I'd put Battle Brothers which I love 10/10, but I don't consider it an RPG
What constitutes my "what is an RPG" rules doesn't have to adhere to some bullshit status quo.
Brothers in BB are "units" not really "characters", in the long run they are disposable. LARP it all you want, but it's a mercenary company sim, they are there to earn me money or die in the process. I don't roleplay them, I use them. Plus BB gameplay is 90% about tactical combat and 10% management. On the other hand, not counting Disco as RPG on behalf on not having combat is something I couldn't give less of a fuck about. Not having combat in a cop game, if anything, only makes it more reasonable than killing a 1000 shit mobs.
Depends in what scenario. In Lone Wolf or Gladiators they are not disposable. They die, you lose. In addition there are crpgs that no one dismiss as crpgs that have disposable characters too. In most party based crpg, especially in older ones you don't "roleplay" any single character in any meaningful way either. You play as a party. CRPG != p&p RPG.
Also many early crpgs are 90% combat. Or combat and puzzle solving.
If you want to reject BB from crpgs family because the reasons you mentioned you should do the same with a LOT (perhaps even most) of crpg titles made pre ~1995. Sorry, i repeat that often, can't eat a cake and have that cake.
Overall - your arguments are much weaker than you may think.
Still, i think BB is barely a crpg at best. But only because of lack of any overall story that would give the gameplay a goal other than a self made one.