Fans can stone me to death but I never understood Drakensang(s). For me it's like second-hand derivative DnD-like copycat. Why should I play, say, Drakensang RoT when I can play NWN2?
In my opinion, Drakensang is a much better game than NWN 1 and 2. Even with all the fan modules (I didn't really like any of them, and I've played a lot).
I remember my disappointment with NWN 1. It was supposed to be a new BG - only in 3d. Instead, we got some ugly shit with a pathetic campaign.
Years later, when I launched the Drakesnag, I remembered that disappointment. "This is what NWN was supposed to be" - I thought.
The game is not perfect. The combat system is fundamentally flawed (no model collisions), the game is linear. In Drakensang 1 the game does not recognize our hero's class/race (terribly sad when the king of the dwarves addresses our dwarven hero as a human); luckily in Drakensang 2 this has been fixed. Dialog options are limited; they force us to play a super-good hero. All writing is also a bit childish (although it's not a disadvantage for me; the game just has a fairy-tale atmosphere).
The strengths of the game are:
- Really gorgeous art-style. Great equipment design. Girls are beautiful and busty. Dwarves are bearded and scruffy. Forests look very mysterious, and so are the various ruins and crypts. The graphics look great even today.
- Interesting, complex mechanics. It already looks good in Drakensang 1; in Drakensang 2 the use of non-combat abilities has been improved (e.g. crafting is very cool; there are many possibilities to use dialogue skills). Cool wound mechanic.
- PnP atmosphere. Drakensang is simply played like a good adventure under the watchful eye of an experienced (but not too imaginative) GM.
- In case of Drakensang 2 – very nice beginning with class/guild quests.
- Some very cool boss fights (D1: hunted tree in the swamp, dragon; in D2: kraken, demon in elven ruins etc.).
- I like our potential companions. I don't mind that they're walking clichés. Their dialogues/comments add flavor to the gameplay (and they are not as tediously talkative as the NPCs from Bioware).
- In D2 (sometimes also in D1.): choices in our approach to quests (fairly formulaic, but common).
The game is definitely not perfect. Its disadvantages could be enumerated endlessly. Still, it's one of my favorite cRPG.
Not that I'm such a huge fan of DnD system (especially its later iterations) but stuff like Drakensang looks so secondary and uninspiring, just yet another humdrum boring medieval-fantasy setting.
It's just a good fantasy setting. Nothing more, nothing less. Much less epic and over the top than any D&D. I like that the game world is kind of "medieval with orcs", nothing else. Without all the absurdities like: interplanar travels! battles of gods! flying cities! a race of underground intelligent toothed sacks trapped beneath a magical desert by ancient snots from outer space!
The mechanics favor moderate power level. Our warriors choose skills such as fint or parade. Not: The Epic Death Punch of Destruction!
If someone is bored of classic fantasy, this game is not for him. Still, it's a good setting for light PnP-style adventures.
I've always found Athkatla to be cooler than the city of Baldur's Gate. The architecture looks much nicer, it feels like a real living place and, at the same time, adventure awaits behind every door.
In terms of content - Athkatla is better. But Baldur's Gate looks like a real medieval city, not some theme park. We have an old town and a new town. We have guild halls, a prince's palace and a market square. We have walls, towers and a moat. Temples sandwiched between residential houses and warehouses (not: attention! Great Temple District! Here we do "religious" quests!).
Athkatla works as a quest-hub. But as a simulation of a real city - I prefer Baldur's Gate.
It's definitely better than IWD 1, but I agree that it's largely forgettable (except for a handful of cool fights).
I prefer IWD1 over 2. But IWD2 is still a very good game. Quests and tactical challenges are much more interesting (e.g. winning a battle before ogres destroy the bridge). It is also practically the only Infinity game (apart from PST) that has some non-combat aspects, such as dungeon puzzles, sneaking quests or the influence of skills on dialogues.
The only drawback of this game is that the late stage is clearly unfinished (Black Raven Monastery is the last polished location).