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Half Life is shit

Lemming42

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This game literally ruined the fps genre forever.

List five major FPS games, pre-CoD, that are directly uniquely influenced by Half-Life in a negative way.

"Uniquely influenced" meaning they're not part of the trend towards smaller linear maps and story-focus that was already underway with the likes of Unreal.
 

Lemming42

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Agreed on Red Faction, that's the game that really stands out to me as a direct Half-Life "clone", so to speak. As for the others:

Is Halo influenced by Half-Life? Halo boasted of larger and more open maps, plus a focus on vehicles. Neither present in Half-Life.
NOLF is debatable - they no doubt looked to Half-Life for guidance, but Monolith was already trying to make games like that pre-Half-Life. Shogo and Blood 2 feel at times like very poor attempts at doing NOLF.
DNF 2001 build does look very shit, but not in a way that I'd consider Half-Lifey.
MOH:AA is interesting. Again, they probably did look to Half-Life, but it's also kind of codifying its own relatively new genre. Many of the levels are remakes of levels from the original 1999 Medal of Honor, which I assume wasn't heavily Half-Life influenced due to their development times overlapping.
No comment on Turok 3, can't remember any of it.
I'm not sure I could identify any specific lessons or level design tricks RTCW took from Half-Life.

Are these bad games, though? Red Faction is a fun diversion, I think NOLF is typically overrated but it's alright, MOH:AA is good for what it's trying to do, RTCW is fine except for a few standout awful levels. None of those really suggest a negative trend in FPS games to me - most examples of that come after the release of CoD, especially CoD2.
 

Boleskine

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Sep 12, 2013
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Half-Life didn't ruin FPS. All the developers who tried to replicate its formula but much less successfully ruined FPS.

It's the same with something like Marvel movies. The MCU itself didn't ruin blockbuster movies. All the other idiot studios who rushed to create their own cinematic universes, copying the MCU formula without laying any proper groundwork in story and character, ruined the movies.
 

seco

Educated
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Jun 17, 2021
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The problem is that the game is decline compare to old school fps and immersive sims.
That is the one thing a people who defend HL fail to understand. Half-Life is not a quality title that can last the ages of time without being remembered for it's gimmicks; meanwhile you can fire up actual quality titles like Doom, and realize that there was more going on in the game than just an advancement in technology.
Doom brought good things to gaming unlike Half Life. It's reputation come from journos and the mods.
 

Blutwurstritter

Learned
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Half-Life 1 is good and The Specialist is an excellent mod. The shift from pc/keyboard&mouse to consoles/gamepad introduced most shit. Nonsense like auto-aim, health regeneration, cover-system, switches to third-person, simple level design, etc.
 

EtcEtcEtc

Savant
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Jan 16, 2017
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Half Life is fine. It's overrated, but it's not a bad game. In fact, I think arguing it's a shit game is a pretty goofy take.

Soldier AI is good, your weapon choices are decent, I remember it having a particularly nice shotgun. Gameplay is good not great. It's not bad.

I can see why at the time it was lauded, journo's were desperate to latch onto gaming as an artform. It did a lot of new things. It doesn't hold up like Doom, Blood, Duke Nukem, Quake, etc - but that's fine not every game needs to.

 

Viata

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Half life didn't ruin fps, if anything, it showed how most dev sucsk at making something good. Don't blame the first one to cross the line, blame the rest for copying his method instead of just getting good.
 

seco

Educated
Joined
Jun 17, 2021
Messages
90
Half Life is fine. It's overrated, but it's not a bad game. In fact, I think arguing it's a shit game is a pretty goofy take.

Soldier AI is good, your weapon choices are decent, I remember it having a particularly nice shotgun. Gameplay is good not great. It's not bad.

I can see why at the time it was lauded, journo's were desperate to latch onto gaming as an artform. It did a lot of new things. It doesn't hold up like Doom, Blood, Duke Nukem, Quake, etc - but that's fine not every game needs to.
Yeah but retards (including some here) believe it's one of the best games ever or as good as those mentioned games.
 

samuraigaiden

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RPG Wokedex
Game design-wise, Doom is Gauntlet in first person. All early Id shooters are. Blue key, blue door. Much more ambitious first-person games existed before Doom, like Ultima Underworld and Corporation. If anything, id's retrograde game design philosophy was responsible for far more decline than anything Valve ever did.
 

Lemming42

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The problem is that the game is decline compare to old school fps and immersive sims.
That is the one thing a people who defend HL fail to understand. Half-Life is not a quality title that can last the ages of time without being remembered for it's gimmicks; meanwhile you can fire up actual quality titles like Doom, and realize that there was more going on in the game than just an advancement in technology.
Doom brought good things to gaming unlike Half Life. It's reputation come from journos and the mods.
What's actually meant to be wrong with Half-Life? The only strong criticism I'd make of its core mechanics are that the combat feels pretty weak with any weapons other than the tau cannon, shotgun or gluon gun, hence the attempt to disguise the thin mechanics with gimmicks like contextual marine AI and level design tricks that allow you to "ambush" squads etc.

People complain that it's too "cinematic" or whatever, which sort of sounds right, but then if you take a proper map-by-map look at Half-Life, it's very focused on actual gameplay and player agency. It only takes player control away or actively stops the player's progress three times in the whole game - two short speeches (one before the cascade, one before going into the Lambda teleporter) during which the player can still move freely, and a very short cutscene when you get KO'd and taken away to the trash compactor.

Games like Call of Duty feel far more "cinematic" in that the player is basically secondary to a lot of what happens, and often just encouraged to stand there watching "cool" shit happen which they don't necessarily have to actively participate in.
 
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seco

Educated
Joined
Jun 17, 2021
Messages
90
>why is popamole garbage so hated by old fags?
also according to the top non rpg list most people seem to like it now
 
Unwanted

†††

Patron
Joined
Sep 21, 2015
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So it's that time of the year again

1.png 2.png 3.png
 

madbringer

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Apr 22, 2010
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the vast
Taste = I like Doom :retarded:

Let me guess, you also like beer?
Yes Doom is considered the peak of fps by most users here.
Half-Shit can't even compete.

Half-Life is something very different to Doom, to be fair. Doom is not narrative-based, it's pure action. Even tho it's technically the same genre it's not a good comparison.
 

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