Ezekiel
Arcane
- Joined
- May 3, 2017
- Messages
- 5,532
Regardless of perspective, it's still fundamentally the same. Control schemes are usually the same. The difference isn't like top down shooters and first person, or scrolling shoot 'em ups vs. first person. I think it's worth finally having discussions about where each is stagnating, getting dumbed down and outdoing the other mechanically.
If the big sites made their top 50 or whatever lists of (let's call them camera-focused, to distinguish from scrolling and bird's eye ones) shooters and placed many of the third person ones way down near the bottom, they could maybe help shame those developers into making them more fun again. Perhaps they wouldn't get passes for their cinematic qualities quite so much, or they might try to compete with the speed of some of these first person shooters, instead of being so slow and clunky all the time by animating the characters as if they have arthritis and always forcing the zoomed in RE4-like camera. Wouldn't hurt any, since those types of articles usually get more criticism than approval anyway.
Talking about them as if they are one might also highlight how samey and robotic most first person shooters are, how nearly every single one of them now is about aiming down those sights and having your movement slowed in any direction but the usual forward run, which usually disables shooting anyway. Or how the platforming is worse, how the field of view is smaller -- preventing you from knowing what's around you for lack of sensation in the virtual legs/back -- and how the hand to hand combat is usually so poor, sometimes a locking extended animation (Doom reboot).
If the big sites made their top 50 or whatever lists of (let's call them camera-focused, to distinguish from scrolling and bird's eye ones) shooters and placed many of the third person ones way down near the bottom, they could maybe help shame those developers into making them more fun again. Perhaps they wouldn't get passes for their cinematic qualities quite so much, or they might try to compete with the speed of some of these first person shooters, instead of being so slow and clunky all the time by animating the characters as if they have arthritis and always forcing the zoomed in RE4-like camera. Wouldn't hurt any, since those types of articles usually get more criticism than approval anyway.
Talking about them as if they are one might also highlight how samey and robotic most first person shooters are, how nearly every single one of them now is about aiming down those sights and having your movement slowed in any direction but the usual forward run, which usually disables shooting anyway. Or how the platforming is worse, how the field of view is smaller -- preventing you from knowing what's around you for lack of sensation in the virtual legs/back -- and how the hand to hand combat is usually so poor, sometimes a locking extended animation (Doom reboot).
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