Finished Wednesday. A quick (by no means exhaustive!) rundown:
- Tuesday had better missions than Monday (by that I mean they weren't altogether terrible, just mediocre at best). Wednesday was as bad as Monday, with one particularly unfun and tiresome "clean up all the piles of shit"-mission that threw near-constant crashes into the mix (I had a total of 9 crashes in that one mission!).
- Money seems rather hard to come by. NPCs apparently no longer carry money. P2 was smart about this by introducing a bank you could rob on the very first day. In P4, on the other hand, you can enter the Mexican boss' vault starting Tuesday, with money littered around everywhere - thing is, you can't pick any of it up.
- Erratic item placement. You enter one house - it has nothing in it. You enter another one and it has a kevlar west in each room (AND another one in the hallway).
- You frequently clip through objects, walls, doors. Can come in handy for entering secret areas you're not supposed to be in (was able to enter a locked cave with some keypad in front of it by clipping through the wall).
- The waypoint marker is one of the worst/most useless I've seen in any game ever. This heavily ties to the next point...
- The missions themselves are bugged all to hell, to the point where the game is unsure whether you completed a mission or not. You finish a mission shooting power boxes. After finishing the mission, you will still occasionally get instructions that there's "just a couple more power boxes to go". The waypoint marker will often direct you to an altogether different mission than the one you selected. Loading areas aren't indicated on the map (and the waypoint doesn't show them either), so it's pure guesswork which way to go to most effectively get to your destination while suffering the least amount of endless loading screens.
- Load times are horrendous and made up a major part of my play time
- NPCs are vomiting through their foreheads
- I had a lighting bug in Tuesday's opening cutscene (It's supposed to be moody, dark lighting, whereas it was brightly lit in my playthrough)
- Using powerups is really cumbersome compared to P2
- Tuesday introduces a subway system to get around the map more quickly. Unfortunately, these are so hard to spot it kinda makes the whole feature redundant.
- Running people down with scooters only counts as a kill under very specific circumstances. This became obvious in a Kill Frenzy mission where I was able to score only a single kill despite running down NPCs by the dozens.
- Wheels flying off exploding cars make this really annoying sharp sound that sound like your eardrums are popping if you're wearing headphones
- Doors can get blocked, even with quest-relevant items stuck on the other side
- Tonally much closer to P3 than to P2
- Mission design much closer to P3 than to P2 (loads of boring-ass "Do X amount of Y"-missions)
- Invisible walls in areas that look like they might have something interesting, while no invisible walls in other areas that have nothing in them but might come in handy by preventing the player from falling off the map
- No quicksaves during some of the more combat-heavy missions (loads of fun with the constant threat of crashes looming)
Stuff I noticed you can no longer do compared to vanilla P2 (by no means exhaustive!):
- Pick up donuts
- Lure a cop with donuts
- Piss on dropped donuts, lure a cop to the pissed on donut, which makes them throw up
- Dogs playing fetch with severed heads (on that note: kicking feels terrible in P4)
- Getting injured by running into a cactus
- No more Chompy The Fish
- No more scissors (they sucked as a weapon and I never used them, but still...) and a bunch of other fun weapons (cow head, napalm launcher)
- Maybe there's still a way to steal a police uniform and wear it and then go about your daily misdeeds with impunity (while other cops look on and say things like "Hey, stop! Someone might have a camera!"), but I haven't found it yet.
This game is what happens when you dump a game in Early Access, while having an army of cock-slobbering fanbois that will defend your product to the death with the Steamtard evergreen "That's not fair to criticise this! It's not even finished yet!" No one has the guts to simply say "This is a buggy piece of shit and nothing works right." or "Hey assholes! How about designing some missions that aren't either simply not fun or cookie cutter rehashes of Postal 2's missions (and not fun)?".
Played the Postal Brain Damage demo a couple of months ago, it was probably the most unfun, uninspired boomer shooter I ever tried.
Not sure if I'd call it
the most unfun, uninspired boomer shooter I ever tried (because there's plenty of unfun, uninspired boomer shooters to go around), but I agree that it was certainly unfun and uninspired.