Zed Duke of Banville
Dungeon Master
- Joined
- Oct 3, 2015
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Shadow of the Colossus 2021
Shadow of the Colossus 2021Prey for the GodsPraey for the Gods
Actually I'm looking at it again and it seems like SSF is just a retarded emulator when it comes to resolutions. I was assuming its aspect ratio correction was, well, correct, but 4:3 isn't really correct at all. On closer inspection, both games have some non-square assets (more so in Soukyu than RS), with the actual ‘intended’ ratio being 10:7.Other fun examples are Radiant Silvergun and Soukyugurentai, both vertical shooters for the Sega Titan Video that apparently gave no shits and used square pixels, which at that system's resolution makes them widescreen. No idea what they'd look like in an actual arcade.
Shadow of the Colossus is superior in terms of atmosphere, immersion, and artistry, but even though it isn't a classic Praey for the Gods is well worth playing. Rather than a narrower focus on boss fights, it incorporates puzzles, hidden treasures, resources & crafting, hunting, combat against mooks, parachuting & grappling, optional non-linearity for confronting the bosses, and totems that can be collected to improve the PC's health or stamina. Ico (2001) and Shadow of the Colossus (2005) are both symbolist masterpieces, and Praey for the Gods isn't so evocative of a particular sentiment, whether melancholy or anything else, but it is a fun game and quite an accomplishment considering it was developed by just 3 people (for comparison, Shadow of the Colossus has 37 people listed in its credits for core development, not including sound, quality assurance, producers, or other peripheral staff).Shadow of the Colossus 2021Prey for the GodsPraey for the Gods
Does it have the same pathos and melancholy as SotC, or is it just some action game? One of the most atmospheric parts of SotC was approaching the colossi and lurking around their lair before the battle.
Half the artists and the emulator developers didn't, though.
Are you aware of any guides for this stuff, that would be comprehensible to a programmer?Half the artists and the emulator developers didn't, though.
Yeah, it's pretty sad when even coders working on graphics stuff who should know better lack basic understanding of these topics. Don't even get me started with the proper use of gamma correction; 99% of the world (including most Adobe apps, various software libraries, image viewers, etc) are doing it absolutely wrong. E.g. most blending modes in Photoshop are gamma incorrect, but it can't really be changed because people are used to the broken stuff (you can fix it with plugins though and by not using about 90% of the blending modes).
Game devs have started to see the light in the last 5-10 years or so because you get horrible results with Physically Based Rendering if you fuck up the gamma, and of course any CGI & compositing software used in movie production got it right as far back as in the 90s because things go horribly wrong otherwise when dealing with real world footage... Most other people still live in the dark ages. Anyway, rant off...
https://blog.johnnovak.net/2016/09/21/what-every-coder-should-know-about-gamma/Are you aware of any guides for this stuff, that would be comprehensible to a programmer?Half the artists and the emulator developers didn't, though.
Yeah, it's pretty sad when even coders working on graphics stuff who should know better lack basic understanding of these topics. Don't even get me started with the proper use of gamma correction; 99% of the world (including most Adobe apps, various software libraries, image viewers, etc) are doing it absolutely wrong. E.g. most blending modes in Photoshop are gamma incorrect, but it can't really be changed because people are used to the broken stuff (you can fix it with plugins though and by not using about 90% of the blending modes).
Game devs have started to see the light in the last 5-10 years or so because you get horrible results with Physically Based Rendering if you fuck up the gamma, and of course any CGI & compositing software used in movie production got it right as far back as in the 90s because things go horribly wrong otherwise when dealing with real world footage... Most other people still live in the dark ages. Anyway, rant off...
I need to play this. I know it's not considered very good at all, but it looks amazing. I wanna see it for myself, at least.Lionheart - Legacy of the Crusader
I need to play this. I know it's not considered very good at all, but it looks amazing. I wanna see it for myself, at least.
Care to share your thoughts on it having just beaten it?
Sad thing is, however retarded it was, TW1 combat was better than the rest of the trilogy's combat.If only the combat was not oddly constructed autism in Witcher 1
Sad thing is, however retarded it was, TW1 combat was better than the rest of the trilogy's combat.If only the combat was not oddly constructed autism in Witcher 1