almondblight
Arcane
- Joined
- Aug 10, 2004
- Messages
- 2,549
For instance, MUDs display the workings of their engines on ASCII output, however they're not adventures but RPGS. The same goes for Nethack and roguelikes and DF.
Very much this. There were MUDs with character systems and combat on par with typical dungeon crawlers. Here's a video of combat from the MUD Medievia. He's just spamming one spell at a low level enemy there, but you get the idea. It's basically like the combat log you'd find in a typical RPG, without the superfluous graphics, and with the player typing in commands rather than selecting options from an interface. Kind of a shame we didn't see much in the way of single-player text RPGs (and now it seems like even the MUD scene is dying).
So in the end "text" is just describing how things are presented, like saying something is 2D or 3D. We might as well be asking "Are 3D text adventures RPGs?" Fundamentally the question is about adventure games and RPGs, it doesn't matter if the presentation is text, 2D, or 3D.