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Mount & Blade II: Bannerlord

whocares

Savant
Joined
Nov 8, 2016
Messages
450
I will not eat the bugs. I will not live in a pod. I will not use 2FA.
 
Last edited:

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,424
btw. what do you guys do to get you started? Mugging looters? Do the arena practice fights for some money?
Practice fights are shit pay-off. The only good thing about them is that they train stats, but looters are still superior.
So, chase looters to get your fighting skills up to a reasonable level then go for tournaments for a chance of decent gear and, more importantly, renown.
Not sure if they fixed it yet, but smithing used to be borderline cheating. Pretty much solves all your money issues once you unlock some thamaskene stuffies to sell.
Even when not abusing the system, it's fun to complete custom orders.
Make sure you start developing your warband as early as possible and get a companion or two.
 

Alter Sack

Magister
Joined
Dec 22, 2019
Messages
2,225
By the way how can you utilize the stats of your companions?

I only have four positions I can assign to them (scout, quartermaster, surgeon, engineer).

I mean assigning a companion the scout position for utilizing his scouting stat is self explanatory.

But what if I want to utilize the rogue stat of a companion? Will assigning the surgeon position to him also do?

Or will that only make his medicine stat available?
 

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
28,087
The opinions of people on the TW forum are just as dismal as everywhere else, which is funny since usually the official forums for games cope central.
 

Alter Sack

Magister
Joined
Dec 22, 2019
Messages
2,225
I think roguery only works as a leader, which means, it only has effect if that companion leads his/her own party.

Never really bothered to check that, tho.

Did some further research. It seams like there is no clan role to utilize the rogue skill for the party/yourself compared to the medicine/engineer/scout or quartermaster role.

A little bit of a bummer. Why not have a spy master role for example?
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,054
btw. what do you guys do to get you started? Mugging looters? Do the arena practice fights for some money?
Looters, trading and quests. Don't level up your troops beyond tier 3 as they will become too expensive to upkeep. When you reach 100 soldiers join a lord as mercenary and farm enemy lords by selling their items until you are filthy rich. Start leveling up troops beyond T3 only once you start fighting enemy lords as you will need them only then. Don't be afraid to leave a kingdom to join another one once they decide to not be at war with anyone and as your influence with that faction drops very low so they don't pay you a lot anymore. BTW, best way to keep influence high with a kingdom is to capture enemy lords and put them into dungeons of kingdom you are mercenary for.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,406
Location
Flowery Land
btw. what do you guys do to get you started? Mugging looters? Do the arena practice fights for some money?

Arena till I get some skill in primary skill, and, if Empire/Battania, some extra money by exploiting how the AI doesn't really go into the entrances that much.
 

Alter Sack

Magister
Joined
Dec 22, 2019
Messages
2,225
Am I a the only one who finds the quests a little bit underwhelming?

They seem pretty similar to the quests in warband.

Eradicate bandit camp, drive cattle to town, etc.

There seem to be no variations.

For example the eradicate bandit camp quest could do with some variations (i.e. the bandits ambush you or there is a named bandit leader who flees and you have to follow him).

They should have hired sser to write them some decent quests.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,054
Am I a the only one who finds the quests a little bit underwhelming?

They seem pretty similar to the quests in warband.

Eradicate bandit camp, drive cattle to town, etc.

There seem to be no variations.

For example the eradicate bandit camp quest could do with some variations (i.e. the bandits ambush you or there is a named bandit leader who flees and you have to follow him).

They should have hired sser to write them some decent quests.
There is a lot of different quests but from different sources. Town, villages and lords have their own seperate quests you can do. You are not meant to do these quests forever anyways and later your companions leading troops also do them. Or you can take a quest but assign your companion and some troops so he does it on his own and comes back in X days with those troops.
 

Alter Sack

Magister
Joined
Dec 22, 2019
Messages
2,225
Am I a the only one who finds the quests a little bit underwhelming?

They seem pretty similar to the quests in warband.

Eradicate bandit camp, drive cattle to town, etc.

There seem to be no variations.

For example the eradicate bandit camp quest could do with some variations (i.e. the bandits ambush you or there is a named bandit leader who flees and you have to follow him).

They should have hired sser to write them some decent quests.
There is a lot of different quests but from different sources. Town, villages and lords have their own seperate quests you can do. You are not meant to do these quests forever anyways and later your companions leading troops also do them. Or you can take a quest but assign your companion and some troops so he does it on his own and comes back in X days with those troops.

To clarify: By no variations I meant that there are no surprises like for example in battle brothers where a quest could take a whole other turn.

Or maybe I haven't played enough?

Also the writing is a little bit boring in my opinion (like in warband).
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
2,766
https://store.steampowered.com/news/app/261550/view/3110299024064780132

Development Update #10: Battle Terrain System, Order of Battle and Siege Updates
7081f0ebb9978e07e29683af6a299fffd0d740e7.png


Greetings warriors of Calradia!

In this video, we take a look at some of the highlights of the recent e1.7.0 update and explain an important change to the save/load system that requires your attention!

As always, a text version can be found below.

INTRO

Greetings warriors of Calradia!

e1.7.0 is now live, bringing many new and exciting updates that we’ll be taking a look at in this video.

But just before we get to that, we want to inform you of a change to the save and load system that will render old save files incompatible with future updates, unless you act now!


SAVE SYSTEM UPDATE

e1.7.1 cleans up some of the underlying code for the save and load system but unfortunately, this means that you need to manually load each save in e1.7.0 and then save it again. After doing that you will be all set for future updates!

If you’re playing the game through Steam you’ll be able to do this at your own leisure by using the Betas feature, but if you’re playing the game through any other platform you’ll be unable to load older save files after the next update, so please heed the warning and take a moment to update any saves that you really care about.


BATTLE TERRAIN SYSTEM

OK, and now on to the fun stuff! To start we have the Battle Terrain System that was first showcased in Development Update #7. Make sure to check out that video if you missed it the first time around to learn more about how the system works, but just to give you a quick rundown: we divided the world map into segments, with each segment having its own scene assigned to it. When entering a battle, the system looks at the position and direction of the parties on the world map and uses this to determine the spawn points in the scene. The scenes are modelled on the world map terrain, allowing you to plan ahead and use the terrain to your advantage when positioning for an encounter. There're 72 different battle scenes for you to check out in e1.7.0 with even more to come in future updates!


ORDER OF BATTLE

As you head into battle, you will be met with another substantial update that was discussed previously in the Future Plans blog post (link in the description). Order of Battle is a new strategic phase that takes place before each battle that allows you to assign captains and troops to formations.

Using one or more filters, you can divide your troops into different formations by troop type, giving preference to Shield, Spear, Throwing and Heavy troops. After positioning your formations, you can issue them with a command for when the battle starts. Finally, newly added formation cards show the number of troops, type, ammo, and morale for each formation.


BATTLE MORALE SYSTEM

During battle, you might notice some changes to the Morale system that aim to improve the overall battle gameplay experience, such as ranged kills now providing morale to allies, adjustments to morale damage from kills and fleeing agents, and agents regaining up to half of their initial morale in battles.


NO QUARTER

If you do manage to completely break your opponent and send them into full retreat, you can now press your advantage by ordering your troops to chase down fleeing enemies. The troops that are less likely to catch up to the routing force will pause to celebrate their hard-earned victory while the faster troops set off in pursuit.


SIEGE IMPROVEMENTS

Next up, we have some much-awaited updates to sieges!

Starting on the world map, we’ve increased the effectiveness of starvation as a siege tactic. Garrisons will no longer die from starvation, instead, they become wounded - and continue to consume food. You can see on the Siege UI exactly how much food is stored in the market and get a better idea of when starvation will kick in.

Moving on to siege missions, we have completely reworked the climbing of siege ladders and siege towers, fixing or otherwise improving many of the known issues. Finally, a number of AI behaviours were improved to make sieges more challenging and engaging.


CUSTOM BATTLE ARMY SIZE

If you’d like to check out the siege updates without risking your Ironman save file, you could always make use of the increased unit count in Custom Battle that allows you to take up to 2000 units into battle in a more controlled environment. But just to clear up any possible misconception here, the maximum number of spawned troops is still governed by the Battle Size gameplay setting.


ARROW TIME

If all that sounds a bit too hectic for you, you can make use of the Slow Down While Giving Orders setting that slows down game time by 75% while you are issuing orders. This setting is enabled by default, but you can always disable it from the Gameplay options if you prefer to command your troops in real-time.


HIDE BATTLE UI

And if you want to go one step further and really challenge yourself, you could enable the new Hide Battle UI setting in the Gameplay options to remove UI elements inside battle missions, such as your character and mount health, shield durability, and balance of power bar.


PERKS

If you like to take a more diplomatic approach to your affairs, you should definitely check out the reworked Charm skill perk tree. Most of the existing perks were completely replaced and secondary effects added.

Oh, and we also completed the partially implemented perks in the other skill trees and fixed all of the known bugged ones.


LOCALISATIONS

For our international friends, e1.7.0 saw the arrival of French, Italian, Japanese, Korean, Polish, Brazilian Portuguese, Russian and Spanish text localisations, bringing the current total of supported languages to 11, with German also in the works and due to arrive in a future update!


MISCELLANEOUS

Improvements were made to party AI, allowing parties to now run towards allied forces when fleeing from an enemy. Weaker parties will no longer seek to engage stronger parties, and lords will now consider troop desertion when hiring new recruits.

On the economy side of things, the overall prices of items were reduced, with higher tier items getting the biggest reductions.

A number of UI updates were added, including a CONTINUE button on the launcher that lets you jump straight into your latest save game, more prominent quest markers, party speeds added to party nameplates, icons to show if a weapon is braceable or couchable, improvements to the Save Games screen, and many more!

A setting was added that stops the game when the focus to the game window is lost (Alt-Tab). You can find this setting under Gameplay in the options menu.

Bastard swords can now be used single-handedly without a shield by using the alternative switch toggle while in two-handed mode.

And of course, it wouldn’t be a Development Update video without some good old fashion souls, so here are two new armours for you to add to your collection!


MULTIPLAYER

Over in multiplayer, around 40 new items, including some high tier battle crowns, were added to the player customisation system.

Player profiles received a major overhaul, with changes to the Lobby screen and a new Profile page added in place of the old Social tab. Through this screen, you can see a more detailed breakdown of your player stats, access your badges, see your clan information, and access your Bannerlord friend features. You can even navigate to your friend’s and clan members’ profiles to check out their stats!


OUTRO

And that’s just some of the many changes you can find in e1.7.0. We really hope you enjoyed the video and we’re looking forward to hearing your thoughts on the featured updates in the comment section below. Thanks for watching, and we hope to see you again next time!
MORE ABOUT THIS GAME
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,054
Another tip: Never, and I mean NEVER join allied army. If you want to be part of big army battles, follow them and join the battle once it starts. Why? 1. You lose control of your troops and get just some random troops to control. You will lose way too much of your troops due to retarded AI controlling your carefully crafted elite army. 2. You cannot retreat if it goes badly. If army you joined attacked you can only retreat if your army leader says so, if army you joined gets attacked you cannot retreat at all. 3. Armies move way to slow and you lose ability to go in front of them and chase down smaller enemy groups. It is much more effective to chase down all smaller lords and then join the main battle once it starts.
 

Alter Sack

Magister
Joined
Dec 22, 2019
Messages
2,225
Another tip: Never, and I mean NEVER join allied army. If you want to be part of big army battles, follow them and join the battle once it starts. Why? 1. You lose control of your troops and get just some random troops to control. You will lose way too much of your troops due to retarded AI controlling your carefully crafted elite army. 2. You cannot retreat if it goes badly. If army you joined attacked you can only retreat if your army leader says so, if army you joined gets attacked you cannot retreat at all. 3. Armies move way to slow and you lose ability to go in front of them and chase down smaller enemy groups. It is much more effective to chase down all smaller lords and then join the main battle once it starts.

On the other hand you don't get part of the spoils in sieges if you didn't join the army.
 

vota DC

Augur
Joined
Aug 23, 2016
Messages
2,269
Am I a the only one who finds the quests a little bit underwhelming?

They seem pretty similar to the quests in warband.

Eradicate bandit camp, drive cattle to town, etc.

There seem to be no variations.

For example the eradicate bandit camp quest could do with some variations (i.e. the bandits ambush you or there is a named bandit leader who flees and you have to follow him).

They should have hired sser to write them some decent quests.
Some Village quest have charm or kill, mechanic wise even lair ambush have the choice between duel or more, but It Is just too little effort.
Even storymode you get 3 different tales of the Pendraic battle from each faction but after that each lord Is the same.
 

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
28,087
btw. what do you guys do to get you started? Mugging looters? Do the arena practice fights for some money?
Buy basic troops to get around a dozen people, look for "train troops" quest in villages (2500 denars if just one guy gets sent back is nothing to sneeze at), looters to level troops, once you have around 40 t2/t3 guys you can do "caravan ambush" quests, sell the captured marauders to "Lord needs laborers" quests to get 10k+ denars... After that point, the world's your oyster.
 

Peachcurl

Cipher
Joined
Jan 3, 2020
Messages
8,899
Location
(╯°□°)╯︵ ┻━┻
Buy basic troops to get around a dozen people, look for "train troops" quest in villages (2500 denars if just one guy gets sent back is nothing to sneeze at), looters to level troops, once you have around 40 t2/t3 guys you can do "caravan ambush" quests, sell the captured marauders to "Lord needs laborers" quests to get 10k+ denars... After that point, the world's your oyster.

Thanks, probably a good approach. I always tend to shirk from quests, because some are really quirky and annoying.
 

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
28,087
Buy basic troops to get around a dozen people, look for "train troops" quest in villages (2500 denars if just one guy gets sent back is nothing to sneeze at), looters to level troops, once you have around 40 t2/t3 guys you can do "caravan ambush" quests, sell the captured marauders to "Lord needs laborers" quests to get 10k+ denars... After that point, the world's your oyster.

Thanks, probably a good approach. I always tend to shirk from quests, because some are really quirky and annoying.

Those are about the only ones that turn out to be profitable I've found, although in some cases quests that have you collect taxes or find someone's daughter - easy to do but dont give much money or help train troops, so not as worthwhile - help you train social skills.
 

Alter Sack

Magister
Joined
Dec 22, 2019
Messages
2,225
How do you best level up your family members?

The stats of the younger siblings are totally shit.

Is it even worth it?
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,406
Location
Flowery Land
Depends on skill and if they're in your party. If you can get them points to spend, the best way to level up anyone from your party in terms of raw character level (not skill levels) is crafting. Gives a lot of XP quickly and you have full control of anyone in your party. Downside is it's really slow if not given learn modifiers.
 

Alter Sack

Magister
Joined
Dec 22, 2019
Messages
2,225
Depends on skill and if they're in your party. If you can get them points to spend, the best way to level up anyone from your party in terms of raw character level (not skill levels) is crafting. Gives a lot of XP quickly and you have full control of anyone in your party. Downside is it's really slow if not given learn modifiers.

I am more interested in getting them on higher skill levels.

At the moment all their skill levels are shit.

Is it better to take them under your wing as companion to increase weapon skills for example or should you let them form their own party?
 

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