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Football Manager is a RPG

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It has a party, it has classes, it has stats, it has random rolls, it has lots of choices and consequences, it has so many unnecessary dialogues, it has a main quest, it has an endless amount of emergent secondary quests, it has a better "kingdom management" than Pathfinder.
It's also a blobber.
 

Zarniwoop

TESTOSTERONIC As Fuck™
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Shadorwun: Hong Kong
If you play a role, it is an RPG /s

The classic Roguey definition. Never fails :lol:
Football Manager has no exploration

Tell that to my scouts who are all off adventuring in 3rd world countries looking for cheap youth prospects playing on dirt football pitches that no scout has visited before. There is exploration, it's just abstracted.

Good point, there's also a sense of adventure, thus it's an Adventure Game.

Wow, I never knew Football Manager fit in so many genres. Thanks, Codex.
 

Saravan

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You can also play matches during the day and night time with different weather effects so it's aTmOsPhErIc.
 

whydoibother

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Codex Year of the Donut
It has a party, it has classes, it has stats, it has random rolls, it has lots of choices and consequences, it has so many unnecessary dialogues, it has a main quest, it has an endless amount of emergent secondary quests, it has a better "kingdom management" than Pathfinder.
It's also a blobber.

Not only is it an RPG, its the best RPG ever made. I just wish it weren't football themed.
I wish for a similarly complex game of such a huge scale and dynamism, but you manage a Heroes Guild or something. Or a gladiator school.
No, those games are nowhere near as autistic as FM is, don't list them.

Football Manager has no exploration, and therefore, as with any other game lacking exploration, is not an RPG, regardless of its other game mechanics. :M
Fake news, player attributes are masked and you have to scout them, exploring third world leagues for new hot prospects. And other managers are exploring too, so its competitive exploring, much better than neckbeard dungeon dragon nerds shit.
 
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Is it possible to max the stats for the main character eventually even if I start with them at the lowest possible? No license and Sunday footballer.
 

Outlander

Custom Tags Are For Fags.
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Divinity: Original Sin Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Punch Club is also an RPG. It has combat, stats, exploration, branching storylines and choices & consequences.
 

vota DC

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It isn't random. Your team will lose against a beggar team because a rigged match to punish the overconfidence of your players, then your players will go in depression.
 

Sigourn

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maxresdefault.jpg


Straight out of a Piranha Bytes game.
 

Stoned Ape

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Is it possible to max the stats for the main character eventually even if I start with them at the lowest possible? No license and Sunday footballer.

You can improve manager attributes significantly, but it's difficult to max them all. Obviously, taking coaching badges improves your coaching attributes, but there's a lot of other stuff you can do to increase them on top of that.

There's a 'learn by doing' experience system running in the background so I think you have to make sure you assign your manager to be involved in every type of team training you want to improve their attribute for, take all press conferences and team talks, enforce harsh discipline on your players, encourage them when they train well, hold team meetings and get positive reactions from them, and so on.

TL;DR Most of your manager's mental attributes are developed by in game interactions rather than coaching badges, while the training attributes are increased by taking coaching qualifications and by actually being actively part of team coaching for the attributes you want to increase.
 
Last edited:
Joined
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Is it possible to max the stats for the main character eventually even if I start with them at the lowest possible? No license and Sunday footballer.
Wrong equivalence. The players are your equipment, and the teams are the actual playable characters.
and yet it can be done. career mode, you as a coach are assigned some basic skill values (like training management or speaking to the press), all of them to the minimum, and work your way to the top.
 
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In team management games, the player is acting as the team manager. If there is only one role, then it cannot be a roleplaying game. The player doesn't have a character that undergoes any kind of growth or customization itself. This is why the Simcity franchise are not RPGs. If the player directly controlled the footballers on the field in addition to all of the other mechanics, you might have case. The absence of exploration (pointed out by Zed Duke of Banville) is also damning.

When in doubt about whether something is an RPG, refer to these are the minimum requirements. If there is a disconnect, it at best gets a hyphen. At worst, it's not an RPG.
  • All player actions abstracted through a mechanic (dice/cards/etc.)
  • Intrinsic character customization with mutually exclusive choices.
  • Exploration
 
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In team management games, the player is acting as the team manager. If there is only one role, then it cannot be a roleplaying game.
in gothic the player is acting as the nameless hero. if there is only one role, then it cannot be a roleplaying game.

The player doesn't have a character that undergoes any kind of growth or customization itself.
and here you're just plain wrong, not having any idea what you're talking about. please go fuck off elsewhere.
 

Stoned Ape

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In team management games, the player is acting as the team manager. If there is only one role, then it cannot be a roleplaying game. The player doesn't have a character that undergoes any kind of growth or customization itself. This is why the Simcity franchise are not RPGs. If the player directly controlled the footballers on the field in addition to all of the other mechanics, you might have case. The absence of exploration (pointed out by Zed Duke of Banville) is also damning.

When in doubt about whether something is an RPG, refer to these are the minimum requirements. If there is a disconnect, it at best gets a hyphen. At worst, it's not an RPG.
  • All player actions abstracted through a mechanic (dice/cards/etc.)
  • Intrinsic character customization with mutually exclusive choices.
  • Exploration

You do create a manager with attributes selected from a limited number of points:

Create-Manager.jpg


You can even customize their appearance for the 3d match engine.

They level up and gain a set of personality traits and in game relationships which depend on dialogue choices:

Manager-1.jpg


Their attributes grow as they gain experience and level up:

Manager-2.jpg


You directly influence the performance of your team during a match using your determination, motivating and people management attributes to give shouts and team talks that influence the match. Also, pre-and post-match team talks directly influence player performance (dialogues with choice and consequence).

There is a scouting mechanic which is a form of exploration.
 

1451

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In My Safe Space
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Gran Turismo is also an rpg. You play the role of a car which you can customize, not only in appearance but also how fast it is.
You are also not restricted to the role of only one car, you can pick many cars.
Finally you can explore the various race tracks.
 

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