If "what the typical Codexer seeks in an RPG" is choices&consequences, then the typical Codexer would be better off playing RPGs with a human GM. Games like the Fallouts and Arcanum are rather frustrating to me; they feel so limited since any interaction with NPCs could have been made much better with a human GM. It's a bit like any romances and "tiddies" in games are no substitute for the real thing, and the story is always inferior to a good novel, and therefore computer versions don't interest me much.
More combat focused CRPGs and blobbers utilizes the power of the computer medium much better IMO.
Can you not make the same argument for combat focused CRPGs? tabltetop allows you to approach combat in any manner you want with alot of freedom as long as the GM is willing to go along with what you want to do, as opposed to CRPGs where combat systems are generally abstract and limited, plus there is also the fact that you're basically fighting against an intelligent GM as opposed to dumfuck predictable AI in a video game.
Also i have to add, "blobbers utilizes the power of the computer medium much better" sounds really funny to me when most blobber combat systems don't even simulate things like positioning, verticality, utilising the environnement to your advantage etc.... nearly as well as other kinds of crpgs.