Robotigan
Learned
- Joined
- Jan 18, 2022
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- 397
Doesn't popamole specifically refer to cover shooters? What the hell does this mean?both games are popamole
Doesn't popamole specifically refer to cover shooters? What the hell does this mean?both games are popamole
Kind of like how I can say "I AM LITERALLY DYING OF LAUGHTER," to mean "I am figuratively dying of laughter," nowadays. For another example of words becoming meaningless over time, see: "fascism."Doesn't popamole specifically refer to cover shooters? What the hell does this mean?
No vampire touches mans greatest creation under my watch !Be creative, a human's bread is a vampire's
user joins forum, makes various low quality shitposts in less than a year using buzzwords he doesn't understand. MANY SUCH CASES!popamole hiking sims
i find it telling how you would rather argue semantics than try to refute anything ive said regarding the hypocrisy of morrowind fanboysuser joins forum, makes various low quality shitposts in less than a year using buzzwords he doesn't understand. MANY SUCH CASES!popamole hiking sims
i really can't be bothered reiterating my thoughts on the game. i'm one of its biggest fanboys on this forum. you can probably name search me + "morrowind" and find any of my 500 posts about the game which already refutes whatever your gay and retarded arguments arei find it telling how you would rather argue semantics than try to refute anything ive said regarding the hypocrisy of morrowind fanboysuser joins forum, makes various low quality shitposts in less than a year using buzzwords he doesn't understand. MANY SUCH CASES!popamole hiking sims
Then you've really played any of them.I've never managed to play a TES game for longer than 20 hours
Levitation is still in. Open console and type tcl. Mark and recall is also still in. Every location you travel to is marked and you can cast recall from the map screen.
Oblivion made the mistake of being successful. It made the grave mistake of being more successful than its predecessor despite doing some things worse.
I could argue this isn't necessarily a bad thing.- full voice acting for every NPC, each line spoken by an NPC at any point is voiced, leading to a much tighter word budget for the writers so NPCs will have fewer non-essential things to say unlike Morrowind where you could ask them anything if you wanted to
I don't think you can blame this on oblivion. Kotor did it a few years earlier (even if a lot of the voice lines were gibberish alien talk).full voice acting for every NPC, each line spoken by an NPC at any point is voiced, leading to a much tighter word budget for the writers so NPCs will have fewer non-essential things to say unlike Morrowind where you could ask them anything if you wanted to
Remember that if you have 10 lines with C&C, this means the player will see maybe 5 lines. So while it does encourage brevity, it does it in a bad way. And afaik the biggest issue isn't even that, it's that the writing has to be done X months before release so you get get all the voice actors into a studio to finish their lines before the game ships. And once recorded, you can't really change stuff, so this effectively shortens the time the writers have to do their jobs. Bonus points because the developers might not be done, and might end up shuffling stuff around, leading to more trouble down the line.I could argue this isn't necessarily a bad thing.
1) Having tighter word budget encourages brevity over water treading.
2) You can still do minimal/no voice acting (or limit that to important NPCs) with a lot of text.
While true, there is a deeper problem with C&C: their meaninglessness, which stems directly from the fact that every interaction is hand-crafted. With the emergent design much more is possible with much less direct effort towards organizing specific outcomes and this is the kind of actual C&C that respects player's choices and actions more.Remember that if you have 10 lines with C&C, this means the player will see maybe 5 lines. So while it does encourage brevity, it does it in a bad way. And afaik the biggest issue isn't even that, it's that the writing has to be done X months before release so you get get all the voice actors into a studio to finish their lines before the game ships. And once recorded, you can't really change stuff, so this effectively shortens the time the writers have to do their jobs. Bonus points because the developers might not be done, and might end up shuffling stuff around, leading to more trouble down the line.
Oh please. No, it's just the first game you're aware of. Bioware was already pioneering full voice acting. The only reason it took so long for voice acting to make its way into RPGs to begin with was limited disc/cartridge space. You really think voice acting wasn't gonna make its way into a genre where most devs aim to be either simulational or cinematic? And it hasn't oppressed gaming, smaller budget projects still lean on text and audiences enjoy them. Hell some uber casual/popular franchises like Zelda, Animal Crossing, and Pokemon still use text.Yes, it did some things worse... and as a result, it fucked over the genre for years to come.
Oh boy, this forum really isn't ready for my take on why C&C is the poor man's systemic gameplay.While true, there is a deeper problem with C&C: their meaninglessness, which stems directly from the fact that every interaction is hand-crafted. With the emergent design much more is possible with much less direct effort towards organizing specific outcomes and this is the kind of actual C&C that respects player's choices and actions more.
none of this is true thoughLet's take a look at the things Oblivion either pioneered or popularized:
Diablo 2- instant fast travel to any discovered location with no investment of either gold or mana, but also no risk of random encounters... basically free instant teleport
Have you ever heard of a little game called World of Warcraft?- quest markers and map markers that appear on your compass so you never have to ask "How do I find Caius Cosades??" Later games would go even further and place markers IN THE MIDDLE OF YOUR SCREEN rather than just in the compass; by now those have become absolute standard and barely any first person games come without them anymore
Not by a longshot. Obvious counterexample: The Sims. Do you have any idea just how much DLC The Sims 2 had?- Oblivion was the first game to feature mini-DLCs like horse armor, which has now become industry standard and even some indie games charge you extra for small content like that; this is the most perfect example of pure decline because for Morrowind, Bethesda released several mini-mods for free
Again, nope. KOTOR predates oblivion by years. And maybe you've heard of a title called VTMB?- full voice acting for every NPC, each line spoken by an NPC at any point is voiced, leading to a much tighter word budget for the writers so NPCs will have fewer non-essential things to say unlike Morrowind where you could ask them anything if you wanted to
I'm not even going to research when quest markers first emerged (probably some MMO), this is the easiest to explain as I think I have in this thread already. Not only are they a convenience feature but large scale games with hundreds of quests have to have them.
Wow didn't have quest markers until 2009 actuallyHave you ever heard of a little game called World of Warcraft?
WoW not only had quest markers, the thing that pioneered the "big arrow on the screen pointing you where to go" was a WoW mod.I also believe (if my friends are correct) that WoW originally had a journal instead of quest marks, and I would assume WoW had hundreds of quest at it early stages.
WoW not only had quest markers, the thing that pioneered the "big arrow on the screen pointing you where to go" was a WoW mod.I also believe (if my friends are correct) that WoW originally had a journal instead of quest marks, and I would assume WoW had hundreds of quest at it early stages.
And comparing some arbitrary "number of quests" is silly, might as well compare the total number of pixels.
Not only are they a convenience feature but large scale games with hundreds of quests have to have them.
That screenshot has a billion addons and the quest marker must be one of them, quest markers were added in patch 3.2 in wotlkWoW not only had quest markers, the thing that pioneered the "big arrow on the screen pointing you where to go" was a WoW mod.
No, no they weren't. Quest turnin were always on the minimap. They appeared as open circles prior to 2.3(TBC), when they became the standard ?, and quest givers were also added as !That screenshot has a billion addons and the quest marker must be one of them, quest markers were added in patch 3.2 in wotlkWoW not only had quest markers, the thing that pioneered the "big arrow on the screen pointing you where to go" was a WoW mod.
I'd like if games were designed to be able to be played with or without quest markers tbh. But it's a lot of effort for not many players
And another personTheres very small yellow dots on the minimap to show where to hand in quests.
Are you talking about the turn-in marker? 'Cause there's no indicator (without an addon like Questie) to tell you where a pickup is.
The marker will fade significantly in colour on the minimap if the turn in target is indoors. Make sure to read your quests, they'll tell you who to go back to!
only a yellow dot on the minimap for your turn in location.
This is false. Morrowind had more quests than Oblivion as far as I can see, and it handled it well without quest marks. In fact it seems MW had 483
There were already several quests with incorrect instructions. And don't even try to pull that "unreliable quest giver" excuse. If you suspect someone in real life has given you bad directions, you can confront them about it or get a second opinion from someone else. Morrowind's quest journal was panned at release. That's why subsequent titles reworked the system. Hell, that's why Tribunal tweaked it.Hence me listing the number of quests in Morrowind and Oblivion.
Gothic 1 did the in-game maps perfectly.I could just as easily claim an in-game map "dumbs down" challenge and immersion for the sake of convenience. Maps were actually pretty rare and difficult to obtain in preindustrial societies