I wouldn't compare this game to Nioh's combat at all, it's more of a beat-em-up looter, and it honestly does alright at that. The multiplayer isn't too bad, it's fun to team with some others and beat stuff up. If you don't have a good grasp on what works/doesn't the game can and will hand your ass to you, but it's more about learning how to abuse certain broken mechanisms than anything else. For example, builds that specialize in break damage are quite strong, as are red mage/sage, and Dark Knight/axe toss builds. I didn't care for the dark knight/axe toss gimmick build, and found break builds to be generally more versatile. Some combo of Assassin/Ninja/Thief, with fists. Red Mage/Sage is pretty insane on bosses, but they require some setup time in every engagement, and in most cases the break build clears faster, unless it's a straight up boss rush mission, and then I'd probably give it to the mage. If you got good enough equipment, you can spec a break build and a red mage/sage, and swap between the two at will, which is what I ended up doing. Break builds were better at clearing missions, and the mage was better at bossing. If you got 400% thief, you get bonus drop rates for finishing off stuff, so even if you burst a boss down with a mage, you can swap to the thief to finish it off and get bonus loot drops.