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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Bliblablubb

Arcane
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Copium Den
Apparently CDPR does not only need to hire stronk team leads to get the peasants in line, but also proper coders. Downloading a 1gb patch is normal in this day and age, but being unable or unwilling to write any form of patcher and force people to download 7gb for some minor fixes is just... sad.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,784
If you are using Galaxy the patch is 1.2 GB. If you want to do it all manually it's your fault ;)!
 

Gargaune

Magister
Joined
Mar 12, 2020
Messages
3,202
Yay, another 100gb download for the offline installers...
Is it even worth it? I skipped 1.5H2, I'm skipping this one too, won't patch until there's something worthwhile in the changelog or a new mod forces me to. It's not even the download, installing 100GB takes me longer than downloading it. Fuck that.

If you are using Galaxy the patch is 1.2 GB. If you want to do it all manually it's your fault ;)!
Local clients are decline. If you embrace them, you'll eventually get what's coming to you.
 

sebas

Scholar
Patron
Joined
Dec 20, 2015
Messages
286
Strap Yourselves In Codex Year of the Donut
I've finally gotten around to playing this...and, yeah, what a hot mess.

The main storyline up until and including The Heist is so well freaking done. The characters and great, the small peeks into Night City are breathless and the gameplay is balanced and engaging. Oh, and I personally loved the fashion and low sci-fi setting.

But then? Then it all falls apart. It's open for the sake of marketing, the open world adds nothing to the experience - on the contrary. It's riddled with bugs and an absolutely retarded looting system (how the fuck did they think taking over the worst aspect of ME1 was a good idea?). And then, the big issue - it's a dead game, dead city, dead radio stations etc. Compared to something like a GTA installment or even freaking Saints Row, it's just barren.

Oh well, at least they tried.
 

gurugeorge

Arcane
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London, UK
Strap Yourselves In
dead radio stations

Huh? The radio stations are one of the better-done aspects of the game IMO. Particularly the channel where the jock does conspiracy theory stuff (filling in some background world-building), and Royal Blue Radio (the jazz channel).
 

Bliblablubb

Arcane
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Tru dat. If you just stick to the main quest and the occasional side quests, you are pretty well entertained and get a lot of hours out of it.
It was just... advertised wrong. Players expected an almost CYOA style open world, or a least a Bethesda style "ignore the mainquest" option, but that's not what it is. The gigs and hustles feel like like pointless fillers to bloat up the map, too short to add any real value. And I guess it was "too much markers" for many players, as they made a filter and outright removed markers for those minor random battles in 1.5.
Ironically GTA5 did the same linear "follow the main quest" ride, just without the bloat, but nobody complained about emptiness there, because people knew what they were up for.

Maybe they should have just ditched the hustles and have Panam call to you to go bowling play CyberGwent instead. :hahano:
 

gurugeorge

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I've always thought that one of the prime evidences of the game being massively unfinished relative to what was intended, is the fact that if you do lots of the open world content, you start to feel like Robocop, because you're basically just beating on bad guys everywhere. And that's totally the wrong feel for a cyberpunk thing.

That, combined with the evidence (from mods) that there were hooks built in for factions (even down to the possibility of dress codes and different weaknesses and strengths), suggests to me that the original idea was probably that you align with a fixer+faction and beat up enemy factions in the open world, which would be much more in line with the cyberpunk idea.
 

Bliblablubb

Arcane
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Copium Den
The scanner hustles always made me feel like a filthy snitch. Smearing crazy Maelstromers on the sidewalk is one thing, but then with Street Kid V doing things in Heywood, where she grew up and lived for 15+ years or so? She probably even knows half of the Failentinos there. Even Jackie is still proudly displayingg his Valentino association, has not fully dropped his colors.
Sure, you catch them robbing and/killing someone, but V of all people, Miss "fuck corpos, fuck the police, Heywood is mah family, I grew up with the gangs" goes around cleaning the streets for some pocket change? Probably even creating a power vacuum getting filled by 6th street afterwards, who are shown trying to expand into there.
Sheet, in half of the 6th Street hustles I did, they were just dispensing justice on someone who sabotaged them and got people killed. Sad.
 

gurugeorge

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Strap Yourselves In

KVVRR

Learned
Joined
Apr 28, 2020
Messages
610
dead radio stations

Huh? The radio stations are one of the better-done aspects of the game IMO. Particularly the channel where the jock does conspiracy theory stuff (filling in some background world-building), and Royal Blue Radio (the jazz channel).

Radio stations with no DJ or ads, I.e. the devs playlist. Woooow.
Eh, actually hearing about the state of the world over the radio was one of the few times I actually felt a bit engaged with the worldbuilding in the game, mainly because they don't really shove it in your face.
Same thing when I first drove by the landfill and realized it was an actual place of the map, not just something they did for a quick cutscene.
 
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Screenshot-20220408-134907.png
 

Kjaska

Arbeiter
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Nov 23, 2015
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Germoney
Insert Title Here
Did the secret ending. First time I was actually put under pressure by the enemy. I think the changes to the equipment and mods might have something to do with it. Felt exciting to almost die couple of times. Felt legendary to hack my way through Arasaka solo, with just a Katana.

Even though I probably would have never found this by myself due to the strict dialogue choice requirements and the unreasonable waiting time to trigger, it still feels sorta organic. After testing all the other endings, you know that you're sending your friends to the death with either choice. I think a Judy/MoXes team-up was probably in the works as well, but was never implemented. Coming straight from the garbage that are the Elden Ring endings, this feels so much more satisfying. A damn shame Cyberpunk will remain a flop in the heads of the masses and gaming's history. There is some great work here, even if it was unfinished.
 

Bliblablubb

Arcane
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Eh, actually hearing about the state of the world over the radio was one of the few times I actually felt a bit engaged with the worldbuilding in the game, mainly because they don't really shove it in your face.
If only it weren't so buggy. Or, at the very least let news play at full hour so you can plan for it.
Since I did not like standing in buggy traffic jams, I mostly used a bike, making travelling so fast, I barely heard any news on the radio.
And V's tv, aside from having an oddly low framerate and audio out of sync, often just bugged out. Ads end, game fails to play news, ads begin again.
Even at 1.5, Holt's election ad and the business guy had no audio at all for me. So much immershun still killed by bugs...
But hey, at least it runs on consoles now amirite?
 

Kjaska

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Insert Title Here
There are four things I like about Cyberbug:
The city, Takemura, Jackie and the OST, those four deserved a better game.
Personally I didn't like Jackie, but I can appreciate the extent to which he was realized as a character.

On the topic of Night City: at the end of the ending you go to that Orbital Station casino for a heist and if that is the next big DLC I'm not sure if want. It will probably feel like the Dead Money DLC from New Vegas, which was very good, but ultimately I didn't like playing it, because it locks out of the open world.
Unless they manage to make the casino as good as the Old World Blues DLC area.
 

Comrade Goby

Magister
Joined
Apr 29, 2011
Messages
1,219
Project: Eternity
If only the city could have online that would let people make their own stories with the city
Then let me tell you about this one tabletop RPG that is a lot like Cyberpunk 2077...

No I mean like GTA rp. It would salvage their losses and keep the game alive. Normies eat up GTA V's city and Night City is way better than that
 

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