JarlFrank
I like Thief THIS much
There is definitely a hand-holding element which me & my mates had to break in them to start with. But after a few family sessions together they soon picked it up.
There is definitely a hand-holding element which me & my mates had to break in them to start with. But after a few family sessions together they soon picked it up.
Dishonored and Thief often display similar level design, but (in addition to the obvious gameplay differences) they end up being massively different experiences because Dishonored literally puts a floating arrow in the player's retina at all times that details exactly where to go.
I've just remembered when one of Dishonored’s playtesters wouldn’t even try going up some stairs (needed to advance the game) because a guard told him that they were off limits.Dishonored and Thief often display similar level design, but (in addition to the obvious gameplay differences) they end up being massively different experiences because Dishonored literally puts a floating arrow in the player's retina at all times that details exactly where to go.
Only if you leave that on in the options menu.
I immediately deactivated that shit before even starting the game, and the experience was improved a thousandfold.
Many games had you looking up some pages on manual because of copy protection.Men of the sea didn't have manuals.
Had to use disassembler/hex-editor for those, this is pretty much how and why I learned assembler. Sometimes digging into code to solve these "meta-puzzles" was more fun than the actual puzzles the game offered.Many games had you looking up some pages on manual because of copy protection.
I remember when we had to learn everything about pirates to pirate Pirates!.Many games had you looking up some pages on manual because of copy protection.
This has a lot to do with the omnipresent mainstream consumerism encouraged by the producers and social authorities because you have to support the everlasting economic growth of the unsustainable system and since the number of producers is enormous in globalised world and the number of dealers perhaps magnitudes higher, you're under a constant marketing pressure, which might ironically have the opposite effect like the mentioned choice paralysis or apathy, but essentialy you are being wilfully turned into addicted, obidiently masticating sheeple that easily eats any low-grade shit thrown. The dumbing down of everything to the lowest common denominator to reach masses and inducing instant gratification is a part of this. And this manipulation has been very successful because it seemingly improves the quality of life of people and the younger you are, the more successful it gets cuz parents are consumption jukies too and do nothing to save you from it, rather they'll rise you into it instead.For younger generations, that is people who grew up with a smartphone in their hand, the problem is that they have just so much competing for their attention. I don't know the rough numbers, but there's something like 100 books, albums, movies, TV episodes, games and something else I'm forgetting, each, released each day. Added to the grand total of these that already exist over the course of the years. Choice paralysis is a thing...even here, since you often see people complain about not having anything to play. That's not even what absorbs everyone's attention either, that's social media of all stripes. How can a game that requires you to give it considerable attention compete when ever a game that basically plays itself is still having to fight for that attention? Even when these big Youtubers play old games, granting them a bit of exposure I don't think their fans are playing it for fun as much as to copy their idols.
However, it is folly to think this is unique to zoomers and generation alpha. People as far back as boomers are/were guilty of not having patience for this stuff either, you just didn't notice. Someone had to dumb things down and give out the participation awards. Not everyone wanted one of those, even if they got them. Some of the zoomers around here have beaten the original Wizardry titles, while a lot of the older folks haven't. (and I'm willing to bet its some of the ones whining about the whippersnappers too) The only thing you can do is try to encourage people to do better and to think on things better.
Love to see the boomer gang bitching bout new games hand-holding, when they grew up with games that had LITERAL MANUALS with dozens of pages on HOW TO PLAY THE GAME.
Is Kindgom Hearts considered retro now?
Love to see the boomer gang bitching bout new games hand-holding, when they grew up with games that had LITERAL MANUALS with dozens of pages on HOW TO PLAY THE GAME.
Is Pac-Man retro now too?Is Kindgom Hearts considered retro now?
It's 20 years old now. As much time between its release and now as between Pac-Man and the year 2000.
Had to use disassembler/hex-editor for those, this is pretty much how and why I learned assembler. Sometimes digging into code to solve these "meta-puzzles" was more fun than the actual puzzles the game offered.Many games had you looking up some pages on manual because of copy protection.
Love to see the boomer gang bitching bout new games hand-holding, when they grew up with games that had LITERAL MANUALS with dozens of pages on HOW TO PLAY THE GAME.
Oh yes, I'm playing one such game. It's the SSI Pools of Radiance with its abridged AD&D rules so players understand what they're doing. It also has the entire history of the world, journal entries, council proclamations, etc... The beautiful thing is that there are plenty of false entries in the proclamations and journals that will utterly confuse you. Did I mention the code wheel that is both the copy protection and translating onscreen text into readable messages? This all requires actually reading, comprehension, and critical thinking skills which your generation lacks. Tell us again how bad Gen X was again I dare ya.
Did I mention that Pool of Radiance and the other SSI Gold Box games lack an in game journal and even quest markers? That's right you were also expected to keep notes of your quests and make your own game maps for navigation.
Of trannies, like every western RPG.Love to see the boomer gang bitching bout new games hand-holding, when they grew up with games that had LITERAL MANUALS with dozens of pages on HOW TO PLAY THE GAME.
Oh yes, I'm playing one such game. It's the SSI Pools of Radiance with its abridged AD&D rules so players understand what they're doing. It also has the entire history of the world, journal entries, council proclamations, etc... The beautiful thing is that there are plenty of false entries in the proclamations and journals that will utterly confuse you. Did I mention the code wheel that is both the copy protection and translating onscreen text into readable messages? This all requires actually reading, comprehension, and critical thinking skills which your generation lacks. Tell us again how bad Gen X was again I dare ya.
Did I mention that Pool of Radiance and the other SSI Gold Box games lack an in game journal and even quest markers? That's right you were also expected to keep notes of your quests and make your own game maps for navigation.
pool of what?
Love to see the boomer gang bitching bout new games hand-holding, when they grew up with games that had LITERAL MANUALS with dozens of pages on HOW TO PLAY THE GAME.
Oh yes, I'm playing one such game. It's the SSI Pools of Radiance with its abridged AD&D rules so players understand what they're doing. It also has the entire history of the world, journal entries, council proclamations, etc... The beautiful thing is that there are plenty of false entries in the proclamations and journals that will utterly confuse you. Did I mention the code wheel that is both the copy protection and translating onscreen text into readable messages? This all requires actually reading, comprehension, and critical thinking skills which your generation lacks. Tell us again how bad Gen X was again I dare ya.
Did I mention that Pool of Radiance and the other SSI Gold Box games lack an in game journal and even quest markers? That's right you were also expected to keep notes of your quests and make your own game maps for navigation.
pool of what?
Of trannies, like every western RPG.Love to see the boomer gang bitching bout new games hand-holding, when they grew up with games that had LITERAL MANUALS with dozens of pages on HOW TO PLAY THE GAME.
Oh yes, I'm playing one such game. It's the SSI Pools of Radiance with its abridged AD&D rules so players understand what they're doing. It also has the entire history of the world, journal entries, council proclamations, etc... The beautiful thing is that there are plenty of false entries in the proclamations and journals that will utterly confuse you. Did I mention the code wheel that is both the copy protection and translating onscreen text into readable messages? This all requires actually reading, comprehension, and critical thinking skills which your generation lacks. Tell us again how bad Gen X was again I dare ya.
Did I mention that Pool of Radiance and the other SSI Gold Box games lack an in game journal and even quest markers? That's right you were also expected to keep notes of your quests and make your own game maps for navigation.
pool of what?
My little sister asked me if i could get Kingdom Hearts for her because she has been interested in the series for some time (i think that her interest comes from the "fan art" of Riku and Sora) so i got the game for her. She couldn't figure out how to get past the screen after choosing the shield, sword and staff.
She was supposed to go to the light to continue, i knew that and waited for her to do that. After a few minutes i told her that she must go to the light and her response was " Oh, no one told me i should do that so how would i know?", i told her that she should have some innate desire to explore.
I don't think kids have been getting dumber because that makes no sense, but i do belive that they have been strongly conditioned to follow orders and being told what they should do. I love my sister and it genuinely broke my heart that she couldn't go past that screen by itself. She also took her sweet time to leave destiny island i think she clocked 2hs to do so.
Have you seen similar things? How was your experience making someone younger play something like Morrowing where you have to read to figure stuff or free exploration with next to no instruction to progress the game?