Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Gold Box The Dragonlance/Krynn series thread

Null Null

Arbiter
Joined
Aug 2, 2014
Messages
542
Necromancy is kinda weak as a school, though.
Depends on the implemetation. There was a FRUA module Secret Nocturnes that showed some finer points of this school. It used some DMGR7 spells, though.

I remember that one, though I could never get the Locate Remains spell to work.

My first thought would be to make Monster Summoning into Animate Dead and give it to the magic-users at a lower level, or turn Find Traps into the animate spell and then use a zone event selected in every dungeon to add a zombie NPC to the party if the spell is active.

The Dragonlance games were pre-2e, though. 2e gained a lot of necromancy spells because they wanted to make every specialist school viable, so they had to have a spell of every school at every level. It's when now-classics like Vampiric Touch appear.
 

Bruma Hobo

Lurker
Joined
Dec 29, 2011
Messages
2,412
I will never understand the cliché of having to mantain balance between good and evil. Is it implying that we can only achieve peace by compromising with corruption, that too much good is fascism, or what? It makes no sense.
There is an American painter called Bob Ross that I imagine would respond with this: "Gotta have opposites, light and dark and dark and light, in painting. It's like in life. Gotta have a little sadness once in awhile so you know when the good times come. I'm waiting on the good times now.". ― Bob Ross. Bob perhaps would appreciate DragonLance...mmm perhaps he could do some DragonLance art.
"This 1984 utopia your kingpriests have created needs some darkness bro, time to rape and plunder to sawyer things out."
 
Last edited:

Dorateen

Arcane
Joined
Aug 30, 2012
Messages
4,370
Location
The Crystal Mist Mountains
Speaking of morality and knights, I liked how in Champions of Krynn player character Knights had to tithe a percentage of their steel pieces when entering the Solamnic outposts. I remember making a note to transfer any party funds he was carrying to me, before returning to these locations. Consequence of traveling with a dwarf companion.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
13,053
Necromancy is kinda weak as a school, though.
Depends on the implemetation. There was a FRUA module Secret Nocturnes that showed some finer points of this school. It used some DMGR7 spells, though.

I remember that one, though I could never get the Locate Remains spell to work.

My first thought would be to make Monster Summoning into Animate Dead and give it to the magic-users at a lower level, or turn Find Traps into the animate spell and then use a zone event selected in every dungeon to add a zombie NPC to the party if the spell is active.

The Dragonlance games were pre-2e, though. 2e gained a lot of necromancy spells because they wanted to make every specialist school viable, so they had to have a spell of every school at every level. It's when now-classics like Vampiric Touch appear.
Oh YEAH! Flame blade in one hand and vampy touch in the other. Or was it vampy touch and spiritual hammer? (EOB1-3+DH)
 

ELEXmakesMeHard

Learned
Joined
Jun 19, 2021
Messages
807
I will never understand the cliché of having to mantain balance between good and evil. Is it implying that we can only achieve peace by compromising with corruption, that too much good is fascism, or what? It makes no sense.
There is an American painter called Bob Ross that I imagine would respond with this: "Gotta have opposites, light and dark and dark and light, in painting. It's like in life. Gotta have a little sadness once in awhile so you know when the good times come. I'm waiting on the good times now.". ― Bob Ross. Bob perhaps would appreciate DragonLance...mmm perhaps he could do some DragonLance art.
"This 1984 utopia your kingpriests have created needs some darkness bro, time to rape and plunder to sawyer things out."

I like to imagine that Paladine, Kiri-Jolith, and Habbakuk, grants visions to their knights & clergy about how there needs to be a tasteful amount of rape.
 

EdgyRightWinger

Educated
Patron
Joined
Jun 29, 2022
Messages
155
There was a story of a paladin in the dragon magazine that was so lawful that it was basically being like how canada is now. My memory is hazy and the details are vague but i think if was the earliest 3e Dragons. If I recall, the ranger hated this guy. I think hd wore a sentient hell hound pelt and eventually killed the "great paladin."
by_the_job_1.jpg


by_the_job_2.jpg


by_the_job_3.jpg


by_the_job_4.jpg


by_the_job_5.jpg


by_the_job_6.jpg


by_the_job_7.jpg


by_the_job_8.jpg
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom