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World of Warcraft: Dragon Desperation

SerratedBiz

Arcane
Joined
Mar 4, 2009
Messages
4,143
Eternity's End and Zereth Mortis are a pretty good example of a day-to-day in Dragonflight.

:dead:
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
2,900
Asmon interviewed Ian. He asked him a bunch of softball questions in what has to be one of the most uncomfortable interviews. Man those two are a couple of peas in a pod. One has his eyebrows looking like they want to be anywhere but where they are and the other is like a bobblehead on a rocky road. Here is the video for anyone ill enough to watch it like me.

 

GreyViper

Prophet
Joined
Jan 10, 2011
Messages
1,523
Location
Estonia
Funny that they're doing interviews with Asmongold, when just a couple years ago the WoW devs were saying how much they hated him.
Exactly, they needed to swallow a bitter pill so that they can get their player base back. There are still elements at in Blizz that still do hate him, its either PR or Sales putting pressure to get the hype up for xpac. Having looked at Ions interviews, he seems to be more down to earth realistic about the game's abilities than some of the other ones.
Still, dont dismiss Acti-Blizzards ability to fuck things up.
The part about him Ignoring the sword question seems to give credibility to the plotline of player char guiding the fresh female avatar of Azeroth titan.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,626
Funny that they're doing interviews with Asmongold, when just a couple years ago the WoW devs were saying how much they hated him.
The loud employees are still loud and still hate him. The status of WoW has declined enough that the marketing team isn't willing to snub the audience of the largest WoW streamer anymore.
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
15,629
Location
bulgaristan
Codex Year of the Donut
https://massivelyop.com/2022/04/25/activision-blizzard-q1-2022/

Blizzard Q1 2022 revenue all by itself was $274M, a decrease of $145M compared to Q4 2021 and a decrease of $209M compared to Q1 2021 – that’s a staggering drop of 43% quarter-over-quarter.
Unfortunately, the loss of another 2M monthly active users (MAUs) over the quarter means Blizzard has now lost 16M players, approximately 42% of its playerbase, over the last four years; just in the last year, it’s lost 5M players (18.5% decline over a one-year period).
As always, we note here that Blizzard intentionally reports MAUs this way to obfuscate which games are gaining and losing players. However, Blizzard usually declares when one of its games has increased in MAUs in a quarter, something it did not do for the last three quarters now, so we assume all of its games were hit again, including WoW.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
https://massivelyop.com/2022/04/25/activision-blizzard-q1-2022/

Blizzard Q1 2022 revenue all by itself was $274M, a decrease of $145M compared to Q4 2021 and a decrease of $209M compared to Q1 2021 – that’s a staggering drop of 43% quarter-over-quarter.
Unfortunately, the loss of another 2M monthly active users (MAUs) over the quarter means Blizzard has now lost 16M players, approximately 42% of its playerbase, over the last four years; just in the last year, it’s lost 5M players (18.5% decline over a one-year period).
As always, we note here that Blizzard intentionally reports MAUs this way to obfuscate which games are gaining and losing players. However, Blizzard usually declares when one of its games has increased in MAUs in a quarter, something it did not do for the last three quarters now, so we assume all of its games were hit again, including WoW.
Easy explanation: Q1 2021 was the quarter right after an expansion release and Q1 2022 is the tail end of an expansion.
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
15,629
Location
bulgaristan
Codex Year of the Donut
https://massivelyop.com/2022/04/25/activision-blizzard-q1-2022/

Blizzard Q1 2022 revenue all by itself was $274M, a decrease of $145M compared to Q4 2021 and a decrease of $209M compared to Q1 2021 – that’s a staggering drop of 43% quarter-over-quarter.
Unfortunately, the loss of another 2M monthly active users (MAUs) over the quarter means Blizzard has now lost 16M players, approximately 42% of its playerbase, over the last four years; just in the last year, it’s lost 5M players (18.5% decline over a one-year period).
As always, we note here that Blizzard intentionally reports MAUs this way to obfuscate which games are gaining and losing players. However, Blizzard usually declares when one of its games has increased in MAUs in a quarter, something it did not do for the last three quarters now, so we assume all of its games were hit again, including WoW.
Easy explanation: Q1 2021 was the quarter right after an expansion release and Q1 2022 is the tail end of an expansion.

Does WoW expansion release really drive NEARLY HALF of all Battle.net users?
Though if we are looking for excuses, you can also bring up that we are comparing COVID-19 lockdown quarter to back-to-the-office quarter.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,626
https://massivelyop.com/2022/04/25/activision-blizzard-q1-2022/

Blizzard Q1 2022 revenue all by itself was $274M, a decrease of $145M compared to Q4 2021 and a decrease of $209M compared to Q1 2021 – that’s a staggering drop of 43% quarter-over-quarter.
Unfortunately, the loss of another 2M monthly active users (MAUs) over the quarter means Blizzard has now lost 16M players, approximately 42% of its playerbase, over the last four years; just in the last year, it’s lost 5M players (18.5% decline over a one-year period).
As always, we note here that Blizzard intentionally reports MAUs this way to obfuscate which games are gaining and losing players. However, Blizzard usually declares when one of its games has increased in MAUs in a quarter, something it did not do for the last three quarters now, so we assume all of its games were hit again, including WoW.
Easy explanation: Q1 2021 was the quarter right after an expansion release and Q1 2022 is the tail end of an expansion.

Does WoW expansion release really drive NEARLY HALF of all Battle.net users?
Though if we are looking for excuses, you can also bring up that we are comparing COVID-19 lockdown quarter to back-to-the-office quarter.
Probably more. They have driven people away from hearthstone and nothing else is being released.
 

Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,533

What upsets me the most about the video is not even the subject matter but the fact Asmogold is somehow fine with it. The entire MMO genre is about social interaction, that is its main draw and the reason why people flocked to classic because that was the version of the game where you had to engage with others. And that inevitably means negative as well as positive interactions. You cannot have one without the other and this "social contract" directly turns any feedback that can be construed as negative and/or aimed at the player into "abuse". Just like auto-reporting it will be simply abused to no end and players will simply stop seriously interacting in any way shape or form to avoid bans.
Even the examples he lists for why this is "alright" are self-defeating because by the same metrics he and every one of his sycophants should have been banned since 2018 as they shat up literary every server Asmo joined. If anything its the fault of the game for not giving the players the option to organize events and block other players, not of Blizzard playing into some "intellectual fallacy".
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
2,900
What upsets me the most about the video is not even the subject matter but the fact Asmogold is somehow fine with it.

Asmon has always been a pussy. The fact he is ok with this should not be upsetting. The only thing you should be upset about is that you didnt know he was such a pussy ass bitch before.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Am I remembering things wrong, or did the dragonflight say something like "ok, fuck it, we're not relevant anymore" at the end of Cataclysm?
warcraft 3 ended with medivh saying 'the world no longer needed guardians' or whatever

that didn't stop blizzard from introducing a half human quarter orc quarter draenei chosen one in the comics who was the son of medivh and garona and meant to become the next guardian of tirisfal

and then everybody hated him delaying that storyline to legion, where the mage player character basically becomes the guardian of tirisfal anyways so whatever

world of warcraft is the first and only fully retroactive continuity

Wait... wait. The MAGE becomes the new guardian? Does that character even get acknowledged for that ANYWHERE in the game on Azeroth for that? Are you allowed to move into Kharazan or get your own tower? Let me guess it is mentioned once in a little text speech bubble, you can maybe use a title and... that is it.
:hmmm:
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
Am I remembering things wrong, or did the dragonflight say something like "ok, fuck it, we're not relevant anymore" at the end of Cataclysm?
warcraft 3 ended with medivh saying 'the world no longer needed guardians' or whatever

that didn't stop blizzard from introducing a half human quarter orc quarter draenei chosen one in the comics who was the son of medivh and garona and meant to become the next guardian of tirisfal

and then everybody hated him delaying that storyline to legion, where the mage player character basically becomes the guardian of tirisfal anyways so whatever

world of warcraft is the first and only fully retroactive continuity

Wait... wait. The MAGE becomes the new guardian? Does that character even get acknowledged for that ANYWHERE in the game on Azeroth for that? Are you allowed to move into Kharazan or get your own tower? Let me guess it is mentioned once in a little text speech bubble, you can maybe use a title and... that is it.
:hmmm:

not karazhan, the mage guild hall is a place called 'hall of the guardian' which is supposed to be the original tirisfal meeting place. its rather comfy.

i say that you 'basically become the new guardian', but you are actually 'just' the 'champion+leader' of the new reformed tirisfal guardians marvels of the universe. its the same as the other class fantasies from legion where you go and acquire legendary weapons to use against the demons. if i remember right fire mages used anasterian's sword, arcane mages used an atiesh expy, and frost mages used something generic. fwiw i found the class halls a good idea for the most part.

the memes about the 'age of mortals' ending after 2 expansions are funny and all but it's not like blizzard ever stuck with anything.
 
Last edited:

Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,533
Asmon has always been a pussy. The fact he is ok with this should not be upsetting. The only thing you should be upset about is that you didnt know he was such a pussy ass bitch before.
Honestly I only knew his as "that popular WoW streamer" and assumed that he is not a retard at least when it comes to the game that puts food in his fridge but obviously I was wrong.
 

GreyViper

Prophet
Joined
Jan 10, 2011
Messages
1,523
Location
Estonia
Asmo, is still the redneck with ego and A-hole as usual, its just hes trying to not to burn bridges. Has some amusing content though.
 

Reever

Scholar
Patron
Joined
Jul 4, 2018
Messages
538
Asmon has always been a pussy. The fact he is ok with this should not be upsetting. The only thing you should be upset about is that you didnt know he was such a pussy ass bitch before.
Honestly I only knew his as "that popular WoW streamer" and assumed that he is not a retard at least when it comes to the game that puts food in his fridge but obviously I was wrong.
He's bigger than WoW and can now stream pretty much whatever he wants though he's still focusing on MMOs. However he still probably doesn't want to burn any bridges.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
https://massivelyop.com/2022/04/25/activision-blizzard-q1-2022/

Blizzard Q1 2022 revenue all by itself was $274M, a decrease of $145M compared to Q4 2021 and a decrease of $209M compared to Q1 2021 – that’s a staggering drop of 43% quarter-over-quarter.
Unfortunately, the loss of another 2M monthly active users (MAUs) over the quarter means Blizzard has now lost 16M players, approximately 42% of its playerbase, over the last four years; just in the last year, it’s lost 5M players (18.5% decline over a one-year period).
As always, we note here that Blizzard intentionally reports MAUs this way to obfuscate which games are gaining and losing players. However, Blizzard usually declares when one of its games has increased in MAUs in a quarter, something it did not do for the last three quarters now, so we assume all of its games were hit again, including WoW.

excellent-jkbpr5.jpg
 

Generic-Giant-Spider

Guest
I can't believe the last good expansion for this game was 10 years ago and was based on panda men doing hurricane kicks.
 

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