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Baldur's Gate Baldur's Gate 3 Early Access Thread [GAME RELEASED, GO TO NEW THREAD]

Dwarvophile

Liturgist
Joined
Dec 1, 2015
Messages
1,438
HOw heavy the game will be when launches in 2030+?

The game is already ludicrous 100.22 GB

ekRthSN.png

U already answered to this

I like the customization on Solasta difficulties.

Also like that the game doesn't have 100GB+ of motion captured sex scenes like BG3.
ekRthSN.png
 

Tytus

Arcane
Joined
Jul 9, 2011
Messages
3,596
Location
Mazovia
HOw heavy the game will be when launches in 2030+?

Come on, it's not Scam Citizen.

The sex scenes need to be longer and more explicit with actual player input. This would bring in more of the Bioware crowd.

Just install sex mods in Skyrim or shut up. Nobody wants to hear about your wet dreams and sexual fantasies.

See? It's already working. Implement some explicit sex scenes into the game, and Bioware Refuges are already swarming it.
 

Padzi

Arbiter
Joined
Feb 24, 2017
Messages
938
Location
Auschwitz-Birkenau
HOw heavy the game will be when launches in 2030+?

Come on, it's not Scam Citizen.

The sex scenes need to be longer and more explicit with actual player input. This would bring in more of the Bioware crowd.

Just install sex mods in Skyrim or shut up. Nobody wants to hear about your wet dreams and sexual fantasies.

See? It's already working. Implement some explicit sex scenes into the game, and Bioware Refuges are already swarming it.

It's not me who wants to see big sweaty meaty balls, bruh.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,437
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://schedule.gdconf.com/session/the-many-challenges-of-making-baldurs-gate-3/882170

The Many Challenges of Making 'Baldur's Gate 3'

Just how difficult is it to create a long awaited sequel to a beloved series? How hard can it be to follow up from a critical success like Divinity: Original Sin 2? Working on Baldur's Gate 3 is a monumental challenge, responsibility and exciting prospect. But assuming the objective is to continue to improve, innovate and invent great new ways of making and experiencing games, what are the major challenges when doing so? How can you manage a community's expectations? And what possible tools do you develop for a new way of telling your stories?

Swen Vincke (Creative Director) from Larian Studios, will present the various challenges and lessons Larian has learned during the development of Baldur's Gate 3. From dealing with fan expectations and establishing the team's own vision, to scaling up effectively without jeopardising the core beliefs that got Larian to where it is today.

Takeaway
Attendees will learn about the pitfalls of growing a team, developing your own engine and the challenges of creating new tools that affect your entire team and pipeline. They'll hear of several lessons learned during the ongoing development of Baldur's Gate 3 and how to turn those lessons from failures into future successes.

Intended Audience
Anyone from the design, production, writing and marketing departments can benefit from this presentation. There is no prerequisite knowledge required, and all contextual information will be provided during the session.

It looks like this talk isn't going to be free on the GDC Vault. Sad!
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
29,607
show more party members. right now there is not even enough people for full party. goth cleric - and that's all.
 

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