Serus
Arcane
Sure. And neither can I list a single flight simulator or sport game I consider to be great*. Perhaps because i never liked those genres very much to begin with? If you can't name even one good game in a genre, then it is a good bet that you don't like the genre itself.well I can list dozens of rpgs I consider to be good but I can't list a single adventure game I consider to be goodMaybe. Maybe you just aren't too smart. Everything is possible.maybe you just don't like rpgsThe sad part is that it is true to a point. At least from my point of view. There are some very good crpgs but not even close as many as there are strategy/tactical/wargames or even adventure games, when i played those. I can think of games from those genres that are close to perfect but i have hard time to call any crpg like that. Perhaps it is the nature of the genre that was created based on multiplayer tabletop games but isn't that at all. Many tries to be very hard though, with zero chance for real success. The end results can never be satisfactory.RPGs are kinda shit
[returns to play Underrail]
I can name good crpgs, crpgs i had fun playing. But only very few great ones and none that came close to perfect. However I CAN do that for strategy or adventure games. And I never even liked adventures as much as crpgs. The question is "why?". Why can't crpgs feel as good, as finished as games in other genres?
The fact that crpgs as a whole try to emulate another type of games made for different medium that they can never really do in satisfactory way. This is not a problem or less of a problem for many other genres. For example strategy or wargames. You are supposed to interact with other players too, those genres might have come to the computers from tabelotop as well. However the interactions they require can be simplified and very formulaic. "I put my unit there" "I raise a tax here"... etc. Nothing personal or outside the pre-designed possibilities is needed. Computer can handle those. Also the world itself is more simple and formulaic too. Only a few mechanisms are needed to be simulated, all in an abstract way. However In a crpg (that isn't a dungeon crawler) it isn't the case. And we come back to "unsatisfactory due to its nature".
*Gunship 2000 from early 1990 came close though.