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Caves of Qud (ROGUELIKE)

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
19,249
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/news/app/333640/view/3099045731870490132
Feature Friday - March 18, 2022
203.27
  • Most forms of pathfinding will now automatically dig through walls, if need be, if you have digging capability.
  • Autoact interruption by Heightened Hearing, Sense Psychic, and electromagnetic sensors now behaves in a fashion more consistent with other ways that autoact gets interrupted.
  • Terrain is no longer shown as "Undamaged" when looked at.
  • Added new default bindings to the prerelease input manager:
    • alt+dpad left => move to point of interest
    • alt+dpad right => auto attack nearby
    • alt+dpad up => ascend
    • alt+dpad down => descend

  • Added a new 'Adventure' keybinding category for legacy keybinds.
  • Hook and Drag and latch-on weapons no longer trigger a drag attempt, and potentially prevent movement/attacking, when attempting movement that would not actually perform a drag.
  • NPC scavengers will now only attempt to pathfind to trash that is in their line of sight.
  • Liquid auto-collection can now always be disabled when it has been enabled, and gives an appropriate message when you attempt to enable it on an empty container for which no appropriate liquid type is obvious.
  • Targeting with the prerelease input manager enabled now correctly fires via the fire binding when picking a target when using a binding other than F.
  • Fixed an issue preventing the highlight overlay from working with the prerelease input manager.
  • Fixed a typo in the "Zoom In" binding.
  • Fixed a bug that caused some autoact interruption messages to not be displayed.
  • Fixed a bug that caused anchor spikes to prevent the defensive lunge of long blades.
  • Fixed a bug that allowed you to take items from sultan reliquaries without triggering the robber chimes by using the "Store an item" menu.
  • Fixed a bug that caused Proselytize to become guaranteed once you were sufficiently above your target in levels.
  • Fixed a bug that caused wire strands to display both a length and a stack size.
  • Fixed a bug that that prevent some alternate move commands from being activated.
 

buffalo bill

Arcane
Joined
Dec 8, 2016
Messages
1,008
REGULAR UPDATE
POSTED
Sat, March 26
Feature Friday - March 25, 2022

203.28
  • You can now use Sunder Mind on creatures who have been fully identified with Sense Psychic.
  • Pulsed field magnets now pull just one item from your inventory at a time.
  • Electromagnetic shielding now makes artifacts immune to maghammers and pulsed field magnets.
  • Holograms can no longer be set on fire.
  • Poison-tipped spears and geomagnetic discs are now categorized as thrown weapons.
  • Creatures spawned from nests now award 1/4th XP by default.
  • Stepping on a junk dollar is now tracked as killing it.
  • Robotic psychic hunters are now mentally assailable.
  • Urberry is now considered a med.
  • Bep now sells an Yd Freehold recoiler.
  • Plant walls can now catch on fire, and they vaporize into ash instead of lava.
  • Fixed scoring for the Daily Challenge.
  • Removed Weekly from high scores screen.
  • Added Key Mapping back to the system menu.
  • The inventory hotkey spread now takes into account active navigation keybinds.
  • The burnished fullerite shield tile no longer has the Templar rhombus.
  • Saad Amus can now install cybernetic implants.
  • Gave helping hands an item tier.
  • Flowers now use fractional weight.
  • Caslainard and Polluxus no longer have their item mods appear in their display names.
  • There are new UI options to disable text-based and fullscreen screen-warping effects.
  • The brinestalk gate in Ezra is now properly named.
  • Improved grammar for objects on the worldmap.
  • Improved plurality grammar in sultan gospels.
  • Fixed a bug that broke move to zone edge.
  • Fixed a bug that made turning off automatic rifling through trash disable manually rifling through trash.
  • Fixed some issues with the new keybind UI when using the legacy input manager.
  • Fixed some non-bonnet relics being described as bonnets.
  • Fixed a typo in the gentling cone and mask descriptions.
  • FearAura will no longer cause a hard lock if acquired by a player.
  • Fixed a bug that prevented Hindriarch Esk from participating in the "Landings Pads" quest.
  • Fixed a bug that caused the beguiled effect to persist after a creature had been proselytized.
 

buffalo bill

Arcane
Joined
Dec 8, 2016
Messages
1,008
REGULAR UPDATE
POSTED
Sat, April 2
Feature Friday - April 1, 2022

203.29
  • Villages are no longer occasionally colonized by multiple versions of the same legendary creature, which lead to various issues.
  • The quest 'Pax Klanq, I Presume?' now completes after you do the important step and talk to Barathrum about it, even if earlier quest steps are still active.
  • Events that would create an open pit in [redacted] now open space-time rifts instead.
  • Meyehind and Liihart now aid Eskhind if you initiate a fight with her via dialogue.
  • 'Do You Really Want to Die' prompts now function correctly in modes with checkpoints.
  • Fixed a bug that caused the key mapping option in the system menu to set a checkpoint.
  • Fixed a bug that caused the game to crash when an open pit appeared in a pocket dimension that wraps back onto itself in a single screen.
  • Fixed a bug that caused some secrets to fail to print to the message log when they were revealed.
  • Fixed a bug that caused blank sultan murals to appear in rare circumstances.
  • Fixed an exception caused by malformed color codes.
  • Fixed a bug that caused manually dismissed proselytes to keep following you.
  • Fixed a bug that caused Pax Klanq and other legendary fungi to infect a different limb from the one selected.
  • Fixed a bug that caused Pax Klanq to spawn outside his hut.
  • Fixed a bug that made it possible for a galgal to run over itself, particularly when possessed by the player.
  • Fixed bugs in the interaction of space-time vortices with reality stabilization that caused confusing messages and inappropriate showers of sparks.
  • Fixed a bug that made your force bubble not move with you when you jumped. (This probably also will result in jumping interacting with other movement-triggered events that it previously bypassed.)
  • Fixed a bug that made hydraulics presses only compress objects that were placed in them, not creatures who entered them.
  • Fixed a bug that prevented the comm panel from taking data disks from the player.
  • Fixed a typo with a Paralyzing Stinger exclusion.
  • [modding]Added anatomies for motes, mirrors, and octohedra.
 

buffalo bill

Arcane
Joined
Dec 8, 2016
Messages
1,008
REGULAR UPDATE
POSTED
Fri, April 15
Feature Friday - April 15, 2022

203.32
  • Owned containers are shown as owned in the trade UI. Items in the owned container that belong to you are labeled to show that.
  • The item listing when opening a container now shows which container you are opening.
  • NPCs are now a bit less prone to attacking you if you damage objects owned by their faction, especially if the damage seems accidental.
  • Abilities granted by items now have their cooldowns tracked separately from the equipped status of the item, and you no longer have to wait before unequipping an item with an ability on cool.
  • You no longer automatically reload broken or rusted throwing weapons.
  • The reload prompt now displays the current reload keybinding.
  • Trolls no longer spawn troll foals on the world map, causing game crashes.
  • Living things without brains can now be cloned using cloning draught rather than remaining in budding state indefinitely.
  • Clones of animated objects now also indicate that they are animated in their display names.
  • Animated doors no longer cause adjacent doors to open and close to match their own state.
  • When you use Temporal Fugue in a body that is not your own and then try to talk to the clones, you no longer get the message "You make small talk with yourself" before entering conversation.
  • The look display no longer forces capitalization on proper names that are not supposed to be capitalized.
  • Fixed a bug that caused some merchant advertisements to not properly reveal the locations of their respective merchants when read.
  • Fixed a bug that caused rare exceptions in handling liquid coatings.
  • Fixed a bug that made custom visages fail to function if unimplanted and reimplanted.
  • Fixed a bug that sometimes caused NPCs to equip items they weren't supposed to, such as Hand-E-Nukes.
  • Fixed a bug that sometimes caused mine explosions to be displayed as coming from a *PooledObject*.
  • Fixed a bug that sometimes caused the Hydropon to fail to build.
  • Fixed a bug that caused zones to be empty if rebuilt after visiting a sky zone above.
  • Fixed a bug that caused Svardym to croak in unspoken conversation text. ((e.g. water ritual reputation))
  • Fixed a bug that caused hostile creatures to be present near the charred tree of Eskhind.
  • Fixed a bug that caused the death message of being transmuted into a gem to not display.
  • Fixed a bug that caused you to pray twice at statues created by the gaze of a lithofex.
  • Fixed a bug that caused the stairs of the rust wells to be blocked by shale;
  • Fixed a bug that caused some nearby items, minimap and message log settings to be improperly stored.
  • Fixed a bug that allowed you to complete the quest "Weirdwire Conduit.. Eureka!" after collecting enough wire, whether it was still in your inventory or not.
  • Fixed a bug that caused the effects of items such as torches and braziers to display over inventory icons if they lined up with their cell.
  • Fixed a bug that allowed you to loot multiple sultan reliquaries if you interacted with them across zone borders.
  • Fixed a harmless exception when aborting out of Spray-a-Brain usage from the stage of selecting a target.
 

buffalo bill

Arcane
Joined
Dec 8, 2016
Messages
1,008
REGULAR UPDATE
POSTED
Sat, April 23
Feature Friday - April 22, 2022

203.33
  • The Joppa Zealot is now much louder.
  • Improved the travel direction selection for the Joppa Zealot's particle effects.
  • Description text for Wilderness Lore: Rivers and Lakes now correctly describes the skill.
  • Slynth no longer leave behind human corpses.
  • Kaleidoslugs in the Yd Freehold now belong to the Yd Freehold faction.
  • You can no longer cross into [redacted] from outside the [redacted].
  • Made some clarifications in the help description of the Strength attribute.
  • Containers that occupy multiple tiles will now be moved together, and break if forcefully separated.
  • You will now be presented with a list of containers to open if several occupy the same tile.
  • Cybernetic implants are now described as such when specified in baetyl demands and similar contexts.
  • Pathfinding now more studiously avoids giant clams.
  • Fixed a bug that caused odd behavior from armor averaging when some of the body parts involved had 0 AV/DV and others didn't.
  • Fixed some cases where a lot of watervine or brinestalk would spawn in the same tile.
  • Fixed a bug that prevented the Joppa Zealot's particle text effect from displaying.
  • Fixed a bug that caused some liquids not to appear is valid cooking ingredients when they should have.
  • Fixed a typo in the names of recipes that use cloning draught as an ingredient.
  • Fixed some incorrect grammar in sultan tomb inscriptions.
  • Fixed a typo in the Tongue & Cheek recipe effect description.
  • Fixed a bug that caused the spreading of Klanq in the vicinity of the Six Day Stilt to only function within the cathedral.
  • Fixed a bug that allowed you to loot destroyed containers with the Open action.
  • Fixed a bug that caused the AI behavior of some movement and retreat related abilities to malfunction.
  • Fixed a bug that caused furniture to rarely spawn stacked.
  • Fixed a bug that increased world map lag.
 

buffalo bill

Arcane
Joined
Dec 8, 2016
Messages
1,008
Is the main quest finished yet?
I finished everything in the main questline up through the end of the Tomb of the Eaters quest recently. At the end of that quest there is the option to accept a lesser victory if you choose to not return to Qud after entering the thin world. However, it feels like a not-finished victory condition tbh, and I assume there will be a way eventually to get a full victory (whatever that will mean). So I'd say the answer is 'no', but it seems very close.

also, endgame content is pretty cool imo for anyone who hasn't gotten there—the cherubim can be pretty brutal, and annihilated my punchy true kin
 

buffalo bill

Arcane
Joined
Dec 8, 2016
Messages
1,008
REGULAR UPDATE
POSTED
Sat, April 30
Feature Friday - April 29, 2022

203.34
  • Skills learnable via the water ritual are now disambiguated when necessary. E.g., "Charging Strike" is displayed as "Charging Strike (Cudgel/Axe)".
  • Bilge sphincters can no longer be used to dupe liquids.
  • Puffing on hookahs without water in them no longer produces smoke.
  • Being in the path of a decarbonizer's charging molecular cannon now interrupts autoact and discomfits NPCs.
  • The Olive Face now has a proper trade value.
  • Elder Irudad and other humanoid apothecaries now spawn with walking sticks.
  • Quills can no longer be flung on the world map.
  • Mental mutations now affect psychic glimmer regardless of what source added them.
  • The bell of rest will no longer rarely drop you into a square with a pit.
  • Fixed some potential grammar issues in creature and item descriptions.
  • Fixed a bug that made anomaly fumigators refuse to toggle off.
  • Fixed a bug that caused psychic meridian to not appear in dynamic encounters.
  • Fixed a bug that caused the achievement "Jeweled Dusk" to not unlock when permadeath was disabled.
  • Fixed a bug that caused psychic meridians to be excluded from dynamic encounters.
  • Fixed the display name of an iron gate in the Yd Freehold.
  • [modding] ObjectBlueprints.xml has been split into multiple XML files. They're all located in the StreamingAssets/Base/ObjectBlueprints folder. We also did some reorganization of object blueprints inside those files.
 

buffalo bill

Arcane
Joined
Dec 8, 2016
Messages
1,008
REGULAR UPDATE
POSTED
Sat, May 7
Feature Friday - May 6, 2022

203.35
  • The billowing conch of the Aji now blows gas in a cone.
  • Mannequins can now be animated.
  • The thrown weapons category is now also expanded with grenades when you're choosing a weapon to throw.
  • In the Tomb of the Eaters when the Bell of Rest rings, you no longer occasionally get teleported to a space with a pit.
  • Improved the grammar of base item names that get appended to the descriptions of relics and named items. This won't affect existing items in saved games.
  • The nearby objects list now updates faster.
  • The nearby objects list and minimap are now masked while you're pressing Alt.
  • Open air no longer renders in magenta in the alt overlay.
  • Fixed a bug that allowed pulsed field magnets to pull cybernetic implants off your body.
  • Fixed a bug that let robots eat meals.
  • Fixed a bug that caused onboard recoilers to activate all the time when you had multiple of them implanted. If you want multiple onboard recoilers to work properly in current saved games, you have to uninstall and reinstall the implants.
  • Fixed a bug that caused the Otherpearl not to grant psychic glimmer.
  • Fixed a bug where, during the water ritual, you could buy mutations you already had.
  • Fixed a bug that caused containers to appear empty when an item was taken out of them, regardless of their contents.
  • Fixed several bugs related to tho nearby objects list.
    • Fixed a bug that produced various name, description, and weight related errors throughout the game.
    • Fixed a bug where the "Show liquid pools" and "Show plants" options were sometimes ignored.
    • Fixed a bug that caused the nearby objects list to become unresponsive after loading a save.
    • Fixed a bug where objects gradually stopped rendering in the list as the game progressed.
    • Fixed a bug that showed invisible objects.
    • Fixed a bug that allowed you to continually disassemble the same item via the nearby objects list.

  • Fixed some murals referring to the player in the second person.
  • Fixed a bug that caused conversation options related to the Landing Pads quest to appear even if your tongue was missing.
  • Fixed a bug that caused legendary stat saps to have the type of stats they sapped removed from their names.
  • Fixed an issue that caused some key inputs to be doubled when using the prerelease input manager.
  • [modding] Did a lot more reorganization of the new object blueprint files.
  • [modding] The QueryItemList event now gives DefaultBehavior objects the opportunity to prevent usage of their body part via the event CanEquipOverDefaultBehavior. Parameters: Object - the object to be equipped; Subject - the object it is potentially to be equippped on; and Part - the BodyPart being examined. Returning false prevents the object from being equipped in that slot.
 

buffalo bill

Arcane
Joined
Dec 8, 2016
Messages
1,008
REGULAR UPDATE
POSTED
Sat, May 14
Feature Friday - May 13, 2022

203.37
  • Liquid pools under wading depth (200 drams) are now called 'puddles'.
  • Liquid pools at or over swimming depth (2000 drams) are now called 'deep pools'.
  • Added new, connected tiles for puddles.
  • Added a few new tile variants for the following pure liquid pools: wax, algae, green goo, brown sludge, black ooze, honey, primordial soup, salt, lava, slime, asphalt, and the four rare liquids.
  • You can now restore from a checkpoint in the menu options.
  • Reduced the cold resistance on elaystine skull cap from +25 to +5.
  • Added resistances to the tier 5 relic haurberk.
  • Tier 3 relic pistols are no longer carbine-like.
  • Shem -1 is now counted as a friend for the purposes of A Call to Arms and The Assessment.
  • The default interaction on witchbark is once again 'eat'.
  • Fewer of the cider, wine, honey, and oil vessels you come across in random dungeons are mysteriously owned.
  • Star kraken no longer extrude [sultan wall] objects.
  • Followers trying to join you after a map transition no longer spawn in lava or over open pits.
  • Fixed a bug that prevented you from blowing the conch of the Aji while wielding it in your thrown weapon slot.
  • Fixed a bug that caused Liihart and Meyehind to resurrect when you progressed Kith and Kin.
  • Fixed a bug where loading a more recent quick save after restoring from checkpoint would cause zone thawing errors.
  • Fixed a rare issue that caused map generation to ignore locked doors when determining pathable connectivity.
  • Fixed a rare issue that caused stairs to be disconnected.
  • Fixed a typo in tier 3 gauntlet relics.
  • Fixed a conjugation bug in rubber-based cooking effect descriptions.
 

buffalo bill

Arcane
Joined
Dec 8, 2016
Messages
1,008
REGULAR UPDATE
POSTED
Fri, May 20
Feature Friday - May 20, 2022

203.38
  • We made several changes, cultural and otherwise, to Kyakukya.
    • Added village monuments and village history snippets.
    • Removed Kyakukyan hunter, mushroom gatherer, and worshipper of Oboroqoru.
    • Oboroqoru worshippers are now generated dynamically and pulled from a wide pool of creatures.
    • Oboroqoru worshipers have new dialog.
    • Made significant edits to Mayor Nuntu's dialog.
    • Gave Mayor Nuntu a new description.
    • Made some edits to Yurl's dialog.
    • Replaced Svenlairnard with someone else.
    • Tweaked woodsprog dialog.
    • Made the quest reward choices for Raising Indrix much better.
    • Added new tiles for mushroom walls.
    • Gave mushroom walls a new description.
    • Changed the brinestalk walls to weathered wood and replaced the flower ground tiles near the Oboroqoru shrine with real flower objects.

  • Added a new set of default keybinds for diagonal movement -- shift+arrow keys -- and diagonal attack -- ctrl+shift+arrow keys.
  • You can no longer block with shields in your thrown weapon slot or bucklers equipped in your hand.
  • Objects drawn into existence with temporary [redacted] are now also temporary.
  • Objects drawn into existence now respect phase.
  • Changed the Naphtaali ASCII glyph to 'n'.
  • Added a notification that automatic laptop defaults aren't currently implemented for the prerelease input manager.
  • Fixed a bug that caused some Palladium Reef maps to build without respecting the worldseed.
  • Fixed a bug that caused line and cone targeting to occasionally ignore visibility.
  • Fixed a bug that caused the wrong map to be named Gyl.
  • Fixed an error when generating grenadier tents in the Stiltgrounds.
  • Fixed a bug that prevented enter from mapping keys on the ability screen.
  • Fixed a bug that caused F2 not to work on the new keybindings screen.
  • Fixed incorrect sound tagging on several melee objects.
  • Fixed pluralization of clay pots.
  • Fixed a rare exception in scoreboard processing.
  • [modding] You can now override existing game state in EmbarkModules.xml.
  • [modding] Added population table support to the ReceiveItem conversation part.
  • [modding] Added conversation predicates: IfZoneID, IfZoneWorld, IfZoneTier, IfZoneLevel.
  • [modding] The "reload" wish now invalidates the sound file cache.
  • [modding] The Sounds mod subdirectory now supports its own arbitrary subdirectories.
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
19,249
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/news/app/333640/view/3317476653535963915
Feature Friday - May 27, 2022
203.39
  • When an engulfed creature flings quills, the quills now strike the engulfer.
  • Gave the villagers of Kyakukya plump mushrooms again.
  • You can now harvest witchwood wreaths for witchwood bark.
  • The walls of Pax Klanq's hut are once again only visible after taking [redacted].
  • Soup sludges now stop spawning if there are already thirty in the zone.
  • Light-based phenomena now pass through glass walls and doors.
  • Tetraxenonoglass now has a chance to refract light-based projectiles.
  • Temporary Eaters' nectar tonics no longer permuate your mutation buy options.
  • The Kyakukya and Yd Freehold monuments are now considered interesting.
  • Gave unique items many more hitpoints.
  • Sound effects for when items break or armor is shattered are now less unpleasant.
  • Excluded gnawed watervine from dynamic encounters.
  • Fixed several instances of incorrect double spaces.
  • Swapped the colors of the sun and moon mask.
  • Removed a reference to the First Huntsman.
  • Fixed an error when escaping out of the accusation phase of Kith and Kin.
  • Fixed a bug that caused poor accusations to be forgotten in Kith and Kin.
  • Fixed a bug that caused Keh-hind to stay in Bey Lah after being exiled.
  • Fixed a bug that caused AltUse Ability to not properly trigger Sprint.
  • [modding] Added SwingSound, MissSound, and BlockedSound sound tag support to weapons.
  • [modding] Added support for [soundname]_variant_[n] with shuffled playback for sound effect variants.
  • [modding] Added the current build number to the runtime compiler symbols.
  • [modding] World sounds are now delayable.
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
19,249
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/news/app/333640/view/3349003120359617388
Feature Friday - June 10, 2022
203.45
  • Disassembling single-bit scrap once again shows the bit that is obtained.
  • Putting items in a chest you are carrying no longer attempts to describe the location of the chest.
  • The trade screen no longer requests confirmation when putting important items in containers unless the containers are owned.
  • Ancient bones and tar-encrusted bones now have more bone-like tiles.
  • Dynamically generated compound words are now a little easier to read.
  • Fixed a bug that caused equipping too many Otherpearls to cause an integer overflow on the chance to drop extradimensional items.
  • Multiple Otherpearls now stack their chances to drop extradimensional items linearly rather than multiplicatively. Ex: equipping six Otherpearls now multiplies the extradimensional item drop chance by 30, not by 15625.
  • Fixed a bug that caused turret tinkers to sometimes build a turret in the tile they were occupying.
  • Fixed a bug that caused fungal infections on the hand to be incurable.
  • Fixed a bug that caused fungal infections to disappear when applied to anything but a hand.
  • Fixed a bug that caused you to sometimes start in the ruins of Joppa when selecting a generated village start.
  • Fixed a bug that prevented you from being able to jump into clams.
  • Fixed a bug that prevented dynamic villages and their respective factions from being generated.
  • Fixed a bug that made phase-conjugate and phase-harmonic grenades fail to perform their phase effects if detonated using the 'detonate' interaction.
  • Fixed a bug that made harvesting a stack of witchwood wreaths render the rest of the stack unharvestable.
  • Fixed a bug that made falling down while flying trigger Quantum Jitters.
  • Fixed a bug that allowed Amnesia and memory eaters to override the effect of air current microsensors until you left the zone and returned to it.
  • Fixed a bug that caused uninstalled gun rack implants to generate phantom copies of themselves in your inventory.
  • Fixed a bug that caused Force Bubble forcefields to be partially destroyed if active at the very edge of the world.
  • Fixed a bug that prevented block sounds from playing properly.
  • Fixed some grammar errors in tombstone text.
  • Fixed a dynamic pronoun issue in tomb mural text.
  • Fixed some dynamic pronoun issues in creature description text.
  • Fixed a capitalization issue with Rainwater Shomer's name.
  • [modding] Updated the HighScores.json format to store more information for easy access.
  • [modding] HitSounds now have a default 135ms delay, which can be overriden by the HitSoundDelay int property. The delay is specified in MS.
  • [modding] Added BlockSound and BlockSoundDelay tag/property support to shields.
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
19,249
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/news/app/333640/view/3343374889388679474
Feature Friday - July 1, 2022
203.51
  • Creatures can now shank.
  • "Skills and powers"" are now just called "skills".
  • Droid scramblers are now considered metal.
  • Gave droid scramblers a commerce value.
  • Gas breathing mutations are now affected by the gas tumbler.
  • Mushroom cherubim now have more appropriate idealized features.
  • Mechanical urchin cherubim now have idealized features that match non-mechanical urchin cherubim.
  • When a creature is cloned via cloning draught or by a cloneling, the clone no longer carries over graftek grafts.
  • You can now select several artifacts at once to throw down the sacred well.
  • Added missing "molten wax drop" object.
  • Conveyor belts now have 64,000 HP, down from 250,000 HP.
  • Added a user interface option to disable most tile-based flashing and animation effects.
  • The same sound can no longer be played more than once in a single frame. This fixes several issues with sound volumes.
  • Unequipping the [redacted] via [redacted] of a [redacted] now angers [redacted] similarly to as if you had used [redacted].
  • Fixed a bug that sometimes caused the stairs created by spiral borers to override the generation of normal stairs.
  • Fixed a bug that caused recharge sounds to sometimes play too loudly.
  • Fixed a bug that caused buggy dialog options like "MISSING_QUESTION" and "MISSING_ANSWER" to appear in village immigrants' dialogs.
  • Fixed a bug that made it impossible for 1-pound metal items to become coated with liquids.
  • Fixed a bug that caused the majority of encounters on the world map to become undiscoverable after reloading the game.
  • Fixed a bug that caused followers who end up on the world map for some reason to crash the game.
  • Fixed a bug that caused followers joining their leader from the world map to pass time as if you, the player, were traveling.
  • Fixed a bug that caused stingers to appear in the inventory.
  • Fixed a bug that caused krakens to fail to change their behavior in any way because of being terrified.
  • Fixed a bug that caused precognitive visions gained via sphynx salt injectors to continuously ask if you wished to return to the start of your vision.
  • Fixed a bug that caused unequipping the [redacted] to leave permanent attribute modifiers behind.
  • Fixed a bug that caused some sets of strange tubes to not be treated as plural.
  • Fixed a bug that sometimes caused game state to not reset after reloading.
  • Fixed a bug that caused single-size penetration dice to explode infinitely.
  • Fixed a rare bug that caused the game to freeze on the Freehold splash screen.
  • Fixed a soft lock when speaking to Pax Klanq without Q Girl's climber blueprints.
  • Fixed a frequent crash caused by an interaction between temporal fugue and force bracelets.
  • Fixed errors in Kah and Nacham's dialogue.
  • Fixed some typos in polished gemstone descriptions.
  • Fixed a typo with rectangular bells.
  • [pets] Gloaming no longer respawns on the world map, forestalling a possible crash.
 

Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
Nov 6, 2020
Messages
14,943
Strap Yourselves In
Game written by doxxing libshit faggots. Deserves to be pirated or ignored. Glad I never bought it.

edit: Tse Tse Fly the creator doxed Sseth and his family on Twitter because he was butthurt that an evil (Jewish) Nazi promoted his game on YouTube.
 
Last edited:

LarryTyphoid

Scholar
Joined
Sep 16, 2021
Messages
2,233
Game written by doxxing libshit faggots. Deserves to be pirated or ignored. Glad I never bought it.
I bought it years ago before the doxxing faggotry ever happened, and I still got a refund, even before I saw any gigglesquee tranny self-insert garbage in the game itself. Just rubbed me the wrong way. I guess my radar's pretty on-point.
 

Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
Nov 6, 2020
Messages
14,943
Strap Yourselves In
I have it, but I've never played it. Think there's any hope of a refund?
If there is, you would need to contact Steam support manually using some option other than the normal refund option, since that's automated. I did that with Pathfinder a while back. But it's still unlikely.
 

Seethe

Arbiter
Joined
Nov 22, 2015
Messages
967
Game written by doxxing libshit faggots. Deserves to be pirated or ignored. Glad I never bought it.

edit: Tse Tse Fly the creator doxed Sseth and his family on Twitter because he was butthurt that an evil (Jewish) Nazi promoted his game on YouTube.
Based. Goes to the discord server, spam pings the mods for attention, encourages his pants on head retarded fanbase to raid the server because he was banned over acting like a 12 year old. Fuck that cunt, and all his annoying internet shills who swarm Steam reviews with their retarded signaling.
 

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