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Zed Duke of Banville

Dungeon Master
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Shadow of the Colossus 2021
Prey for the Gods Praey for the Gods

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Morenatsu.

Liturgist
Joined
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Messages
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The Centre of the World
Other fun examples are Radiant Silvergun and Soukyugurentai, both vertical shooters for the Sega Titan Video that apparently gave no shits and used square pixels, which at that system's resolution makes them widescreen. No idea what they'd look like in an actual arcade.
Actually I'm looking at it again and it seems like SSF is just a retarded emulator when it comes to resolutions. I was assuming its aspect ratio correction was, well, correct, but 4:3 isn't really correct at all. On closer inspection, both games have some non-square assets (more so in Soukyu than RS), with the actual ‘intended’ ratio being 10:7.

Most of the time, these kinds of systems are listed as using 224 lines, but that's not really true. From what I understand, they do output 240p/480i, since those are the only timings TVs support, but the edges aren't rendered fully since they're usually overscanned. So it's actually 240p with slight letterboxing, with the visible area being 10:7. Both of these games use 352x224, which is 11:7, and the graphics are a mix of 1:1 and non-square assets (10:7, maybe even actual 4:3), which is annoying, but the difference between 11:7 and 10:7 is small enough that the squishing of certain elements is tolerable. But resizing 224p to 4:3 is pretty blatantly wrong.

No screenshots, but I did the math. Half the artists and the emulator developers didn't, though.
 

Zed Duke of Banville

Dungeon Master
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Shadow of the Colossus 2021 Prey for the Gods Praey for the Gods

Does it have the same pathos and melancholy as SotC, or is it just some action game? One of the most atmospheric parts of SotC was approaching the colossi and lurking around their lair before the battle.
Shadow of the Colossus is superior in terms of atmosphere, immersion, and artistry, but even though it isn't a classic Praey for the Gods is well worth playing. Rather than a narrower focus on boss fights, it incorporates puzzles, hidden treasures, resources & crafting, hunting, combat against mooks, parachuting & grappling, optional non-linearity for confronting the bosses, and totems that can be collected to improve the PC's health or stamina. Ico (2001) and Shadow of the Colossus (2005) are both symbolist masterpieces, and Praey for the Gods isn't so evocative of a particular sentiment, whether melancholy or anything else, but it is a fun game and quite an accomplishment considering it was developed by just 3 people (for comparison, Shadow of the Colossus has 37 people listed in its credits for core development, not including sound, quality assurance, producers, or other peripheral staff). :M
 

Rincewind

Magister
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down under
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Half the artists and the emulator developers didn't, though.

Yeah, it's pretty sad when even coders working on graphics stuff who should know better lack basic understanding of these topics. Don't even get me started with the proper use of gamma correction; 99% of the world (including most Adobe apps, various software libraries, image viewers, etc) are doing it absolutely wrong. E.g. most blending modes in Photoshop are gamma incorrect, but it can't really be changed because people are used to the broken stuff (you can fix it with plugins though and by not using about 90% of the blending modes).

Game devs have started to see the light in the last 5-10 years or so because you get horrible results with Physically Based Rendering if you fuck up the gamma, and of course any CGI & compositing software used in movie production got it right as far back as in the 90s because things go horribly wrong otherwise when dealing with real world footage... Most other people still live in the dark ages. Anyway, rant off...
 
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Half the artists and the emulator developers didn't, though.

Yeah, it's pretty sad when even coders working on graphics stuff who should know better lack basic understanding of these topics. Don't even get me started with the proper use of gamma correction; 99% of the world (including most Adobe apps, various software libraries, image viewers, etc) are doing it absolutely wrong. E.g. most blending modes in Photoshop are gamma incorrect, but it can't really be changed because people are used to the broken stuff (you can fix it with plugins though and by not using about 90% of the blending modes).

Game devs have started to see the light in the last 5-10 years or so because you get horrible results with Physically Based Rendering if you fuck up the gamma, and of course any CGI & compositing software used in movie production got it right as far back as in the 90s because things go horribly wrong otherwise when dealing with real world footage... Most other people still live in the dark ages. Anyway, rant off...
Are you aware of any guides for this stuff, that would be comprehensible to a programmer?
 
Joined
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Messages
50,754
Codex Year of the Donut
Half the artists and the emulator developers didn't, though.

Yeah, it's pretty sad when even coders working on graphics stuff who should know better lack basic understanding of these topics. Don't even get me started with the proper use of gamma correction; 99% of the world (including most Adobe apps, various software libraries, image viewers, etc) are doing it absolutely wrong. E.g. most blending modes in Photoshop are gamma incorrect, but it can't really be changed because people are used to the broken stuff (you can fix it with plugins though and by not using about 90% of the blending modes).

Game devs have started to see the light in the last 5-10 years or so because you get horrible results with Physically Based Rendering if you fuck up the gamma, and of course any CGI & compositing software used in movie production got it right as far back as in the 90s because things go horribly wrong otherwise when dealing with real world footage... Most other people still live in the dark ages. Anyway, rant off...
Are you aware of any guides for this stuff, that would be comprehensible to a programmer?
https://blog.johnnovak.net/2016/09/21/what-every-coder-should-know-about-gamma/
 

deem

Savant
Joined
Oct 3, 2019
Messages
421
Lionheart - Legacy of the Crusader pt 5

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Dragon!
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Final boss
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The End
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curds

Magister
Joined
Nov 24, 2019
Messages
1,098
Lionheart - Legacy of the Crusader
I need to play this. I know it's not considered very good at all, but it looks amazing. I wanna see it for myself, at least.

Care to share your thoughts on it having just beaten it?
 

deem

Savant
Joined
Oct 3, 2019
Messages
421
I need to play this. I know it's not considered very good at all, but it looks amazing. I wanna see it for myself, at least.

Care to share your thoughts on it having just beaten it?

The art style is probably the best part of the game. Wonderful 2D sprites of buildings and whatnot. The animation however is lacking. The protagonist does not have an idle pose, s/he simply freezes in the walking animation.
Combat is a simple Diablo-esque affair, though not as satisfying. I played as a plain crossbow-wielding ranged character so perhaps it would be more interesting playing as a mage. It is fairly easy, with the exception of few random difficulty spikes.
The game is oddly paced too. The first half is where all the quests are, where you get to talk to the NPC's. The second half is mostly combat, especially the final dungeons, with some light puzzle-solving. I got the impression that the developers run out of time.
The setting is a universe parallel to our own but where magic exists. You meet several historical figures like Machiavelli or Leonardo Da Vinci. In that respect, it is similar to modern Assassins Creed games.
The story and writing are not particularly great, but the quests seem to have multiple ways of solving them.
Overall it's a :2/5: IMO.
 

Cryomancer

Arcane
Glory to Ukraine
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Jul 11, 2019
Messages
14,776
Location
Frostfell
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I will start to work again 10 January, so I'm trying to finish M&M 6~8 till 10 jan. Already finished 6 (previous screenshots) and now, finished 7. Lets start with 8. The reason which I did the light path is that I will use a lot of dark magic in 8 since you can start as a necromancer with dark magic.I played M&M 8 multiple times, always as a necromancer.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,662
I've decided to go for a Legion playthrough after all. I quite enjoy that the Legion isn't portrayed as "we are EVIL", but rather, "these people need to be civilized, forcefully if necessary".

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I storm Forlorn Hope at night.
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Well, fuck you too buddy.

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Time to go back to my friends at the Fort.

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