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Warhammer Warhammer 40,000: Chaos Gate - Daemonhunters - Grey Knights turn-based tactical RPG

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I just subscribe to the YouTube channel of every turn-based RPG I find and post shit when it comes up on my feed ¯\_(ツ)_/¯
 

cyborgboy95

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Each Grey Knight is a vital and valued member of your Strike Force. Personalise each knight by customising their name, appearance, loadout and abilities.

image.jpg
 

DeepOcean

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"muh no RNG" bullshit...morons and simpletons always thinks removing RNG means you make a game 'more strategic' when in reality you remove a lot of actual strategy, fog of war and tension. It just sucks but whiny bitches cry a lot about RNG and so companies remove them or perhaps younger generation are just more inclined to think its good game design...

dipshits cry about 'how could I miss when he was just standing still! right in front of me?!' because they don't understand what Turn-based combat is representing. Its not representing people standing still waiting and taking turns whacking at each other...
Determinism just turns a tactics game into a second rate puzzle game. Dunno how people find fun a game with perfect information. There is little room for adaptation and changing tactics and you will hardly need a plan B because plan A works flawless.
 
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Beowulf

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Mar 2, 2015
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automatic hit

"muh no RNG" bullshit...morons and simpletons always thinks removing RNG means you make a game 'more strategic' when in reality you remove a lot of actual strategy, fog of war and tension. It just sucks but whiny bitches cry a lot about RNG and so companies remove them or perhaps younger generation are just more inclined to think its good game design...

dipshits cry about 'how could I miss when he was just standing still! right in front of me?!' because they don't understand what Turn-based combat is representing. Its not representing people standing still waiting and taking turns whacking at each other...
Determinism just turns a tactics game into a second rate puzzle game. Dunno how people find fun a game with perfect information. There is little room for adaptation and changing tactics and you will hardly need a plan B because plan A works flawless.

Agree for single player scenarios. But that changes when you play MP
 

Galdred

Studio Draconis
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Steve gets a Kidney but I don't even get a tag.
automatic hit

"muh no RNG" bullshit...morons and simpletons always thinks removing RNG means you make a game 'more strategic' when in reality you remove a lot of actual strategy, fog of war and tension. It just sucks but whiny bitches cry a lot about RNG and so companies remove them or perhaps younger generation are just more inclined to think its good game design...

dipshits cry about 'how could I miss when he was just standing still! right in front of me?!' because they don't understand what Turn-based combat is representing. Its not representing people standing still waiting and taking turns whacking at each other...
Determinism just turns a tactics game into a second rate puzzle game. Dunno how people find fun a game with perfect information. There is little room for adaptation and changing tactics and you will hardly need a plan B because plan A works flawless.

Agree for single player scenarios. But that changes when you play MP
I prefer hidden information in MP. Another "perk" of randomness in MP is that you can still have difficult games against weaker players, and you need to plan for all the "reasonable outcomes".
For instance, in my last game of Space Empires, we had a marginal advantage, and my ally proposed we send a fleet in a battle in which we had a marginal advantage. I advised not to do so, because even though we would win on average, losing would let us with a completely undefended sector.
In another game, I sent a small strike force to deal with raiders in my core worlds. I got unlucky, and I lost the engagement, and the 25% chance of failure spiraled into a catastrophic economic loss. Deterministic games just don't have this element (and should never ever pretend to be wargames, except maybe with simultaneous resolution and hidden information).
 
Joined
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Codex Year of the Donut
"muh no RNG" bullshit...morons and simpletons always thinks removing RNG means you make a game 'more strategic' when in reality you remove a lot of actual strategy, fog of war and tension. It just sucks but whiny bitches cry a lot about RNG and so companies remove them or perhaps younger generation are just more inclined to think its good game design...
being able to plan for and work around bad RNG while capitalizing on good RNG is a large part of the strategy involved in games that feature RNG
 

Beowulf

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Joined
Mar 2, 2015
Messages
1,963
automatic hit

"muh no RNG" bullshit...morons and simpletons always thinks removing RNG means you make a game 'more strategic' when in reality you remove a lot of actual strategy, fog of war and tension. It just sucks but whiny bitches cry a lot about RNG and so companies remove them or perhaps younger generation are just more inclined to think its good game design...

dipshits cry about 'how could I miss when he was just standing still! right in front of me?!' because they don't understand what Turn-based combat is representing. Its not representing people standing still waiting and taking turns whacking at each other...
Determinism just turns a tactics game into a second rate puzzle game. Dunno how people find fun a game with perfect information. There is little room for adaptation and changing tactics and you will hardly need a plan B because plan A works flawless.

Agree for single player scenarios. But that changes when you play MP
I prefer hidden information in MP. Another "perk" of randomness in MP is that you can still have difficult games against weaker players, and you need to plan for all the "reasonable outcomes".
For instance, in my last game of Space Empires, we had a marginal advantage, and my ally proposed we send a fleet in a battle in which we had a marginal advantage. I advised not to do so, because even though we would win on average, losing would let us with a completely undefended sector.
In another game, I sent a small strike force to deal with raiders in my core worlds. I got unlucky, and I lost the engagement, and the 25% chance of failure spiraled into a catastrophic economic loss. Deterministic games just don't have this element (and should never ever pretend to be wargames, except maybe with simultaneous resolution and hidden information).

I meant that deterministic outcomes and full information is viable for MP games. But I also prefer some FOW/randomness in my MP games, at least in video games. I guess it's because I hit my skill ceiling in chess and didn't bother to put more effort to make past through it.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


As the Bloom festers across the Tyrtaeus sector, the Grey Knights of Strike Force Xiphos will require expert assistance.

Unlock 4 advanced classes throughout the campaign!
️ Paladin
Chaplain
Librarian
Purifier
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Andy Serkis!

https://www.frontier.co.uk/news/pre...0000-chaos-gate-daemonhunters-launching-may-5

PRE-ORDER TODAY AND JOIN ANDY SERKIS IN WARHAMMER 40,000: CHAOS GATE - DAEMONHUNTERS LAUNCHING MAY 5
chaosgate-keyart.jpg

PUBLISHED ON: TUE, 08/02/2022 - 3:00PM

Players who pre-order the turn-based tactical RPG from today will receive two exclusive in-game items for their squad of Grey Knights.

Cambridge, UK – 8 February 2022. Frontier Foundry, the games label of Frontier Developments plc (AIM: FDEV, ‘Frontier’), announced today that the turn-based tactical RPG Warhammer 40,000®: Chaos Gate – Daemonhunters, in partnership with Warhammer 40,000 creator Games Workshop®, will be releasing on May 5, 2022 and is available to pre-order now on PC across Steam and the Epic Games Store. In addition, the development team at Complex Games is excited to reveal that legendary actor Andy Serkis (The Lord of the Rings, the Planet of the Apes trilogy, The Batman) will lend his vocal talents to Vardan Kai, a Grand Master and Steward of the Armoury, in the game’s campaign.

Warhammer 40,000: Chaos Gate – Daemonhunters is a cinematic turn-based tactical RPG. Players control a squad of genetically-enhanced Space Marines known as the Grey Knights in their efforts to purge the forces of Chaos and stop the spread of the Bloom, a galaxy-spanning daemonic plague. From their mobile base of operations, the Baleful Edict, players will decide which planets endure and which must fall in the Grey Knights’ efforts to suppress the thriving Bloom threat.

All players who pre-order Warhammer 40,000: Chaos Gate – Daemonhunters from Steam and the Epic Games Store will have access to two exclusive in-game items, which are powerful relics from the hallowed vaults deep within the Citadel of Titan. The ancient tome Domina Liber Daemonica is carried into battle by a hero of the Chapter during times of great need, and the words within have the power to send Daemons howling back into the warp. The centuries-old Destroyer of Crys’yllix Daemonhammer, meanwhile, was the first Nemesis Daemonhammer of its kind, famously used centuries earlier to shatter the Lord of Change Crys’yllix. Both items can be equipped to any of the player’s Grey Knights in-game.

Players gearing up to join the Grey Knights in purging the Bloom can add to their armoury with the Warhammer 40,000: Chaos Gate – Daemonhunters – Castellan Champion Edition, which alongside the base game, grants players access to an exclusive character. Owners of this version will have Castellan Garran Crowe join their campaign partway through the story, with the powerful Grey Knights Champion available to fight alongside the rest of the squad thereafter. Crowe has his own unique weapon, the Black Blade of Antwyr, as well as special in-game rules. This edition also features the game’s original soundtrack, composed by Dawn of War 2 veteran Doyle W. Donehoo.

GRAND MASTER VARDAN KAI – STEWARD OF THE ARMOURY
A veteran of hundreds of campaigns, Grand Master Vardan Kai, voiced by Andy Serkis, will advise players from the Grey Knights’ citadel on Titan, responding to requisition requests for additional reinforcements, mastercrafted armour and weaponry to support their campaign.

Andy Serkis commented:

“Vardan Kai is a Grand Master, he is a very authoritarian leader, and he doesn’t suffer fools. He has a strong dislike for those he feels he can’t trust, and doesn’t show a lot of emotion, but throughout the game he’s building a ‘master and pupil’ relationship with the player. His personality will definitely keep players on their toes.”

GAMEPLAY SUMMARY
Players will command the Grey Knights in fast-paced and brutal ground combat missions, using high-precision tactics and environmental destruction to eradicate the forces of Chaos. They must use everything at their disposal to purge the Bloom, switching up their strategies as circumstances dictate. During missions on infected planets, events known as Warp Surges can occur and summon enemy reinforcements, or make opponents even stronger.

The longer players leave a planet to wither under the influence of the Bloom, the more dangerous combat missions there become as different ‘strains’ of the plague take hold. Enemies and the environment will mutate over the course of the campaign as a result of the Bloom’s spread, keeping commanders on high alert with unexpected challenges. Players will forge their champions to face down Nurgle’s corruption, assembling their squad from an array of different classes, each with their own skill trees and specialisations in battle. With customisable equipment, upgrades and armour, players can build their personalised dream team of Battle-Brothers.
The Grey Knights will contend with a wide variety of Nurgle’s minions, from vile Plaguebearers to the towering Greater Daemons and Daemon Princes. They’ll eventually face the ultimate challenge in the Prince of Decay and Primarch of the Death Guard himself: Mortarion. Along the way, players will experience a rich Warhammer 40,000 storyline brought to life by New York Times bestselling Black Library author Aaron Dembski-Bowden.

LAUNCH
Pre-orders are now available for Warhammer 40,000: Chaos Gate – Daemonhunters, which releases on May 5, 2022 on PC via Steam and the Epic Games Store for a suggested retail price of £34.99/$44.99/€44.99 for the standard version and £44.99/$54.99/€54.99 for the Castellan Champion Edition.
 

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