Space Satan
Arcane
I like that Kemmler meme vibesThere are some more screenshots on the steam page, btw:
I like that Kemmler meme vibesThere are some more screenshots on the steam page, btw:
Perhaps this is an imaginary penis? You know: fill the gaps with you imagination... with penises!How come ? A true brother has nothing below the waist.please stop! my penis can be only so erect!
We wuz witchers and shit. I think thematically they make sense.Seems these potions are one off permanent bonuses. Will be cool planning your uberbro builds.
Thematically this seems like the coolest origin. Makes more sense than the "beast slayer" origin for sure.
wasn't this game supposed to receive one, maybe two dlcs at best and that's it? i'm not even mad, that's amazing.
The only thing missing in this game is a map editor, or a way to customize the world more.
We wuz witchers and shit. I think thematically they make sense.Seems these potions are one off permanent bonuses. Will be cool planning your uberbro builds.
Thematically this seems like the coolest origin. Makes more sense than the "beast slayer" origin for sure.
The problem with beast slayers is that it is one of the origins that changes very little in how one should play the game. Cultists, Militia/the slavers, Lone Wolf... maybe some more i forgot are the interesting ones because they modify the gameplay in a significant matter.
I mean, it makes sense for the characters with the anatomist background, but what about characters you hire from other backgrounds? You will get hedge knights and retired soldiers always having at most steady morale because they are "not fighters"(lol). It might bug out some other things too(like the houndmaster background bros always unleashing confident hounds - will that be broken?). That is assuming the origin will have no hiring restrictions such as the peasant militia origin.
Dev Blog #146: The Oathtakers
The free ‘Of Flesh and Faith’ DLC coming to Battle Brothers on March 10th will introduce two new origins to the game. We already looked at the Anatomists and their ambition to find salvation in knowledge about the flesh last week, so today we’ll take a closer look at the Oathtakers, who seek their salvation in faith. Let’s head on!
The Oathtakers
Oathtakers are knightly warriors beholden not to liege lords, but to the ideals and teachings of their founder, the late Young Anselm. Though his own time in the world was tragically cut short, death only made him immortal as he lives on as a paragon of righteousness and virtue in the minds of his followers. His teachings provide guidance, and his skull is revered as a holy relic, a provenance of courage in the sea of chaos that is the world of Battle Brothers. To walk the path of Young Anselm is to take oaths to right the wrongs in this world, and even to sacrifice oneself for the greater good if need be. Essentially paladins, Oathtakers are also on a quest to make whole the shattered skull of their founder. All that stands in their way is a nemesis born in the schism of Young Anselm’s death, a heresy which must be found and destroyed.
This dedicated lot starts their quest with two skilled warriors and good equipment. Uniquely among all origins in the game, they also start out with a company banner right on day one, as well as a relic which replaces the sergeant’s sash. The Oathtakers origin does not have access to ambitions like other origins do, but instead has their very own system of taking oaths.
Every ten days it falls upon you to choose one from between several oaths that the company should take. This oath will then be active for the next ten days and grant you both advantages and disadvantages, called boons and burdens. For example, having pledged the Oath of Honor, your men will start every battle with confident morale but can not use any ranged weapons or throwing tools. Having pledged the Oath of Vengeance instead, your men will benefit from substantially increased attributes in battle against greenskins, but suffer penalties in battle against other factions.
Once ten days have passed and the oath is completed, you’ll gain a fixed amount of renown. You can gain additional renown by completing an objective that depends on both the oath chosen and the level of difficulty that you’re playing at. For example, with the Oath of Honor you gain additional renown if your men manage to kill opponents in one-on-one fights, without your other men interfering. There’s a total of twelve different oaths in the game, and you can choose the same oath multiple times over the course of a campaign, just not twice in a row.
Oathtakers are as fashionable as they are dedicated, so they come with their own adorned armor and helmets, and even a brand new and appropriately sacred-looking banner to hoist for your company. Even if you’re playing with another company origin, you can hire Oathtakers as a new character background to get access to their equipment and potentially strong members for your roster. And if you’re playing as Oathtakers, you’ll get to experience a whole bunch of new events along their quest to mend the shattered relic of their founder.
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Don't start on the highest difficulty settings. Unless you think of yourself as Napoleon of tactical computer combat or a real glutton for punishments. In this games difficulties work like in the "good, old times". Which means that already the middle difficulty can be challenging for a newcomer.
And don't be shocked - but almost no one has legs in this game.
Pity that competing mercenary companies don't seem to use varied origins.
It would be interesting to fight against both of the new company backgrounds.
Something like interactions with other rangers in Space Rangers 2?Pity that competing mercenary companies don't seem to use varied origins.
It would be interesting to fight against both of the new company backgrounds.
Would be cool to have more interactions with them overall. Maybe sharing for difficult contracts and so on. This game has so much potential on the sandbox front.
Yes, that's the problem. Combat is great, atmosphere is good but what happens outside combat is... meh. The world is static, everything that happens is "for you". Even enemies are level scaled for your benefit - thankfully only to a certain degree which means the "run for your life" is heard from time to time, especially in early and mid game.Pity that competing mercenary companies don't seem to use varied origins.
It would be interesting to fight against both of the new company backgrounds.
Would be cool to have more interactions with them overall. Maybe sharing for difficult contracts and so on. This game has so much potential on the sandbox front.
Pity that pirate questline on War Apar ruins that model.Space Rangers 2 is a good example of events happening independently from player. The whole war is simulated independently iirc.
lances. lots of lances. several fights you won't have to even move at all. then the undead will buttrape you, but this is another story and shall be told another time.Huh, with all the additions to this game it really seems this Battle Brothers game is one of these "Ultimate CRPGs" that has just oodles of 'stuff' to keep u entertained with. I'm going to go ahead and likely start a new campaign soon, it would mark my first time playing the game, plus I own all the DLC. Should be fun! Any non-spoiler things I should know before jumping in?
and hats. never neglect hats.lances. lots of lances.