Gargaune
Magister
- Joined
- Mar 12, 2020
- Messages
- 3,190
Technicolor LSD buddy-buddy faux enthusiasm.I wish they would stop using those cringy words.
Thank you?
Technicolor LSD buddy-buddy faux enthusiasm.I wish they would stop using those cringy words.
Thank you?
I wish they would stop using those cringy words.
Thank you?
I wish they would stop using those cringy words.
Thank you?
I hated that word choom/choomba the moment I heard it. II just sounds cheap/not "cool" I wonder how it sounds to people with english native tongue?
I think using vocabulary from the original pnp lore is the least of the game’s problems. Maybe you guys are not familiar with cp2020?I wish they would stop using those cringy words.
Even 55 years from now, Gachimuchi still lives. Aniki would be proud.Japantown is fucking wild.
I know it's from the PnP setting, but it sounds so forced, especially when some community manager is using it as a form of addressing. It's cringe enough when they generally pretend to be our buddies, but they start using PnP slang too? Anyway, it's not the biggest problem, true.I think using vocabulary from the original pnp lore is the least of the game’s problems. Maybe you guys are not familiar with cp2020?
I know it's from the PnP setting, but it sounds so forced, especially when some community manager is using it as a form of addressing. It's cringe enough when they generally pretend to be our buddies, but they start using PnP slang too? Anyway, it's not the biggest problem, true.I think using vocabulary from the original pnp lore is the least of the game’s problems. Maybe you guys are not familiar with cp2020?
BTW, I've read up on the PnP setting, and in retrospect the forecasted futures for most regions of the world sound quite implausible. It goes out of its way to predict as bleak a future for the US as it can, while the EU is some kind of a futuristic version of Valinor. The things it gets right are the things it inherits from the genre book authors. As with most fantasy settings, it's alright until you actually delve into it.
Fair enough, when used by a community manager it's kinda "hi fellow kids" approach.I know it's from the PnP setting, but it sounds so forced, especially when some community manager is using it as a form of addressing. It's cringe enough when they generally pretend to be our buddies, but they start using PnP slang too? Anyway, it's not the biggest problem, true.I think using vocabulary from the original pnp lore is the least of the game’s problems. Maybe you guys are not familiar with cp2020?
BTW, I've read up on the PnP setting, and in retrospect the forecasted futures for most regions of the world sound quite implausible. It goes out of its way to predict as bleak a future for the US as it can, while the EU is some kind of a futuristic version of Valinor. The things it gets right are the things it inherits from the genre book authors. As with most fantasy settings, it's alright until you actually delve into it.
BTW, Pondsmith himself has said Walter Jon Williams has had the most influence on him, of the genre's writers.
Keep hating nigger, worked on my 3080 god tier machine on launch.The winds of potato magic blow ever stronger. And so does the Sinnerman mission ("quest"?):
Attempt 1:
1. From the moment you meet Jablonski to the moment you meet Wacko-Jesus you are not allowed to save the game.
2. When you exit the car with Jablonski who rushes to kill Wacko-Jesus, if you run ahead of him, the cop will kill Jablonski as per the game script.
However, that is when the "police "system"" kicks in, the cop considers you a felon, you get a wanted rating, and the cop shoots you down.
It gets better - the cop seems to be invulnerable because he is a quest NPC
Reload game, try again.
Attempt 2:
1. Go through the car chase again because you are not allowed to save the game, complete with dumb ass scripted cars that jump in your way, to add "tension".
2. Once you start chasing Wacko-Jesus who is riding in the NCPD car, a quest-specific "car chase" music starts.
3. If you turn down Wacko-Jesus and refuse to ride with him, the mission ends there, which is really a deliverance.
However, the "car chase" music never stops.
I've seen people reporting this bug with combat music and one suggestion was to enter some other combat so the music switches and then stops after that combat is over, supposedly.
Didn't work. Reload game, fuck this mission, go do something else.
Potato magic at work.
PP: these bugs would be discovered by the most superficial of QA testing. You can bet your balls no one in CDPR played through this mission more than once, making sure he passes it right.
In other news, I absolutely love this car to death.
I already made this argument earlier.seriously a diner robbery with a few lines of dialogue is a side quest now?
In CP77 you either have completely lifeless gigs which you described. They may incoprporate combat and hacking or lockpicking, but everything else feels like attacking a raider outpost in Fallout 3/4. On the other hand you have the multiple-stages secondary quests like "I fought the Law" or "Sinnerman", which feel frustraitingly on rails. In fact playing through these felt like playing an earlier game than Witcher 3, where the Witcher 3 approach was still experimented with and was in the early stages of perfecting. So that's what they need to bring back to breathe some life into Cyberpunk 77. I doubt it's possible, but we'll see I guess.
Yes but even when you cut out the filler gigs and short quests you still have about 50h of worthwhile content (main story + side jobs) they should have just do the hub world if they couldnt fill out the open world with enough good content but that wouldnt sell so many copies.I already made this argument earlier.seriously a diner robbery with a few lines of dialogue is a side quest now?
See this and the posts after it:
In CP77 you either have completely lifeless gigs which you described. They may incoprporate combat and hacking or lockpicking, but everything else feels like attacking a raider outpost in Fallout 3/4. On the other hand you have the multiple-stages secondary quests like "I fought the Law" or "Sinnerman", which feel frustraitingly on rails. In fact playing through these felt like playing an earlier game than Witcher 3, where the Witcher 3 approach was still experimented with and was in the early stages of perfecting. So that's what they need to bring back to breathe some life into Cyberpunk 77. I doubt it's possible, but we'll see I guess.
I also don't get why record all male protag voice lines for Judy's romance, leave them in the files and then remove the option for males to romance her entirely?
...
And just so much cut content in general.
Yes but even when you cut out the filler gigs and short quests you still have about 50h of worthwhile content
Thank you Wesp anon! Good strong Heather wife survival restoration friend anon! You are a good strong friend anon!Very interesting. So are there any restoration projects going on already to restore this content or are people waiting until CDPR patch their own game final first?
I also don't get why record all male protag voice lines for Judy's romance, leave them in the files and then remove the option for males to romance her entirely?
...
And just so much cut content in general.
Very interesting. So are there any restoration projects going on already to restore this content or are people waiting until CDPR patch their own game final first?
Hey if the desire to have ingame sex with Judy prompts someone to study programming, who are we to stand in the way of teen energy and passion?Cdpr totally just recorded the male voice lines just in case, guys. She was never meant to be bisexual! Definitely not! Nope!
Lesbian do not sex with male anon! Do not!Hey if the desire to have ingame sex with Judy prompts someone to study programming, who are we to stand in the way of teen energy and passion?
"No game has done it well, so the idea of having it is retarded and annoying"I'm not expecting GTAV but in a game that relies heavily on its open world sandbox to create immersion, it is very immersion-breaking to have a police force that doesn't respond realistically to events that occur in the game world.The police argument ties into the general identity crisis that the game's been given by the playerbase - a lot of them seemed to expect GTAV but in the cyber future, which is why they put so much attention on crowds reacting to you going on a killing spree and the NCPD turning up and chasing you. None of this is actually stuff the game intends you to do.
There's scripted firefights between NCPD and gangs, which are just at points, but there's no reactivity to them: I saw 2 cops standing 15 feet away from one happening, focusing on their short conversation.
But that's just standard RPG fare, isn't it? They weren't really trying to make a reactive open world, it's just a really big hub. Powered by potato magic.
And this is just the tip of the iceberg in terms of the lack of realism in the open world, there are tons of other things I could mention.
All these little things drag you out of the simulation and remind you that the game you're playing is pretty shit.
Which is, you know, a problem if you are trying to enjoy the game
There's no game with a realistic police response.
You round the corner, and the police just forget someone murdered 10 people 30 seconds ago.
They shoot you for the smallest offence, and suicidally ram you with their cars, they clearly spawn in around you and it's always obvious that they know where you're hiding so the game forces you to move around hiding spots.
Since the police has the memory of fish, the chases are completely meaningless waste of time.
Police mechanics in open world games are annoying and retarded. Really 2077 has the least annoying version.
Go drink bleach tbh
30$ fine right there."No game has done it well, so the idea of having it is retarded and annoying"I'm not expecting GTAV but in a game that relies heavily on its open world sandbox to create immersion, it is very immersion-breaking to have a police force that doesn't respond realistically to events that occur in the game world.The police argument ties into the general identity crisis that the game's been given by the playerbase - a lot of them seemed to expect GTAV but in the cyber future, which is why they put so much attention on crowds reacting to you going on a killing spree and the NCPD turning up and chasing you. None of this is actually stuff the game intends you to do.
There's scripted firefights between NCPD and gangs, which are just at points, but there's no reactivity to them: I saw 2 cops standing 15 feet away from one happening, focusing on their short conversation.
But that's just standard RPG fare, isn't it? They weren't really trying to make a reactive open world, it's just a really big hub. Powered by potato magic.
And this is just the tip of the iceberg in terms of the lack of realism in the open world, there are tons of other things I could mention.
All these little things drag you out of the simulation and remind you that the game you're playing is pretty shit.
Which is, you know, a problem if you are trying to enjoy the game
There's no game with a realistic police response.
You round the corner, and the police just forget someone murdered 10 people 30 seconds ago.
They shoot you for the smallest offence, and suicidally ram you with their cars, they clearly spawn in around you and it's always obvious that they know where you're hiding so the game forces you to move around hiding spots.
Since the police has the memory of fish, the chases are completely meaningless waste of time.
Police mechanics in open world games are annoying and retarded. Really 2077 has the least annoying version.
Go drink bleach tbh
Mafia shits on his face.