rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
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- 50,754
define pls
Well made and well placed encounters that allow you to use the environment, your abilities, and plan, etc, and advance the plot or quest or something, are "combat".define pls
In Darkest Dungeon, yes. In games where you have X spells per day, yes, but only if resting is very restricted. In Dark Souls, yes, it drains your health pots. In 90% of RPGs however, not really. In Divinity Original Sin, there are a few trash encounters that are easy, don't cause attrition, and still take a while to go through because of animation speed. I can excuse it though, the good encounters are very good.Even "trash combat" still has its place in RPGs because it causes attrition and forces players to carefully manage their resources.
that's because DOS has no attrition at all which is decline.In 90% of RPGs however, not really. In Divinity Original Sin, there are a few trash encounters that are easy, don't cause attrition, and still take a while to go through because of animation speed.
Joined:What is trash combat ?
This.Even "trash combat" still has its place in RPGs because it causes attrition and forces players to carefully manage their resources.
It could've had some attrition, if scrolls, potions and grenades were required to progress. As it is, they were more of a crutch for badly built characters.that's because DOS has no attrition at all which is decline.In 90% of RPGs however, not really. In Divinity Original Sin, there are a few trash encounters that are easy, don't cause attrition, and still take a while to go through because of animation speed.
ah, good example of non-trash combat. now I understand.Joined:What is non-trash combat ?
Jan 14, 2018
Messages:
39.566
This.
Im not sure, I just know I like combat that requires me to use my party members effectively and in interesting ways around their skills and classes
Like in NWN, BG or D:OS2
Im not sure, I just know I like combat that requires me to use my party members effectively and in interesting ways around their skills and classes
Like in NWN, BG or D:OS2
lol NWN
NWN has utter trash for most of its encounters, especially chapter 1 (I never made it past chapter 1 of the OC, it's just so fucking trash).
Zombie infested quarter of the city? Have dozens of generic zombie enemies. Yawn.
Prison with escaped inmates? Have dozens of simple melee fighters. Yawn.
Extremely boring, and pretty much just the exact same enemy copypasted two dozen times across the map.
Sadly future Bioware titles suffer from the same issue, the encounter design in Dragon Age Origins was just as bad. 90% boring filler trash to maybe 10% of actual worthwhile encounters.
I just finished NWN EE and yes OC was a little boring but it picks up nicely with SoU and HotU and you can utilize your skills and party members abilities in different and exciting waysIm not sure, I just know I like combat that requires me to use my party members effectively and in interesting ways around their skills and classes
Like in NWN, BG or D:OS2
lol NWN
NWN has utter trash for most of its encounters, especially chapter 1 (I never made it past chapter 1 of the OC, it's just so fucking trash).
Zombie infested quarter of the city? Have dozens of generic zombie enemies. Yawn.
Prison with escaped inmates? Have dozens of simple melee fighters. Yawn.
Extremely boring, and pretty much just the exact same enemy copypasted two dozen times across the map.
Sadly future Bioware titles suffer from the same issue, the encounter design in Dragon Age Origins was just as bad. 90% boring filler trash to maybe 10% of actual worthwhile encounters.
Trash encounters are when enemies are too weak to pose any challenge. The obvious solution to this is level scaling.
It wears down your patience over time.that's because DOS has no attrition at all which is decline.In 90% of RPGs however, not really. In Divinity Original Sin, there are a few trash encounters that are easy, don't cause attrition, and still take a while to go through because of animation speed.
You mean you didn't move all the furniture to build a barricade and just hide on the other side summoning elementals from scrolls to bear bosses you are underleveled for in an hour long fight?It wears down your patience over time.that's because DOS has no attrition at all which is decline.In 90% of RPGs however, not really. In Divinity Original Sin, there are a few trash encounters that are easy, don't cause attrition, and still take a while to go through because of animation speed.