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Forgive Me Father - Cthulhu-hunting boomer shooter

toughasnails

Guest
It's not like this is the sort of game you play for the writing in the first place, is it now.
 

Luka-boy

Arcane
Joined
Sep 24, 2014
Messages
1,640
Location
Asspain
I dig the visual style, but those particle effects and giant blood splashes make it really hard to see what's going on during fights.
 

Drop Duck

Learned
Joined
Dec 22, 2020
Messages
687
I dig the visual style, but those particle effects and giant blood splashes make it really hard to see what's going on during fights.
It's not hard to see, the game is very clear. The boxed in areas can at times make it hard to avoid projectiles however.
It's not like this is the sort of game you play for the writing in the first place, is it now.
There's too much writing in this game actually, they should have kept it cleaner and more in line with old school shooters. Stopping to read notes hampers the flow of the game.
 
Joined
Aug 10, 2012
Messages
5,894
Looks like crap.

Funny, the decent lovecraftian games are usually games not explicitly advertised as lovecraftian.

Because the core of the "lovecraftian experience" is the unknown, the mystery and when you announce that you are doing something "lovecraftian" then automatically you cannot have anything unknown or mysterious because you already gave out 75% of whatever could have been the mystery.

Its an incredibly common problem these days for authors to not understand what defines a genre or sub-genre beyond the most surface level ideas. Lovecraft is slimy monsters and nothing else, fantasy is elves and dwarves and nothing else, sci-fi is pew-pew lasers and nothing else... because well I suspect far too many people are allowed to pass film school without being told they are shit and need to improve.
This is precisely why Bloodborne is the most Lovecraftian game ever made (also the best). It doesn't simply ape the conventional aesthetic trappings of what has come to be understood as 'Lovecraftian', it is an original piece of work whose reasoning is very much in sync with HPL's own view on many levels, going far beyond the 'lul tentacles guyz'.

Ankle-deep aesthetic aping is all zoomers seem capable of, in art, in life and everything else.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
13,327
Location
Eastern block
I havent seen a Lovecraftian game since Clive Barkers Undying in 2001. Which has nothing to do with Lovecraft funnily enough.
Sunless Seas/Skies is Lovecraftian in a somewhat whimsical way

Whimsical is not something that should be used to present Lovecraft (as everyone is doing it), "whimsical" is Terry Pratchett shit

every game which went with serious art direction like Undying and Quake turned out great and Lovecraftian in its own way
 
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luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
13,327
Location
Eastern block
This is precisely why Bloodborne is the most Lovecraftian game ever made (also the best).

It doesn't simply ape the conventional aesthetic trappings of what has come to be understood as 'Lovecraftian', it is an original piece of work

Bloodborne aesthetic is heavily inspired by a little known movie called Brotherhood of the Wolf
 
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Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,147
Location
The Satellite Of Love
Got around to playing this, gonna give it a thumbs up (out of a possible TWO thumbs up). It's nothing special and level design is a bit weak in parts - albeit with some good moments - but the core gameplay is quite good fun. Playing as the Reporter and movement is quick and fluid, weapons feel suitably powerful but each with its own drawbacks, and you can even play with a melee focus if you want. The skill tree is cool, full of tradeoffs and choices that lock you out of other branches.

Didn't give much of a shit about the story and just ignored most of the floating STORY prompts. Barely had a clue what was going on but I like the protagonist, in an era where game protagonists are all depressed hopeless wrecks it was refreshing to play as someone who just spewed out stupid one-liners for the whole game, very 90s.

Only real complaint is that the visuals are garish. The actual sprites look very nice and the art style is fine but the post-processing effects and lighting are just fucked and make the whole thing look like ass. Could probably be relatively easily tweaked to look alright.

Another decent entry for the throwback shooter genre. Solid but not great, which seems to be the case for almost all of these games.
 

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