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Pathfinder Pathfinder: Wrath of the Righteous - Enhanced Edition - now with The Lord of Nothing DLC

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,171
Pillars of Eternity 2: Deadfire
SancSlayer4/Gendarme4(Cockatrice)/SancSlayer8 with Animal Domain and Trickster gets you everything (Pounce + Swift Hop) at lvl 12/Mythic4 plus Community or Nobility on top of Travel and Animal with auto-Shaken to boot from Persuasion Trick 1 and Acolyte (Wis to Persuasion). You're also swimming in Feats and save a Mythic from not needing Impossible Domain.

Plus you still get all the good INQ stuff: WIS to Initiative, Perception/Intimidation per lvl/2, Solo Tactics, so I can't fault you for going that way.

Divine Hunter is probably a better fit for Aeon (although Bane use stacking is handy) since it saves the Mythic you'd have to spend on Impossible by avoiding Animal Domain altogether and gives you a better spell mix that also frees up the Cam/Aru slot which is big in it's own way. You can either do the Gendarme splash there as well to get Pounce earlier or stay pure to develop your (better) spells and (worse) class abilities. At the end of the day all the extra feats just get you there earlier rather than being essential to class function.

Crucially it comes with Martial Proficiency so can be played without a splash or burning a feat for it, unlike the Inquisitors.

I think Hellknight is the only full BAB class that can get a Domain, or is supposed to. If you're very patient (end of Fane for Domain Zealot) you can get it from Trickster on any class though.

I think I'm saving Trickster for a potential Legend finish - if I ever get around to that.

For now I guess it's back to the SS concept.
And the Str Vs Dex dilemma.

Edit: I feel like you're overstating the redundancy of Inquisitor and Aeon Spells, Desiderius. Aeon progression is SLOW, at the end of act 3 you get access to what, 2-3 level 2 spells? And Mythic spells are usually so good, you'll want to devote like 80% of your slots to them.

Plus you can make really good use of more copies of Divine Favour/Power, Magical Vestment, Death Ward, Freedom, Crusaders Edge, Protection/Resist Energy, Shield of Faith, Remove Fear, Protection from Evil/Chaos (Communal lasts only 1 minute, therefore sucks)...
Hell, with the added spontaneous spell slots, you can even become a support healer in a pinch.

Frankly, I don't think a Hunters spell list compares favourably at all. In general not a fan of the druid/shaman spellbook in these games. And for me Sense Vitals + Lead Blades are not enough to vindicate them. A ranger at least also gets Instant Enemy... but Owlcat broke the obvious Favoured Enemy pick in this campaign.
 
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Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,171
Pillars of Eternity 2: Deadfire
Meant Sanctified Slayer for now :D

A little burned on Saint after Kingmaker. Although still in the cards for the future. Possibly for Trickster?
 

Riel

Arcane
Joined
Apr 29, 2012
Messages
1,378
Location
Itaca
New dlc question:

how did you deal with death on eight legs plus spider friends?
Also I was attacked during camping by a bapthomet cultist, and got a masterwork glaive+chainshirt! Is this intended? Seems too good

I tried to kill it just after getting out of the theatre with 2 characters but it was impossible. But once you get your "3 mercs" (somewhere else in the same map) with 5 guys it was a lo easier.

Now my problem is I can't get out of the caves map because after the Story Book game crashes to main menu while loading next area.

:negative:
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
1,975
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
Now my problem is I can't get out of the caves map because after the Story Book game crashes to main menu while loading next area.
I has a crash there too. I do not know if it is some particular choice crashes the game or it is random, but I was able to leave the caves on second attempt.
 
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InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,428
Pathfinder: Wrath
Now my problem is I can't get out of the caves map because after the Story Book game crashes to main menu while loading next area.

If you are on Steam, verify game files. There is error during the first download for most people but verifying works.
 

Riel

Arcane
Joined
Apr 29, 2012
Messages
1,378
Location
Itaca
If you are on Steam, verify game files. There is error during the first download for most people but verifying works.

I am playing on GoG, I did pass the repair tool and it even dowloaded 1.1 Mb but it changed nothing, on the other hand....

I has a crash there too. I do not know if it is come particular choice crashes the game or it is random, but I was able to leave the caves on second attempt.

At my 5th attempt I managed to get into the next area, I don't know if it was just chance or that after having read through the book 4 times I managed to pass it "perfect" with no injury or casualty.

Thanks to both.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,428
Pathfinder: Wrath
At my 5th attempt I managed to get into the next area, I don't know if it was just chance or that after having read through the book 4 times I managed to pass it "perfect" with no injury or casualty.

You might want to do a save then close game and try to load.

When I had this issue before verifying it also resulted in future loading of saves on the DLC to be stuck at 100% but it works after verifying.

Just a note so that you are not frustrated later if this bug happens to you.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
9,492
Location
Grand Chien
Well, the A-team is finished. A little heavy on buffs, I'm not too happy about the fact that a buff bot mod is pretty much mandatory for the setup unless you want to spend 10 hours buffing during your playthrough. With a buff bot like Bubbles, though, it's fantastic.

Next project will probably be a challenge: a team that can complete Unfair difficulty without using a single caster class. Gonna take a break from the game first though, bit burnt out on it
 

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
9,949
Location
Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It's worse.

The game isn't woke at all, stop pushing this narrative you fucking faggot.
Eh, there are some pieces that are the usual cringe-inducing woke stuff.
But it's really not that much or that bad and can be mostly ignored or is optional to begin with.

You have to really have your panties in a twist and willingly interpret wokeness into the most nonsensical places just to have something to get upset and whine about.
So, yeah, half of the Codex probably thinks the game is woke :lol:

The bigger problem is that the writing in general isn't that good. But again, if you're in it for the combat and the build porn, it doesn't matter that much.
It's not Outer Worlds bad, not even close. Thankfully.
 

Brickfrog

Learned
Joined
Aug 28, 2020
Messages
787
Isometric Rpgs are pretty gay regardless of content tbh. If your worried about your friends calling you a fag for playing it then you should try Escape from Tarkov or something idk.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,428
Pathfinder: Wrath
The biggest woke thing is a pair of NPC that is official Paizo made for the AP. That being said Owlcat tried to give depth to both instead of just being token minority, but Codex is allergic to those so yeah its giga woke by Codex standard.

The problem in writing is outside of that as sheep said. The game doesn't have good writing with poor characterization, weak villain (as in their role in story), and awful pacing. There are a lot of thing that can be improved from the original AP, not too high of a bar but Owlcat failed. Kingmaker was praised as its improved on the original AP to the point Paizo rereleased the module with Owlcat improvement. It seems like they learnt all the wrong lesson writing wise from Kingmaker and implement it all here. Characters, especially companion also suffers from writing by committee and it's obvious there is lack of editing as the same character can have wide different tone in the game.
 
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MasPingon

Arcane
Joined
May 13, 2007
Messages
1,800
Location
Castle Rock
nfMd3dHbqP.PNG


You can tell this game is woke, when faggots are getting upset when asking if it's woke :lol: Thanks for warning, fags.
 

Humbaba

Arcane
Joined
Aug 12, 2021
Messages
2,940
Location
SADAT HQ
Characters, especially companion also suffers from writing by committee and it's obvious there is lack of editing as the same character can have wide different tone in the game.

Companions are pretty good actually, with the exception of Seelah (not racist, just don't like her).

nfMd3dHbqP.PNG


You can tell this game is woke, when faggots are getting upset when asking if it's woke :lol: Thanks for warning, fags.

What an utterly idiotic take.
 

Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
3,262
We already have thread for all the cringiest stuff.

The short answers is the woke content is not omnipresent ( the game is pretty long after all), but when it happen, it's extremely cringy and in-your-face. So I'm gonna meme it.

We all know rpg are about option, choice and consequences. Everyone here probably remember the golden age of rpg, with title such as BG2, which let your choose a romantic interest between:
-Elf divine caster chick
-Elf divine caster chick (blue colored)
-Elf divine caster chick. (she has wings)

Well, Owlcat decided to make a clever callback to such time ! As such you can chose your divine caster companion between:
-A raging homosexual
-A raging homosexual

Also, because nowadays we have to account for any kind of devious sexuality, straight male will be glad to know that they can also have the choice for a romantic interest, including the following :
-The cannibal chick
-The cannibal chick (blue colored)
-The cannibal chick (she has wings)

:majordecline:
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,183
Insert Title Here Pathfinder: Wrath
SancSlayer4/Gendarme4(Cockatrice)/SancSlayer8 with Animal Domain and Trickster gets you everything (Pounce + Swift Hop) at lvl 12/Mythic4 plus Community or Nobility on top of Travel and Animal with auto-Shaken to boot from Persuasion Trick 1 and Acolyte (Wis to Persuasion). You're also swimming in Feats and save a Mythic from not needing Impossible Domain.

Plus you still get all the good INQ stuff: WIS to Initiative, Perception/Intimidation per lvl/2, Solo Tactics, so I can't fault you for going that way.

Divine Hunter is probably a better fit for Aeon (although Bane use stacking is handy) since it saves the Mythic you'd have to spend on Impossible by avoiding Animal Domain altogether and gives you a better spell mix that also frees up the Cam/Aru slot which is big in it's own way. You can either do the Gendarme splash there as well to get Pounce earlier or stay pure to develop your (better) spells and (worse) class abilities. At the end of the day all the extra feats just get you there earlier rather than being essential to class function.

Crucially it comes with Martial Proficiency so can be played without a splash or burning a feat for it, unlike the Inquisitors.

I think Hellknight is the only full BAB class that can get a Domain, or is supposed to. If you're very patient (end of Fane for Domain Zealot) you can get it from Trickster on any class though.

I think I'm saving Trickster for a potential Legend finish - if I ever get around to that.

For now I guess it's back to the SS concept.
And the Str Vs Dex dilemma.

Edit: I feel like you're overstating the redundancy of Inquisitor and Aeon Spells, Desiderius. Aeon progression is SLOW, at the end of act 3 you get access to what, 2-3 level 2 spells? And Mythic spells are usually so good, you'll want to devote like 80% of your slots to them.

Plus you can make really good use of more copies of Divine Favour/Power, Magical Vestment, Death Ward, Freedom, Crusaders Edge, Protection/Resist Energy, Shield of Faith, Remove Fear, Protection from Evil/Chaos (Communal lasts only 1 minute, therefore sucks)...
Hell, with the added spontaneous spell slots, you can even become a support healer in a pinch.

Frankly, I don't think a Hunters spell list compares favourably at all. In general not a fan of the druid/shaman spellbook in these games. And for me Sense Vitals + Lead Blades are not enough to vindicate them. A ranger at least also gets Instant Enemy... but Owlcat broke the obvious Favoured Enemy pick in this campaign.

That makes a lot of sense, although I found when I did Huntmaster on Lann I was duplicating a lot of what I already had from Daeran/Sosiel and/or Ember and eventually Seelah, who is autoinclude. If you tack on several levels of Gendarme on top of that.. I think you're you're going to be pretty disappointed in the results.

BTW, one minute is plenty for Protection, Communal. When you need it you need it (a certain vampire fight comes to mind - it gives immunity to mind control) and fights don't last ten rounds. It's pretty spammable once you get the Mass Enhancements.

Inq vs Hunter:

0) Hunter starts with Travel Domain and full non-Horse Mount.

1) Hunter has Martial so you *can* just stay pure getting faster progression

2) Hunter replaces a Ranger slot (Aru) and actually upgrades your spell capability there since you have caster level +3 or the addition of Domain spells if you do splash the Gendarme. Inq can't replace Sos/Dae so you're a slot down and just supplementing them (and Seelah eventually). I found myself overloaded with those kind of spells by the time Lann Inq came online and you'd be even slower with the Gendarme.

3) Wrath is a much higher rest game. It's more about being able to spike. So even one or two Aeon slots of Divine Favor can be enough. Are the first level Aeon spells even good? I don't remember that. Likewise with Vitals. Now I'd be taking Abundant on Hunter to get Barkskins too but you end up with like 8 or 9 casts I think. Daeran was over ten. Does Spirited Charge double Sneaks anyway?

4) Relevant (unique) Hunter Spells: Bulls/Bears/Cats/Owls, Mass, Sirocco, Stoneskin, Communal, Ally VI, Tar Pool, Cave Fangs, Vinetrap, Nature’s Ally V (1d4 +1 Leopards), Cure Crit, Death Ward, Echolocation, Freedom of Movement, Aspect of Wolf, Animal Growth, Inspiring Recovery, Feather Step, Mass, Magic Fang, Greater, Soothing Mud, Protect communal (lvl3), Chameleon Stride, Greater, Cat's Grace, Barkskin, Stone Call, Vitals, Frigid Touch, Spike Growth, Lead Blades, Faerie Fire

AND you get to cast the Domain Spells (Inq doesn't) so you can go off late with Impossible Domain and the Travel spells aren't shabby already.

Even if you leave out the stuff that needs to beat a save there's a ton there that you're not getting anywhere else while Inq brings very little that's unique to the table and there are several good supplementary spells that Inq doesn't get either. BTW, Echo gives Gaze Immunity now.

5) It all hinges on the early Outflank and Barkskins tho I think. Class sets up great to cover your skills/crucial spells and free up a party slot which is ultimately the scarcest resource there is. That's why I ran Grenadier for PK Unfair. But you're right that Inq fits better with Aeon now.

STR vs DEX:

You're looking at a difference of +2 (Kit gives +1 DEX -1 STR bonus) out of 50 or whatever. You start slow but by the time all the buffs and group abilities kick in it's not that big of a difference. And you'll run into Reach issues fighting Reduced on a Growth Mount. Just not worth the Feat/Mythic since you don't need the extra AC.

Keen Kisune 14/16/12/14/16/7 Acolyte for WIS to Persuasion since Inq gets all class skills.

With Hunter you can get a Mobility background and get really good Mobility, Stealth, Nature, and Perception with your choice of Trickery or Religion (or Athletics with Cav splash, although Mobility boots may be better than Athletics to damage). With Animal Focus and Chameleon Stride, Greater could go off with Stealthy Mount for great positioning and the high Mobility is strong with Mounted Combat and Indomitable Mount.
 
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Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
3,262
The biggest woke thing is a pair of NPC that is official Paizo made for the AP. That being said Owlcat tried to give depth to both instead of just being token minority, but Codex is allergic to those so yeah its giga woke by Codex standard.

The problem in writing is outside of that as sheep said. The game doesn't have good writing with poor characterization, weak villain (as in their role in story), and awful pacing. There are a lot of thing that can be improved from the original AP, not too high of a bar but Owlcat failed. Kingmaker was praised as its improved on the original AP to the point Paizo rereleased the module with Owlcat improvement. It seems like they learnt all the wrong lesson writing wise from Kingmaker and implement it all here. Characters, especially companion also suffers from writing by committee and it's obvious there is lack of editing as the same character can have wide different tone in the game.

There is clearly some problem of tone. I can't really feel any kind of credibility with the gallery of cartoon villain, so anytime the game try to get more serious, it tend to fall flat. I have currently restarted my Eldritch Scion as a demon instead of azata ( cause zippy magic is too bugged to confortably used), I had to really tryhard to get my alignement to Chaotic neutral in time. Most of the evil option are at best you being rude, at worst being a giga retard.
Also how the fuck is greybor neutral ? The guys kills people for anybody paying him to do so. I know that the alignement system is flawed, but we're talking about textbook evil.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,183
Insert Title Here Pathfinder: Wrath
The biggest woke thing is a pair of NPC that is official Paizo made for the AP. That being said Owlcat tried to give depth to both instead of just being token minority, but Codex is allergic to those so yeah its giga woke by Codex standard.

The problem in writing is outside of that as sheep said. The game doesn't have good writing with poor characterization, weak villain (as in their role in story), and awful pacing. There are a lot of thing that can be improved from the original AP, not too high of a bar but Owlcat failed. Kingmaker was praised as its improved on the original AP to the point Paizo rereleased the module with Owlcat improvement. It seems like they learnt all the wrong lesson writing wise from Kingmaker and implement it all here. Characters, especially companion also suffers from writing by committee and it's obvious there is lack of editing as the same character can have wide different tone in the game.

There is clearly some problem of tone. I can't really feel any kind of credibility with the gallery of cartoon villain, so anytime the game try to get more serious, it tend to fall flat. I have currently restarted my Eldritch Scion as a demon instead of azata ( cause zippy magic is too bugged to confortably used), I had to really tryhard to get my alignement to Chaotic neutral in time. Most of the evil option are at best you being rude, at worst being a giga retard.
Also how the fuck is greybor neutral ? The guys kills people for anybody paying him to do so. I know that the alignement system is flawed, but we're talking about textbook evil.

The female brain matures at 13. And... that's the level of depth in the writing. Pre-sophomoric. One-dimensional characters and fanfic main villain who's just misunderstood which justifies blowing up world.

Can Avellone to appease the coven, get that kind of writing.

QED. Game's completely pozzed and trying to be woke too. If you're cool with that that's fine, but don't play pretend. You're not fooling anyone.
 

Salvo

Arcane
Joined
Mar 6, 2017
Messages
1,395
How does the DLC tie in to the main campaign?
 

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