which would you rather play:rusty_shackleford could not find Caius Casades.
This only shows you have no idea why people like Morrowind so much.And secondly, Morrowind plays more similarly to Oblivion and Skyrim than it does to many of the RPGs Codex celebrates. So it's just plain weird that Morrowind is rated as one of the greatest RPGs of all time while Oblivion and Skyrim are irredeemable trash. At least the Codexers who claim Morrowind is overrated, like the thread OP, are being logically consistent.
codex hipsters lose their mind at the thought of a traditional fantasy settingOblivion doesn't have an interesting setting (unless we talk about the Shivering Isles)
which would you rather play:rusty_shackleford could not find Caius Casades.
a game about helping Patrick Stewart defeat a big dragon
OR
a game about helping some homeless drug addict find his gay lover or something idk
which would you rather play:rusty_shackleford could not find Caius Casades.
a game about helping Patrick Stewart defeat a big dragon
OR
a game about helping some homeless drug addict find his gay lover or something idk
The latter my literacy challenged Comrade, Commissar loves to solve criminal puzzles and as bonus you end up as Nerevarine and Hortator instead as mad NPC side kick to Sean Bean.
Also no Dagoth Ur villain in later parts.
none of those are real godsMorrowind is the best TES game because you can kill not one, not two, but THREE gods.
(unless we talk about the Shivering Isles)
the hypocrisy is even more apparent when morrowind fanboys complain about fetch quests or copy-pasted linear dungeons in skyrim but are not only completely fine with them in morrowind they even cite them as examples of good game design.Morrowind, Oblivion, and Skyrim play more similarly to each other than Morrowind does to other celebrated RPGs celebrated on Codex. The more logically consistent Codexers use this to claim, as thread OP did, that Morrowind is overrated.
oblivion > morrowind
lol deal with it turbovirgins
300+ tiny copy-pasted dungeons
I'm not sure what standard of quality is being applied here because Oblivion is certainly more polished than many celebrated RPGs.Plays similarly to =/= has the same level of quality as.
How many RPGs have getting lost as a game mechanic?
Name five
made in the last twenty years.
Morrowind's alien exoticism.
Morrowind's alien exoticism.
Exotic is hard to do without degenerating into copy-pasting random estethics/styles from around our world/history, and alien is hard to do without degenerating into wierd for the sake of it.
Not only Morrowind does both successfully, but it also transitions between the two mostly smoothly and consistently.
In terms of setting+esthetics+atmosphere I'm hard pressed to name something that surpasses it.
Yes, and even in filling in the little details they mostly eschewed the lazy path and choose elements that contribute towards the exoticism/alienness. Saltrice and kwama eggs, and so on.Morrowind's alien exoticism.
Exotic is hard to do without degenerating into copy-pasting random estethics/styles from around our world/history, and alien is hard to do without degenerating into wierd for the sake of it.
Not only Morrowind does both successfully, but it also transitions between the two mostly smoothly and consistently.
In terms of setting+esthetics+atmosphere I'm hard pressed to name something that surpasses it.
Not only does Morrowind manage to provide a highly consistent and believable world with an exotic vibe... it is one of the very few RPGs that have extremely detailed worldbuilding and make sure to make its society believable.
What do people eat? The game answers that. Where does that food come from? The game answers that. How do people travel from place to place? How is society organized? Etc etc.
Most games don't answer any of that, Morrowind does.
Why add such an arbitrary variable when you know how decline works?Name five, made in the last twenty years.
good to know that I can impress codex with a big mushroom
Because of the big mushrooms.I even liked Ultima 8