Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Do you read ingame books?

Bastardchops

Augur
Patron
Joined
Nov 4, 2015
Messages
1,965
No there's enough books in the real world worth reading. I don't want to read a book if I'm playing a game.
 

Bloodeyes

Arcane
Joined
Jan 30, 2007
Messages
2,912
Sometimes. Usually not though. They're normally pretty boring so I just sell them.
 

bionicman

Liturgist
Joined
May 31, 2019
Messages
686
I don't read 99% of books in Elder Scrolls and such, but I appreciate their existence since it makes the world feel more alive.
 

Szenhidrat

Novice
Joined
Nov 27, 2020
Messages
15
Location
Hungary
Last time i read books ingame was in the original Alone in the Dark trilogy because the narration was very cool (especially for games released in early '90s). Nowdays when i play the game i want to play the game, and if it the lore or the story was interesting i read books/letters etc. on a wiki after finishing the game when i have time.
 

ELEXmakesMeHard

Learned
Joined
Jun 19, 2021
Messages
807
I'm inclined to short lore notes like in ELEX. Always read those.

I read all the books in ARCHOLOS. But those are basically just lore notes as well.

Disco Elysium is pretty much a huge interactive book, and I did read that.

DA:O had a good system, I thought. The Codex where everything you read is stored, and doesn't clutter your inventory.
 

Peachcurl

Cipher
Joined
Jan 3, 2020
Messages
8,895
Location
(╯°□°)╯︵ ┻━┻
The only game that forced the player to read the books was Witcher 1, and it was made in the best way possible. In any other game, reading books is pointless, so I don't bother.

Bard's Tale IV also has some "books" (hardly even close to book length, usually don't even fill more than a paragraph) that are required reading for some quest progress.

In hindsight, I don't really get why I read so many of those books in Morrowind.
 

RRRrrr

Arcane
Glory to Ukraine
Joined
Nov 6, 2011
Messages
2,303
I actually think codex entires are way better than books. They serve the exact same purpose, they can be extremely mechanically similar (clicking on a book adds a codex entry instead of opening a book), codex entries are better organised are can be read at any time as opposed to books. I really liked how Dragon Age Origins handled codex entries, they were way better than the game story itself and I enjoyed reading them at the camp after finishing a quest. I feel like I am the only person who enjoyed S.T.A.L.K.E.R. Shadow of Chernobyl codex (pdf) entries, too. I was very sad they were lacking in subsequent games. Metro Exodus was not bad in that regard, you could read your diary (which serves as a codex) on the train between areas.

I hated Oblivion and Skyrim books, I always felt they were there for quantity and not quality. The Witcher series had ok books, but I guess I liked them because I liked the setting. TES setting is extremely boring for me.

Strangely enough, what I find developers often underestimate is that gamers are more likely to read codex entries (or even ingame books) if they are put into the mood for this. For example, giving access to codex entries/diaries in areas that people in real life read at-a camp (Dragon Age Origins), on a train (Metro Exodus), etc. I would never open a codex entry while playing, or when looting a book in the middle of a dungeon. That just breaks the flow of gameplay.
 

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,204
I thought that books in RPGs were just random generated text. Were you supposed to read them?
 

Galdred

Studio Draconis
Patron
Developer
Joined
May 6, 2011
Messages
4,357
Location
Middle Empire
Steve gets a Kidney but I don't even get a tag.
They are usually lore dumps extracts that would better fit a loading screen. I sometimes read them, but I don't remember it ever seeming worthwhile, as they are always totally detached from gameplay.
I don't remember ever finding any useful clue in one of these.
 

KateMicucci

Arcane
Joined
Sep 2, 2017
Messages
1,676
Getting the book cover mod and then hunting down every rare book to fill my shelf in Morrowind was a good time.
 

ELEXmakesMeHard

Learned
Joined
Jun 19, 2021
Messages
807
Does this count as a book? It's in a library.

Gothic-Mod-2019-01-26-15-02-56-88.jpg
 

Berengar

Learned
Joined
Sep 5, 2021
Messages
219
Just depends on the game for me I guess. Usually don't bother but in Morrowind, Oblivion and Witcher 1 I felt compelled to read everything.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
33,149
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Tiny snippets and scrolls like in the Thief or Dishonored games can help you better imagine the personalities and the city's woes, but fuck reading Elder Scrolls.

Thief also had the cool thing of some books just giving you the title when you click on them, and others (those that actually contain relevant information) opening the actual book.

Making some books not readable but others yes is the perfect solution for having a ton of books in the game without having to fill each of them with text - which in turn increases the quality of the relevant ones.
 

POOPERSCOOPER

Prophet
Joined
Mar 6, 2003
Messages
2,730
Location
California
I can barely read character dialog anymore since they are all so stupid so reading a book is way out of the realm of possibility for me.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,662
Read the books from Morrowind back in the day. Probably the best example of this feature in games.

I'll bite.

To me, Morrowind is the best example of how not to do in-game books.
For a number of reasons:
  1. Many of Morrowind's books have nothing to do with the lore of the setting.
  2. To add insult to injury, those that are related to the lore of the setting tend to have very cool lore. But this lore is limited to the books: you never see it in the game, you only read about it.
  3. Even these books are mostly unrelated to the gameplay itself. The gameplay experience changes nothing from reading or skipping these books.
  4. The few exceptions are those books that give hints on how to complete certain quests (e.g. cure yourself of Vampirism) or how to achieve certain goals (e.g. how to make certain potions).
Someone posted the perfect, opposite example. That's The Witcher 1's books. And I loved them, yeah.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom