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Incline Josh Sawyer appreciation station

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
14,476
Location
Frostfell
What do you guys expect from a guy who grew up in large cities of Commiefornia?
 

Diggfinger

Arcane
Joined
Jan 6, 2014
Messages
1,200
Location
Belgium
>Josh Soyer
>Josh Goyer
>Josh "basic bitch California Liberal" Sawyer
Yikes this aint it chief


Hnet-image.gif
 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
Messages
18,303
Location
Jersey for now
Gonna nope right there. This guy is like the awful version of king Midas, yet will never regret the sickening ability of turning that which he touches to shit.

Honestly, Midas learned a lesson. Soyer never will. Because there's no lesson to learn as far as he's concerned.

Does anyone have any info on how the company is right now btw? I mean, is anyone's head on the chopping block or have attitudes changed since MS became boss?
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,656
Does anyone have any info on how the company is right now btw? I mean, is anyone's head on the chopping block or have attitudes changed since MS became boss?

Parker got kicked off of Avowed and Microsoft hired an Official Babysitter likely because of that and other issues. Other than that, no news.
 

Diggfinger

Arcane
Joined
Jan 6, 2014
Messages
1,200
Location
Belgium
So I found a 'new' Josh Sawyer talk called

Game Programmers The Heart of the Machine - lecture by Josh Sawyer - Code Europe Autumn 2016

Well, not new, but from 2016, as the title says.
Josh is taking about the respective roles of game designers and programmers, especially how the (mis)communication between those disciplines is crucial to any project.
As examples he uses:
- Fallout: New Vegas (the bullet-by-bullet reload animation was difficult to implement, F3-engine had no idea of that concept)
- Pillars of Eternity: example of making 2D art feel less static, details Tim Cain's role in the early system design stages.
- 'Project Louisiana' (which was ofc announced a few months later as being Pillars of Eternity II: Deadfire): explains how dynamic weather was implemented, and the checks and balances they needed (realistic, not too spec demanding, situational etc.)

There are even some easter eggs towards the end about Icewind Dale and IWDII (!!). Apparently the latter's engine was so complicated and changed from both BG1 and IWD1, that
a) Josh got a letter from Bioware saying "how the hell did you do that" and
b) Beamdog for many years gave up doing an Enhanced Edition
Update: I read Beamdog has something IWD2 related on the way, but fans are already moaning its a collection of mods rather than a proper definite edition.

Surprisingly, Josh doesnt thank Tim Cain in the end (final slide), although he's a master of this topic (see Boyarsky's SINFO talk). But, Josh does mention Tim at 38min which is quite interesting.

Enjoy Codexers:obviously:

- Digg
 
Joined
Sep 5, 2020
Messages
1,258
Location
Germania
Sawyer is of German descent. He is a Germanophile as well.

I'm not sure how much German blood he has, but he is from Wisconsin, so up to 100 percent.

And now you all know why Infinitron really likes him. :)

Don't worry guys, he's not gay. And more importantly, he's not German.

 

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