It will be interesting to see if this will lead to actiblizz dropping their atrocious launcher.consolidate moar to reduce number of game launchers
Internal or external, Microsoft will rate success by playtime manhours.
Are you sure about that? From what I've heard, Disney actually paid too much for Star Wars. Not only Lucasarts, unlike Pixar, had no projects on the pipeline, but they weren't able to recoup their investments with the new movies. I'd also like to see how much they actually make with merchandise, since the MCU seems to be eating their lunch when it comes to toys.Star Wars sold for way fucking less than it was worth, that's why it sold for $4 Billion. The merchandising right alone for just Star Wars could've probably been sold for more. Star Wars makes billions every year from merchandise.
Not only Lucasarts, unlike Pixar, had no projects on the pipeline, but they weren't able to recoup their investments with the new movies.
the sad thing abiut this is, that people are actually looking at Microsoft as a savior (of sorts) of Blizzard and their Portfolio.
blizzard has sunken so low, that Microsoft, yes Microsoft!!, is seen as this good company that's about to turn the whole thing around and cater to gamers.
If Valve and Microsoft had a friendly relationship they wouldn't have spent the past 5 years doing everything they can to create a backup plan & deterrence for Microsoft shitting on them.
I think they make like 5 billion a year from star wars merchandising alone. Movies are just a marketing ploy for Continued Landlording of A Significant Portion of the World's Culture. By owning star wars it's that many american kids buying toys and that many american manchildren making a pilgrimage to Disney Mecca.Are you sure about that? From what I've heard, Disney actually paid too much for Star Wars. Not only Lucasarts, unlike Pixar, had no projects on the pipeline, but they weren't able to recoup their investments with the new movies. I'd also like to see how much they actually make with merchandise, since the MCU seems to be eating their lunch when it comes to toys.Star Wars sold for way fucking less than it was worth, that's why it sold for $4 Billion. The merchandising right alone for just Star Wars could've probably been sold for more. Star Wars makes billions every year from merchandise.
I think they make like 5 billion a year from star wars merchandising alone. Movies are just a marketing ploy for Continued Landlording of A Significant Portion of the World's Culture. By owning star wars it's that many american kids buying toys and that many american manchildren making a pilgrimage to Disney Mecca.
And it's not like the movie themselves don't make money.
Second, toys (and lots of merchandise) aren’t as lucrative as the headlines usually suggest. Take those retail sales I just mentioned. Those become the “revenue” line for retailers. The toy companies only get the “wholesale” line, which is about half the retail take. Disney, on the other hand, only books 5-10% of the wholesale total. Which is still a lot! But an order of magnitude less than the total retail numbers suggest.
let me put it this wayThat seems to be revenue, not profit.
Disney doesn't want to be good at producing entertainment. That's a plus. The sort of thing they needed when the US was out of the war and the world made sense. Disney wants to own a large fiefdom in a worldwide stagnant culture that they help create. They want to remain forever relevant. And the landlord who owns ten million apartment might not even make a whole lot of money. But damn, is he a powerful dude.
In before Microsoft purchases Interplay solely for the Battle Chess IP.Interplay IP
oh no we won't be able to buy warcraft figurines in the meta walmartActivision Blizzard Misconduct Fallout Led to Microsoft Sale, Kotick Approached Meta First
https://wccftech.com/activision-blizzard-misconduct-led-to-microsoft-sale-meta-approached/
"Meta" what a fukkin retarted ass name LMAO!
You're right, I hadn't even realized that they are now fully pozzed and for some amazing reason they moved their headquarters to California of all places. You just can't make this shit up.Sony is a globohomo company, it's nothing like nintendo.and if the Japanese company culture remained the same, most Japanese developer will not let themselves be bought by a foreign/gaijin company, they'd continue to support their own, Nintendo and Sony.
Good, let them bleed those talents, it would be better for us if those people started new companies.well I mean it does mean something. Look at what it did to Lionhead, expect disgruntled talent to be more likely to walk.This acquisition means nothing, a garbage company buying another garbage company that has produced utter shit.
If anyone was already sick of corporate attitudes they're about to get a billion times worse. I can't wait till they start haemorrhaging what little talent they have left.
This has been going on for a while. I've said it many times and I've also criticized many cRPGs, in that they just have a liberal undertone within them even if some writers came from the old school of separating politics from art. It just seeps through. Unfortunately independent developers aren't any different on this front as they like to copy, in most instances, many of the practices of triple A.The problem I see is gaypass/subs overtaking every other store by such a large margin that now Microsoft is the customer. Which will affect the development of indie and small studios, because instead of thinking of how to make a game for their customer/audience they are making one for Microsoft.
Oh, did you hear?
-The execs over at gaymepass like the game characters to meet these racial/sexuality quotas
-they like this specific trend in game design
-they don't like games where you conquer or exert your will over another kingdom
-they want all blacks the be portrayed as genius scientist doctor hackers
-you need these accessibility options
-you need easy/story mode
-you need non-combat options
-your player base must be strictly policed
-so on and so forth.
Then maybe they will accept your game! Maybe you will even get some free advertising in the main carousel!
They don't even need to explicitly come out and say it, the implication is enough.
I think this is probably already happening with who Microsoft/Sony lets release games for their consoles, and gives front page/free ad space to. It's not a coincidence that all the major "indie" pubs are lock step in pushing the agenda, there seems to be a "in good graces" clique in the indie scene. Certain devs are certainly already self-censoring since Sony's censorship/guidelines started. Steam isn't perfect, but it is open enough that some games can exist that otherwise would have to be heavily changed to appease Microsoft/Sony.
Who cares about them being all white at that point when they all inherently have the mind virus. We all know what these cretins will produce. The same, boring politically correct trite with [INSERT CURRENT YEAR] issue that their masters tell them to be mad about.Gotta love the diversity with only two black people in the image, and I'm not even sure about the guy in the front and left, who might just be an American. The other guy's left of the black D&D shirt guy in the back.
In before Microsoft purchases Interplay solely for the Battle Chess IP.Interplay IP
The best-selling game ever developed or published by Interplay.
IPs, especially big recognizable ones aren't "nothing", this isn't like when they bought trash studios on their last legs like Obsidian/InXile/Double Fine that didn't really own any worthwhile ones. WarCraft alone is popular enough that it wasn't only the largest MMO for almost two decades, but got a Blockbuster movie made and has its own Chinese Theme Park. It's basically the Disney corporate strategy, they also come with a back catalogue that can be exploited. This acquisition spree, especially after Zenimax and now with Activision Blizzard feels markedly different from their usual fire & forget buying sprees when they need some new titles for their catalogue for a new console launch.This acquisition means nothing, a garbage company buying another garbage company that has produced utter shit.
Jedi Knight Series? Quake III: Arena? Vampire: The Masquerade - Bloodlines? Return to Castle Wolfenstein/Enemy Territory? Earthworm Jim? Hexen/Heretic Series? All those Star Trek games like Bridge Commander/Voyager: Elite Force/Armada/Away Team etc.? Simon the Sorcerer? Soldier of Fortune? Tony Hawk Series?Activision has never made anything of value.
Are you sure about that? From what I've heard, Disney actually paid too much for Star Wars. Not only Lucasarts, unlike Pixar, had no projects on the pipeline, but they weren't able to recoup their investments with the new movies. I'd also like to see how much they actually make with merchandise, since the MCU seems to be eating their lunch when it comes to toys.Star Wars sold for way fucking less than it was worth, that's why it sold for $4 Billion. The merchandising right alone for just Star Wars could've probably been sold for more. Star Wars makes billions every year from merchandise.
Jedi Knight Series? Quake III: Arena? Vampire: The Masquerade - Bloodlines? Return to Castle Wolfenstein/Enemy Territory? Earthworm Jim? Hexen/Heretic Series? All those Star Trek games like Bridge Commander/Voyager: Elite Force/Armada/Away Team etc.? Simon the Sorcerer? Soldier of Fortune? Tony Hawk Series?
I'm sure you would be able to find plenty here: https://en.wikipedia.org/wiki/List_of_Activision_video_games
Are you sure about that? From what I've heard, Disney actually paid too much for Star Wars. Not only Lucasarts, unlike Pixar, had no projects on the pipeline, but they weren't able to recoup their investments with the new movies. I'd also like to see how much they actually make with merchandise, since the MCU seems to be eating their lunch when it comes to toys.Star Wars sold for way fucking less than it was worth, that's why it sold for $4 Billion. The merchandising right alone for just Star Wars could've probably been sold for more. Star Wars makes billions every year from merchandise.
What everyone is missing here is that part of the sale to Disknee was a clause in the contract that Disknee had to pay George 25% gross revenue from whatever product they shipped out with his original characters. That's why the Shitquel Trilogy killed off Luke, Leia, Han, Chewie etc... to make room for the new characters. With the movies failing to make a profit, George lost money on the 25% gross and it's intentionally done to remove anything related to him from the franchise. Except, OG fans rebelled and are forcing Disknee to post losses year after year on every Star Wars related project.
Are you sure about that? From what I've heard, Disney actually paid too much for Star Wars. Not only Lucasarts, unlike Pixar, had no projects on the pipeline, but they weren't able to recoup their investments with the new movies. I'd also like to see how much they actually make with merchandise, since the MCU seems to be eating their lunch when it comes to toys.Star Wars sold for way fucking less than it was worth, that's why it sold for $4 Billion. The merchandising right alone for just Star Wars could've probably been sold for more. Star Wars makes billions every year from merchandise.
What everyone is missing here is that part of the sale to Disknee was a clause in the contract that Disknee had to pay George 25% gross revenue from whatever product they shipped out with his original characters. That's why the Shitquel Trilogy killed off Luke, Leia, Han, Chewie etc... to make room for the new characters. With the movies failing to make a profit, George lost money on the 25% gross and it's intentionally done to remove anything related to him from the franchise. Except, OG fans rebelled and are forcing Disknee to post losses year after year on every Star Wars related project.
Yeah, they made the NuStar Wars suck on purpose. Sure
You're giving them way too much credit I think.
Earthworm Jim was made by Shiny and published by Interplay. Hexen/Heretic was made by Raven before they were acquired by Activision. Just because they own the IP now doesn't make them responsible for the game. I can appreciate the fact that Activision played a publisher part in VtmB, but they did bungle even that and had the game's release rushed out.
Activision is mainly a games publisher, technically speaking they don't "make" games anymore since the late 90s, they either release games by wholly-owned developers or bankroll the development and do the marketing/distribution for outside developers via publishing deals, which they mostly did before they had the cash to purchase Raven, Treyarch, Infinity Ward, Toys for Bob, Blizzard etc. starting around the 00s. If you pay for the development of a game and then market and distribute it you're pretty much "responsible" for it though.