit: wow the vid has 4 million views and general reception seems to be in agreement. actually shocked.
The Codex is full of millennials. Are you surprised that they have terrible opinions on things?
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
12,874
I heard a lot of post gen X just chuck games away after they're done eith a single playthrough. That can't be right or a majority. That's Bourbon Legend right? I'll ask SamDrunkard.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Even decline tards recognise the continuing decline:

The Decline of Gaming - YouTube

To this..."person", Bioshock, Oblivion, Half-Life 2, Halo 3 and Skyrim was peak gaming. He argues the past ten years have been decline. While pedestalizing those particular games is incredibly dumb as they were variably decline incarnate in themselves, things have declined even from that incredible low standard. Even this mediocre gaymer recognises patterns of decline, providing clear evidence such as constant remasters, endless rereleases, microtansactions, corporatization, buggy releases, and stale shit formulas.

If this low standards dullard can recognize patterns of the decline, what is your excuse deniers and enablers of the 'dex?

Edit: wow the vid has 4 million views and general reception seems to be in agreement. actually shocked.
The same exact thing applies to codex except they're older milennials so go back about 5 years to Morrowind, Half-Life, and Halo.
 

Rincewind

Magister
Patron
Joined
Feb 8, 2020
Messages
2,431
Location
down under
Codex+ Now Streaming!
Well, people wrote about the general decline of gaming as far back as in 1999. Check out this article from Adventure Classic Gaming (admittedly, changing "industry trends" hit adventure games at least as hard as RPGs, if not harder).

Why bother playing old adventure games?

I maintain, though, that the earliest of computer games, released on the machines such as Apple II and others which truly kick off the gaming industry, contain something that is only rarely found in the games of today—magic. Games back then are designed with a different philosophy than the ones of today, and they are certainly designed under different conditions. Most companies of the past are small groups of programmers or college students who are learning the latest technology and want to see if they can be the ones to create the building blocks of the future. The games from the earliest periods exude this kind of youthful abandon, and it comes across as strongly in playing the game as one can imagine it must have in creating it. Even the lesser games, from companies that come and go as quickly then as websites do today, seem to be endeavors of the heart and soul. Good games and bad games alike feel different and are special. They are creating an industry and defining the way future generations look at computer entertainment. They are at the threshold of something unique and special, and they know it. Their final output cannot help but reflect this.

In today's era of multimillion dollar budgets, huge corporations, and mass market releases of games, the original intent of the industry has been lost. Today, it feels like it is all about money, and most of the games (including what few adventure games remain) exude this feeling instead. Graphic and sound engines in these modern titles are forcing gamers to spend large sums of money upgrading to the latest technology instead of using to the fullest extent what is already available. Games of today are marketed specifically toward those who have never used computers before. Games of today do not bother their players to type. Games of today span countless number of compact discs, yet do not always seem to be as expansive or interesting to play as ones from the past that span just a few floppy disks. Can the industry possibly sustain itself under these conditions? The many critics that have already sounded the death knell of adventure games surely tell you that it has not. Personally, I am not ready to give up just yet. Genres are continuing to merge and change, and exactly what is and what is not an adventure game is no longer as clear cut as the days that the game Suspended shares the shelves with the game MULE.
 

KateMicucci

Arcane
Joined
Sep 2, 2017
Messages
1,676
Well, people wrote about the general decline of gaming as far back as in 1999. Check out this article from Adventure Classic Gaming (admittedly, changing "industry trends" hit adventure games at least as hard as RPGs, if not harder).

Why bother playing old adventure games?

I maintain, though, that the earliest of computer games, released on the machines such as Apple II and others which truly kick off the gaming industry, contain something that is only rarely found in the games of today—magic. Games back then are designed with a different philosophy than the ones of today, and they are certainly designed under different conditions. Most companies of the past are small groups of programmers or college students who are learning the latest technology and want to see if they can be the ones to create the building blocks of the future. The games from the earliest periods exude this kind of youthful abandon, and it comes across as strongly in playing the game as one can imagine it must have in creating it. Even the lesser games, from companies that come and go as quickly then as websites do today, seem to be endeavors of the heart and soul. Good games and bad games alike feel different and are special. They are creating an industry and defining the way future generations look at computer entertainment. They are at the threshold of something unique and special, and they know it. Their final output cannot help but reflect this.

In today's era of multimillion dollar budgets, huge corporations, and mass market releases of games, the original intent of the industry has been lost. Today, it feels like it is all about money, and most of the games (including what few adventure games remain) exude this feeling instead. Graphic and sound engines in these modern titles are forcing gamers to spend large sums of money upgrading to the latest technology instead of using to the fullest extent what is already available. Games of today are marketed specifically toward those who have never used computers before. Games of today do not bother their players to type. Games of today span countless number of compact discs, yet do not always seem to be as expansive or interesting to play as ones from the past that span just a few floppy disks. Can the industry possibly sustain itself under these conditions? The many critics that have already sounded the death knell of adventure games surely tell you that it has not. Personally, I am not ready to give up just yet. Genres are continuing to merge and change, and exactly what is and what is not an adventure game is no longer as clear cut as the days that the game Suspended shares the shelves with the game MULE.
Complaining that adventure games don't require typing anymore. Good. That was shit and I'm glad it's gone.
 

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,169
admittedly, changing "industry trends" hit adventure games at least as hard as RPGs, if not harder.
Interestingly enough, in 1999 (end of '90s and early '00s) there was a real reinassance of text based adventures (that at this time changed the name in "interactive fictions"). This wasn't just a nostalgic fad, but a significant evolution from the classic era. A real explosion in both quantity and quality of games. Paradoxically this was possible exacly because IF shifted completely outside the commercial attention and the "industry trends".
 

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