Not.AI
Learned
- Joined
- Dec 21, 2019
- Messages
- 305
I actually find the premise of having the player character be some special chosen one or some such bullshit really annoying ... it makes character progression from a nobody to a somebody meaningless(at least thematically) when you're already somebody to begin with.
Exactly. RPG is first of all about character development. (Like a symphony is all about development of a motif.) Obvious-growth-by-doing-stuff is the main source of fun.
Which is also why flat armor and no level scaling matters. Same reason. Helps character improvement be noticeable in practice. Ditto about no +1, +2, +3 items if stats are always in 10s or 100s - what is the big difference between 101 and 100?
Starting out as a "chosen one" makes it that much harder to build up plausible a story for a game that is 50h (unlike a film, which is short 3h) ... because if the PC is so special and there is any improvement, it makes little sense. If the hero of the game can just throw boulders while everybody else can at most lift pebbles, from minute number one, the story needs a cutscene and loss of player control to bop the PC on the head whenever the story must make a twist and a turn.
And there you go - suddenly the whole game is a "modern" game.
The only possible exception is when it's just some single special ability (maybe two or three but no more) that introduces a specific, narrow game mechanic that is particularly fun ... Like flipping gravity. Or flying.
Last edited: